// used by EntityState5_ReadUpdate
skeleton_t *engineskeletonobjects;
+
+ // used by underwater sound filter (snd_waterfx)
+ qbool view_underwater;
}
client_state_t;
extern cvar_t cl_autodemo;
extern cvar_t cl_autodemo_nameformat;
extern cvar_t cl_autodemo_delete;
+extern cvar_t cl_startdemos;
extern cvar_t r_draweffects;