#define LIGHTFLAG_NORMALMODE 1
#define LIGHTFLAG_REALTIMEMODE 2
-extern int cl_max_entities;
-extern int cl_max_static_entities;
-extern int cl_max_temp_entities;
-extern int cl_max_effects;
-extern int cl_max_beams;
-
typedef struct effect_s
{
int active;
// squared cullradius
//vec_t cullradius2;
+ // rendering properties, updated each time a light is rendered
+ // this is rtlight->color * d_lightstylevalue
+ vec3_t currentcolor;
+ // this is R_Shadow_Cubemap(rtlight->cubemapname)
+ rtexture_t *currentcubemap;
+
// lightmap renderer stuff (remove someday!)
// the size of the light
vec_t lightmap_cullradius;
typedef struct entity_s
{
+ qboolean csqc;
// baseline state (default values)
entity_state_t state_baseline;
// previous state (interpolating from this)
int buttons;
int impulse;
int sequence;
+ qboolean applied; // if false we're still accumulating a move
} usercmd_t;
typedef struct lightstyle_s
double connect_nextsendtime;
lhnetsocket_t *connect_mysocket;
lhnetaddress_t connect_address;
+ // protocol version of the server we're connected to
+ // (kept outside client_state_t because it's used between levels)
+ protocolversion_t protocol;
// connection information
// 0 to SIGNONS
int signon;
// network connection
netconn_t *netcon;
- // writing buffer to send to server
- sizebuf_t message;
- unsigned char message_buf[1024];
}
client_static_t;
}
client_movementqueue_t;
+//[515]: csqc
+typedef struct
+{
+ qboolean drawworld;
+ qboolean drawenginesbar;
+ qboolean drawcrosshair;
+}csqc_vidvars_t;
+
//
// the client_state_t structure is wiped completely at every
// server signon
// client movement simulation
// these fields are only updated by CL_ClientMovement (called by CL_SendMove after parsing each network packet)
qboolean movement;
+ // this is set true by svc_time parsing and causes a new movement to be
+ // queued for prediction purposes
+ qboolean movement_needupdate;
// indicates the queue has been updated and should be replayed
qboolean movement_replay;
// simulated data (this is valid even if cl.movement is false)
float driftmove;
double laststop;
+//[515]: added for csqc purposes
+ float sensitivityscale;
+ csqc_vidvars_t csqc_vidvars; //[515]: these parms must be set to true by default
+ qboolean csqc_wantsmousemove;
+ struct model_s *csqc_model_precache[MAX_MODELS];
+
// local amount for smoothing stepups
//float crouch;
// [cl.maxclients]
scoreboard_t *scores;
- // protocol version of the server we're connected to
- protocolversion_t protocol;
-
// entity database stuff
// latest received entity frame numbers
#define LATESTFRAMENUMS 3
extern cvar_t cl_playermodel;
extern cvar_t cl_playerskin;
+extern cvar_t rcon_password;
+extern cvar_t rcon_address;
+
extern cvar_t cl_upspeed;
extern cvar_t cl_forwardspeed;
extern cvar_t cl_backspeed;
extern cvar_t cl_autofire;
+extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
+extern cvar_t csqc_progcrc;
+
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;
extern vec3_t cl_playercrouchmins;
extern vec3_t cl_playercrouchmaxs;
-// these are updated by CL_ClearState
-extern int cl_num_entities;
-extern int cl_num_static_entities;
-extern int cl_num_temp_entities;
-extern int cl_num_brushmodel_entities;
-
extern mempool_t *cl_mempool;
+
+extern int cl_max_entities;
+extern int cl_max_csqcentities;
+extern int cl_max_static_entities;
+extern int cl_max_temp_entities;
+extern int cl_max_effects;
+extern int cl_max_beams;
+extern int cl_max_dlights;
+extern int cl_max_lightstyle;
+extern int cl_max_brushmodel_entities;
+extern int cl_activedlights;
+
extern entity_t *cl_entities;
+extern entity_t *cl_csqcentities; //[515]: csqc
extern unsigned char *cl_entities_active;
+extern unsigned char *cl_csqcentities_active; //[515]: csqc
extern entity_t *cl_static_entities;
extern entity_t *cl_temp_entities;
-extern int *cl_brushmodel_entities;
extern cl_effect_t *cl_effects;
extern beam_t *cl_beams;
extern dlight_t *cl_dlights;
extern lightstyle_t *cl_lightstyle;
+extern int *cl_brushmodel_entities;
+
+// these are updated by CL_ClearState
+extern int cl_num_entities;
+extern int cl_num_csqcentities; //[515]: csqc
+extern int cl_num_static_entities;
+extern int cl_num_temp_entities;
+extern int cl_num_brushmodel_entities;
extern client_state_t cl;
extern kbutton_t in_speed;
void CL_InitInput (void);
-void CL_SendCmd (void);
void CL_SendMove (void);
void CL_ValidateState(entity_state_t *s);
extern cvar_t cl_particles;
extern cvar_t cl_particles_quality;
extern cvar_t cl_particles_size;
+extern cvar_t cl_particles_quake;
extern cvar_t cl_particles_bloodshowers;
extern cvar_t cl_particles_blood;
extern cvar_t cl_particles_blood_alpha;
{
// area to render in
int x, y, width, height;
- float fov_x, fov_y;
+ float frustum_x, frustum_y;
// these are set for water warping before
- // fov_x/fov_y are calculated
- float fovscale_x, fovscale_y;
+ // frustum_x/frustum_y are calculated
+ float frustumscale_x, frustumscale_y;
// view transform
matrix4x4_t viewentitymatrix;