// (note: qw_download variables are also used)
cl_downloadack_t dp_downloadack[CL_MAX_DOWNLOADACKS];
+ // input sequence numbers are not reset on level change, only connect
+ int movesequence;
+ int servermovesequence;
+
// quakeworld stuff below
// value of "qport" cvar at time of connection
// use pain anim frame if cl.time < this
float faceanimtime;
// for stair smoothing
- float stairoffset;
+ float stairsmoothz;
+ double stairsmoothtime;
// color shifts for damage, powerups
cshift_t cshifts[NUM_CSHIFTS];
// queue of proposed moves
int movement_numqueue;
client_movementqueue_t movement_queue[256];
- int movesequence;
- int servermovesequence;
// whether the replay should allow a jump at the first sequence
qboolean movement_replay_canjump;