char name[MAX_SCOREBOARDNAME];
float entertime;
int frags;
- int colors; // two 4 bit fields
-// byte translations[256]; // LordHavoc: major memory reduction (was VID_GRADES*256, and VID_GRADES is 64), and weirdness cleanup
+ int colors; // two 4 bit fields
} scoreboard_t;
typedef struct
struct model_s *model;
float endtime;
vec3_t start, end;
-} beam_t;
-
-// LordHavoc: increased MAX_EFRAGS from 640 to 2048
-#define MAX_EFRAGS 2048
+}
+beam_t;
#define MAX_MAPSTRING 2048
#define MAX_DEMOS 8
#define MAX_DEMONAME 16
-typedef enum {
-ca_dedicated, // a dedicated server with no ability to start a client
-ca_disconnected, // full screen console with no connection
-ca_connected // valid netcon, talking to a server
-} cactive_t;
+typedef enum
+{
+ ca_dedicated, // a dedicated server with no ability to start a client
+ ca_disconnected, // full screen console with no connection
+ ca_connected // valid netcon, talking to a server
+}
+cactive_t;
//
// the client_static_t structure is persistant through an arbitrary number
qboolean demoplayback;
qboolean timedemo;
int forcetrack; // -1 = use normal cd track
- FILE *demofile;
+ QFile *demofile;
int td_lastframe; // to meter out one message a frame
int td_startframe; // host_framecount at start
double td_starttime; // realtime at second frame of timedemo (LordHavoc: changed to double)
int signon; // 0 to SIGNONS
struct qsocket_s *netcon;
sizebuf_t message; // writing buffer to send to server
-
-} client_static_t;
+}
+client_static_t;
extern client_static_t cls;
// information for local display
int stats[MAX_CL_STATS]; // health, etc
int items; // inventory bit flags
- float item_gettime[32]; // cl.time of aquiring item, for blinking
+ float item_gettime[32]; // cl.time of acquiring item, for blinking
float faceanimtime; // use anim frame if cl.time < this
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
vec3_t velocity; // lerped between mvelocity[0] and [1]
vec3_t punchangle; // temporary offset
-
+ vec3_t punchvector; // LordHavoc: origin view kick
+
// pitch drifting vars
float idealpitch;
float pitchvel;
qboolean paused; // send over by server
qboolean onground;
qboolean inwater;
-
+
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched at intermission start
-
+
double mtime[2]; // the timestamp of last two messages
double time; // clients view of time, should be between
// servertime and oldservertime to generate
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
-
+
+ double frametime;
+
float last_received_message; // (realtime) for net trouble icon
// refresh related state
struct model_s *worldmodel; // cl_entitites[0].model
- struct efrag_s *free_efrags;
- int num_entities; // held in cl_entities array
+// int num_entities; // held in cl_entities array
int num_statics; // held in cl_staticentities array
entity_t viewent; // the gun model
// frag scoreboard
scoreboard_t *scores; // [cl.maxclients]
-} client_state_t;
+}
+client_state_t;
//
// cvars
//
-extern cvar_t cl_name;
-extern cvar_t cl_color;
-extern cvar_t cl_pmodel;
+extern cvar_t cl_name;
+extern cvar_t cl_color;
+extern cvar_t cl_pmodel;
-extern cvar_t cl_upspeed;
-extern cvar_t cl_forwardspeed;
-extern cvar_t cl_backspeed;
-extern cvar_t cl_sidespeed;
+extern cvar_t cl_upspeed;
+extern cvar_t cl_forwardspeed;
+extern cvar_t cl_backspeed;
+extern cvar_t cl_sidespeed;
-extern cvar_t cl_movespeedkey;
+extern cvar_t cl_movespeedkey;
-extern cvar_t cl_yawspeed;
-extern cvar_t cl_pitchspeed;
+extern cvar_t cl_yawspeed;
+extern cvar_t cl_pitchspeed;
-extern cvar_t cl_anglespeedkey;
+extern cvar_t cl_anglespeedkey;
-extern cvar_t cl_autofire;
+extern cvar_t cl_autofire;
-extern cvar_t cl_shownet;
-extern cvar_t cl_nolerp;
+extern cvar_t cl_shownet;
+extern cvar_t cl_nolerp;
-extern cvar_t cl_pitchdriftspeed;
-extern cvar_t lookspring;
-extern cvar_t lookstrafe;
-extern cvar_t sensitivity;
+extern cvar_t cl_pitchdriftspeed;
+extern cvar_t lookspring;
+extern cvar_t lookstrafe;
+extern cvar_t sensitivity;
-extern cvar_t m_pitch;
-extern cvar_t m_yaw;
-extern cvar_t m_forward;
-extern cvar_t m_side;
+extern cvar_t freelook;
