// muzzleflash fading
float muzzleflash;
+ // interpolated movement
+
+ // start time of move
+ float lerpstarttime;
+ // time difference from start to end of move
+ float lerpdeltatime;
+ // the move itself, start and end
+ float oldorigin[3];
+ float oldangles[3];
+ float neworigin[3];
+ float newangles[3];
+
// interpolated animation
// lerp resets when model changes
extern int cl_num_brushmodel_entities;
extern entity_t *cl_entities;
+extern qbyte *cl_entities_active;
extern entity_t *cl_static_entities;
extern entity_t *cl_temp_entities;
extern entity_render_t **cl_brushmodel_entities;