drawqueuemesh_t;
#define DRAWFLAG_ADDITIVE 1
+#define DRAWFLAG_MODULATE 2
// clear the draw queue
void DrawQ_Clear(void);
void SHOWLMP_drawall(void);
void SHOWLMP_clear(void);
-extern cvar_t scr_2dresolution;
+extern cvar_t vid_conwidth;
+extern cvar_t vid_conheight;
extern cvar_t scr_screenshot_jpeg;
void CL_Screen_NewMap(void);