double lastongroundtime;
double hitgroundtime;
float bob2_smooth;
-
- float ground_hit_speed;
+ float bobfall_speed;
+ float bobfall_swing;
// don't change view angle, full screen, etc
int intermission;
float movevars_airstrafeaccel_qw;
float movevars_aircontrol;
float movevars_aircontrol_power;
+ float movevars_aircontrol_penalty;
float movevars_warsowbunny_airforwardaccel;
float movevars_warsowbunny_accel;
float movevars_warsowbunny_topspeed;
float fog_height_texcoordscale;
char fogheighttexturename[64]; // detects changes to active fog height texture
- qboolean draw2dstage;
+ int draw2dstage; // 0 = no, 1 = yes, other value = needs setting up again
// true during envmap command capture
qboolean envmap;