// color and initial alpha value
float texcoord2f[3][2];
float vertex3f[3][3];
- unsigned char color4ub[3][4];
+ float color4f[3][4];
// how long this decal has lived so far (the actual fade begins at cl_decals_time)
float lived;
// if >= 0 this indicates the decal should follow an animated triangle
int lights_lighttriangles;
int lights_shadowtriangles;
int lights_dynamicshadowtriangles;
- int lights_bouncelightscounted;
- int lights_bouncelightsdrawn;
- int lights_bouncelightsupdated;
+ int bouncegrid_lights;
+ int bouncegrid_particles;
+ int bouncegrid_traces;
+ int bouncegrid_hits;
+ int bouncegrid_splats;
+ int bouncegrid_bounces;
+ int collisioncache_animated;
+ int collisioncache_cached;
+ int collisioncache_traced;
int bloom;
int bloom_copypixels;
int bloom_drawpixels;
entity_render_t *tempentities;
int numtempentities;
int maxtempentities;
+ qboolean expandtempentities;
// renderable dynamic lights
rtlight_t *lights[MAX_DLIGHTS];