// csqc stuff:
// server entity number corresponding to a clientside entity
unsigned short csqc_server2csqcentitynumber[MAX_EDICTS];
- qbool csqc_loaded;
vec3_t csqc_vieworigin;
vec3_t csqc_viewangles;
vec3_t csqc_vieworiginfromengine;
// used by EntityState5_ReadUpdate
skeleton_t *engineskeletonobjects;
+
+ // used by underwater sound filter (snd_waterfx)
+ qbool view_underwater;
}
client_state_t;