+extern cvar_t m_pitch;
+extern cvar_t m_yaw;
+extern cvar_t m_forward;
+extern cvar_t m_side;
-#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
-#define MAX_STATIC_ENTITIES 128 // torches, etc
-extern client_state_t cl;
+// LordHavoc: raised these from 64 and 128 to 512 and 256
+#define MAX_TEMP_ENTITIES 512 // lightning bolts, effects, etc
+#define MAX_STATIC_ENTITIES 256 // torches, etc
+
+extern client_state_t cl;
// FIXME, allocate dynamically
-extern efrag_t cl_efrags[MAX_EFRAGS];
extern entity_t cl_entities[MAX_EDICTS];
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
//
// cl_main
//
-dlight_t *CL_AllocDlight (int key);
-void CL_DecayLights (void);
+extern void CL_AllocDlight (entity_t *ent, vec3_t org, float radius, float red, float green, float blue, float decay, float lifetime);
+extern void CL_DecayLights (void);
-void CL_Init (void);
+extern void CL_Init (void);
-void CL_EstablishConnection (char *host);
-void CL_Signon1 (void);
-void CL_Signon2 (void);
-void CL_Signon3 (void);
-void CL_Signon4 (void);
+extern void CL_EstablishConnection (char *host);
+extern void CL_Signon1 (void);
+extern void CL_Signon2 (void);
+extern void CL_Signon3 (void);
+extern void CL_Signon4 (void);
-void CL_Disconnect (void);
-void CL_Disconnect_f (void);
-void CL_NextDemo (void);
+extern void CL_Disconnect (void);
+extern void CL_Disconnect_f (void);
+extern void CL_NextDemo (void);
-#define MAX_VISEDICTS 256
-extern int cl_numvisedicts;
-extern entity_t *cl_visedicts[MAX_VISEDICTS];
+// LordHavoc: raised this from 256 to the maximum possible number of entities visible
+#define MAX_VISEDICTS (MAX_EDICTS + MAX_STATIC_ENTITIES + MAX_TEMP_ENTITIES)
+extern int cl_numvisedicts;
+extern entity_t *cl_visedicts[MAX_VISEDICTS];
//
// cl_input
{
int down[2]; // key nums holding it down
int state; // low bit is down state
-} kbutton_t;
+}
+kbutton_t;
extern kbutton_t in_mlook, in_klook;
extern kbutton_t in_strafe;
extern kbutton_t in_speed;
-void CL_InitInput (void);
-void CL_SendCmd (void);
-void CL_SendMove (usercmd_t *cmd);
+extern void CL_InitInput (void);
+extern void CL_SendCmd (void);
+extern void CL_SendMove (usercmd_t *cmd);
+
+extern void CL_ParseTEnt (void);
+extern void CL_UpdateTEnts (void);
+extern void CL_DoEffects (void);
+
+extern entity_t *CL_NewTempEntity (void);
-void CL_ParseTEnt (void);
-void CL_UpdateTEnts (void);
+extern void CL_Effect(vec3_t org, int modelindex, int startframe, int framecount, float framerate);
-void CL_ClearState (void);
+extern void CL_ClearState (void);
-int CL_ReadFromServer (void);
-void CL_WriteToServer (usercmd_t *cmd);
-void CL_BaseMove (usercmd_t *cmd);
+extern int CL_ReadFromServer (void);
+extern void CL_WriteToServer (usercmd_t *cmd);
+extern void CL_BaseMove (usercmd_t *cmd);
-float CL_KeyState (kbutton_t *key);
-char *Key_KeynumToString (int keynum);
+extern float CL_KeyState (kbutton_t *key);
+extern char *Key_KeynumToString (int keynum);
//
// cl_demo.c
//
-void CL_StopPlayback (void);
-int CL_GetMessage (void);
+extern void CL_StopPlayback (void);
+extern int CL_GetMessage (void);
-void CL_Stop_f (void);
-void CL_Record_f (void);
-void CL_PlayDemo_f (void);
-void CL_TimeDemo_f (void);
+extern void CL_Stop_f (void);
+extern void CL_Record_f (void);
+extern void CL_PlayDemo_f (void);
+extern void CL_TimeDemo_f (void);
//
// cl_parse.c
//
-void CL_ParseServerMessage (void);
+extern void CL_Parse_Init(void);
+extern void CL_ParseServerMessage(void);
+extern void CL_BitProfile_f(void);
//
// view
//
-void V_StartPitchDrift (void);
-void V_StopPitchDrift (void);
+extern void V_StartPitchDrift (void);
+extern void V_StopPitchDrift (void);
-void V_RenderView (void);
-void V_UpdatePalette (void);
-void V_Register (void);
-void V_ParseDamage (void);
-void V_SetContentsColor (int contents);
+extern void V_RenderView (void);
+extern void V_UpdateBlends (void);
+extern void V_Register (void);
+extern void V_ParseDamage (void);
+extern void V_SetContentsColor (int contents);
//
// cl_tent
//
-void CL_InitTEnts (void);
-void CL_SignonReply (void);
+extern void CL_InitTEnts (void);
+extern void CL_SignonReply (void);