cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
-cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low (not used)"};
+cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
cvar_t cl_capturevideo_fps = {0, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
-cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation of eyes in the world (try negative values too)"};
-cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views (for those who can't afford glasses but can afford eye strain)"};
+cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
+cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
+cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0", "displays a zoomed in overlay window"};
cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20", "horizontal viewsize of zoom window"};
cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20", "vertical viewsize of zoom window"};
Cvar_RegisterVariable(&r_stereo_redblue);
Cvar_RegisterVariable(&r_stereo_redcyan);
Cvar_RegisterVariable(&r_stereo_redgreen);
+ Cvar_RegisterVariable(&r_stereo_angle);
Cvar_RegisterVariable(&scr_zoomwindow);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
// soundrate is figured out on the first SoundFrame
cls.capturevideo.active = true;
- cls.capturevideo.starttime = Sys_DoubleTime();
+ cls.capturevideo.starttime = realtime;
cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1000);
cls.capturevideo.soundrate = S_GetSoundRate();
cls.capturevideo.frame = 0;
if (cls.capturevideo.realtime)
{
// preserve sound sync by duplicating frames when running slow
- newframenum = (int)((Sys_DoubleTime() - cls.capturevideo.starttime) * cls.capturevideo.framerate);
+ newframenum = (int)((realtime - cls.capturevideo.starttime) * cls.capturevideo.framerate);
}
else
newframenum = cls.capturevideo.frame + 1;
y = (vid_conheight.integer - pic->height)/2;
GL_Color(1,1,1,1);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_DepthRange(0, 1);
GL_DepthTest(false);
- R_Mesh_VertexPointer(vertex3f);
- R_Mesh_ColorPointer(NULL);
+ R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
- R_Mesh_TexCoordPointer(0, 2, texcoord2f);
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
vertex3f[2] = vertex3f[5] = vertex3f[8] = vertex3f[11] = 0;
vertex3f[0] = vertex3f[9] = x;
vertex3f[1] = vertex3f[4] = y;
if (vid.stereobuffer)
{
qglDrawBuffer(GL_FRONT_LEFT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
qglDrawBuffer(GL_FRONT_RIGHT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
}
else
{
qglDrawBuffer(GL_FRONT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
}
R_Mesh_Finish();
// refresh
if (r_timereport_active)
R_TimeReport("clear");
+ qglDrawBuffer(GL_BACK);
+
if (vid.stereobuffer || r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
{
matrix4x4_t originalmatrix = r_view.matrix;
matrix4x4_t offsetmatrix;
- Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0);
+ Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
SCR_DrawScreen();
- Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0);
+ Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_view.matrix = originalmatrix;
}
else
- {
- qglDrawBuffer(GL_BACK);
SCR_DrawScreen();
- }
SCR_CaptureVideo();