float sensitivityscale;
csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
qboolean csqc_wantsmousemove;
- qboolean csqc_paused; // vortex: int because could be flags
struct model_s *csqc_model_precache[MAX_MODELS];
// local amount for smoothing stepups
// cl_main
//
+double CL_Frame(double time);
+
void CL_Shutdown (void);
void CL_Init (void);
void V_StopPitchDrift (void);
void V_Init (void);
-float V_CalcRoll (const vec3_t angles, const vec3_t velocity);
void V_UpdateBlends (void);
void V_ParseDamage (void);