// MATERIALFLAG_MODELLIGHT uses these parameters
float render_modellight_ambient[3];
float render_modellight_diffuse[3];
- float render_modellight_lightdir[3];
+ float render_modellight_lightdir_world[3];
+ float render_modellight_lightdir_local[3];
float render_modellight_specular[3];
// lightmap rendering (not MATERIALFLAG_MODELLIGHT)
float render_lightmap_ambient[3];
void CL_PlayDemo_f(cmd_state_t *cmd);
void CL_TimeDemo_f(cmd_state_t *cmd);
+void CL_Demo_Init(void);
+
//
// cl_parse.c
//