qglFlush(); // ensure that the commands are submitted to the GPU before we do other things
- if (!vid_activewindow)
- VID_SetMouse(false, false, false);
- else if (key_consoleactive)
- VID_SetMouse(vid.fullscreen, false, false);
- else if (key_dest == key_menu_grabbed)
- VID_SetMouse(true, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
- else if (key_dest == key_menu || scr_loading)
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
+ if (!vid_activewindow || key_consoleactive)
+ VID_SetMouse(false, false);
+ else if (key_dest == key_menu || key_dest == key_menu_grabbed || scr_loading)
+ VID_SetMouse(vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
else
- VID_SetMouse(vid.fullscreen, vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
+ VID_SetMouse(vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
VID_Finish();
}