int items;
// cl.time of acquiring item, for blinking
float item_gettime[32];
+ // cl.time of changing STAT_ACTIVEWEAPON
+ float weapontime;
// use pain anim frame if cl.time < this
float faceanimtime;
// for interpolation
float viewzoomold, viewzoomnew;
+ // protocol version of the server we're connected to
+ int protocol;
+
// entity database stuff
entity_database_t entitydatabase;
entity_database4_t *entitydatabase4;