#define DRAWQUEUE_MESH 1
#define DRAWQUEUE_SETCLIP 2
#define DRAWQUEUE_RESETCLIP 3
+#define DRAWQUEUE_LINEWIDTH 4
+#define DRAWQUEUE_LINES 5
typedef struct drawqueue_s
{
void DrawQ_SetClipArea(float x, float y, float width, float height);
// reset the clipping area
void DrawQ_ResetClipArea(void);
+// draw a line
+void DrawQ_Line(float width, float x1, float y1, float x2, float y2, float r, float g, float b, float alpha, int flags);
+// draw a line loop
+void DrawQ_LineLoop(drawqueuemesh_t *mesh, int flags);
void SHOWLMP_decodehide(void);
void SHOWLMP_decodeshow(void);