double connect_nextsendtime;
lhnetsocket_t *connect_mysocket;
lhnetaddress_t connect_address;
+ // protocol version of the server we're connected to
+ // (kept outside client_state_t because it's used between levels)
+ protocolversion_t protocol;
// connection information
// 0 to SIGNONS
// [cl.maxclients]
scoreboard_t *scores;
- // protocol version of the server we're connected to
- protocolversion_t protocol;
-
// entity database stuff
// latest received entity frame numbers
#define LATESTFRAMENUMS 3