if (COM_CheckParm ("-noconsole"))
Cvar_SetQuick(&scr_conforcewhiledisconnected, "0");
- Cmd_AddCommand(&cmd_client, "sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
- Cmd_AddCommand(&cmd_client, "sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
- Cmd_AddCommand(&cmd_client, "screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
- Cmd_AddCommand(&cmd_client, "envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
- Cmd_AddCommand(&cmd_client, "infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
+ Cmd_AddCommand(CMD_CLIENT, "sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
+ Cmd_AddCommand(CMD_CLIENT, "sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
+ Cmd_AddCommand(CMD_CLIENT, "screenshot",SCR_ScreenShot_f, "takes a screenshot of the next rendered frame");
+ Cmd_AddCommand(CMD_CLIENT, "envmap", R_Envmap_f, "render a cubemap (skybox) of the current scene");
+ Cmd_AddCommand(CMD_CLIENT, "infobar", SCR_InfoBar_f, "display a text in the infobar (usage: infobar expiretime string)");
#ifdef CONFIG_VIDEO_CAPTURE
SCR_CaptureVideo_Ogg_Init();
Con_Printf("Wrote %s\n", filename);
else
{
- Con_Printf("Unable to write %s\n", filename);
+ Con_Errorf("Unable to write %s\n", filename);
if(jpeg || png)
{
if(SCR_ScreenShot (filename, buffer1, buffer2, 0, 0, vid.width, vid.height, false, false, false, false, false, true, scr_screenshot_alpha.integer != 0))
return;
}
+ if(cls.state != ca_connected) {
+ Con_Printf("envmap: No map loaded\n");
+ return;
+ }
+
strlcpy (basename, Cmd_Argv(cmd, 1), sizeof (basename));
size = atoi(Cmd_Argv(cmd, 2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
CL_VM_UpdateView(r_stereo_side ? 0.0 : max(0.0, cl.time - cl.oldtime));
else
{
+ // Prepare the scene mesh for rendering - this is lightning beams and other effects rendered as normal surfaces
+ CL_MeshEntities_Scene_FinalizeRenderEntity();
+
CL_UpdateEntityShading();
R_RenderView(0, NULL, NULL, r_refdef.view.x, r_refdef.view.y, r_refdef.view.width, r_refdef.view.height);
}