vec_t fogmasktabledistmultiplier;
#define FOGMASKTABLEWIDTH 1024
float fogmasktable[FOGMASKTABLEWIDTH];
- float fogmasktable_start, fogmasktable_alpha;
+ float fogmasktable_start, fogmasktable_alpha, fogmasktable_range;
float fog_density;
float fog_red;
float fog_green;