cvar_t scr_loadingscreen_scale = {0, "scr_loadingscreen_scale","1", "scale factor of the background"};
cvar_t scr_loadingscreen_scale_base = {0, "scr_loadingscreen_scale_base","0", "0 = console pixels, 1 = video pixels"};
cvar_t scr_loadingscreen_scale_limit = {0, "scr_loadingscreen_scale_limit","0", "0 = no limit, 1 = until first edge hits screen edge, 2 = until last edge hits screen edge, 3 = until width hits screen width, 4 = until height hits screen height"};
+cvar_t scr_loadingscreen_picture = {CVAR_SAVE, "scr_loadingscreen_picture", "gfx/loading", "picture shown during loading"};
cvar_t scr_loadingscreen_count = {0, "scr_loadingscreen_count","1", "number of loading screen files to use randomly (named loading.tga, loading2.tga, loading3.tga, ...)"};
+cvar_t scr_loadingscreen_firstforstartup = {0, "scr_loadingscreen_firstforstartup","0", "remove loading.tga from random scr_loadingscreen_count selection and only display it on client startup, 0 = normal, 1 = firstforstartup"};
cvar_t scr_loadingscreen_barcolor = {0, "scr_loadingscreen_barcolor", "0 0 1", "rgb color of loadingscreen progress bar"};
cvar_t scr_loadingscreen_barheight = {0, "scr_loadingscreen_barheight", "8", "the height of the loadingscreen progress bar"};
+cvar_t scr_loadingscreen_maxfps = {0, "scr_loadingscreen_maxfps", "10", "restrict maximal FPS for loading screen so it will not update very often (this will make lesser loading times on a maps loading large number of models)"};
cvar_t scr_infobar_height = {0, "scr_infobar_height", "8", "the height of the infobar items"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
}
-void SCR_DrawCenterString (void)
+static void SCR_DrawCenterString (void)
{
char *start;
int x, y;
} while (1);
}
-void SCR_CheckDrawCenterString (void)
+static void SCR_CheckDrawCenterString (void)
{
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
SCR_DrawCenterString ();
}
-void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
+static void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int graphwidth, int graphheight, float graphscale, const char *label, float textsize, int packetcounter, netgraphitem_t *netgraph)
{
netgraphitem_t *graph;
int j, x, y, numlines;
float *c;
DrawQ_Fill(graphx, graphy, graphwidth, graphheight + textsize * 2, 0, 0, 0, 0.5, 0);
// draw the bar graph itself
- // advance the packet counter because it is the latest packet column being
- // built up and should come last
- packetcounter = (packetcounter + 1) % NETGRAPH_PACKETS;
memset(g, 0, sizeof(g));
for (j = 0;j < NETGRAPH_PACKETS;j++)
{
SCR_DrawNetGraph
==============
*/
-void SCR_DrawNetGraph (void)
+static void SCR_DrawNetGraph (void)
{
int i, separator1, separator2, graphwidth, graphheight, netgraph_x, netgraph_y, textsize, index, netgraphsperrow;
float graphscale;
netconn_t *c;
+ char vabuf[1024];
if (cls.state != ca_connected)
return;
continue;
netgraph_x = (vid_conwidth.integer + separator2) - (1 + (index % netgraphsperrow)) * (graphwidth * 2 + separator1 + separator2);
netgraph_y = (vid_conheight.integer - 48 + separator2) - (1 + (index / netgraphsperrow)) * (graphheight + textsize + separator2);
- SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, va("%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
+ SCR_DrawNetGraph_DrawGraph(netgraph_x , netgraph_y, graphwidth, graphheight, graphscale, va(vabuf, sizeof(vabuf), "%s", svs.clients[i].name), textsize, c->outgoing_packetcounter, c->outgoing_netgraph);
SCR_DrawNetGraph_DrawGraph(netgraph_x + graphwidth + separator1, netgraph_y, graphwidth, graphheight, graphscale, "" , textsize, c->incoming_packetcounter, c->incoming_netgraph);
index++;
}
SCR_DrawTurtle
==============
*/
-void SCR_DrawTurtle (void)
+static void SCR_DrawTurtle (void)
{
static int count;
SCR_DrawNet
==============
*/
-void SCR_DrawNet (void)
+static void SCR_DrawNet (void)
{
if (cls.state != ca_connected)
return;
DrawPause
==============
*/
-void SCR_DrawPause (void)
+static void SCR_DrawPause (void)
{
cachepic_t *pic;
SCR_DrawBrand
==============
*/
-void SCR_DrawBrand (void)
+static void SCR_DrawBrand (void)
{
cachepic_t *pic;
float x, y;
float size = scr_infobar_height.value;
Curl_downloadinfo_t *downinfo;
char temp[256];
+ char addinfobuf[128];
const char *addinfo;
- downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
+ downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(!downinfo)
return 0;
Curl_downloadinfo_t *downinfo;
const char *addinfo;
int nDownloads;
+ char addinfobuf[128];
if (cl.time > cl.oldtime)
scr_infobartime_off -= cl.time - cl.oldtime;
if(cls.qw_downloadname[0])
offset += 1;
- downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo);
+ downinfo = Curl_GetDownloadInfo(&nDownloads, &addinfo, addinfobuf, sizeof(addinfobuf));
if(downinfo)
{
offset += (nDownloads + (addinfo ? 1 : 0));
SCR_InfoBar_f
==============
*/
-void SCR_InfoBar_f(void)
+static void SCR_InfoBar_f(void)
{
if(Cmd_Argc() == 3)
{
SCR_SetUpToDrawConsole
==================
*/
-void SCR_SetUpToDrawConsole (void)
+static void SCR_SetUpToDrawConsole (void)
{
// lines of console to display
float conlines;
================
*/
-void SCR_BeginLoadingPlaque (void)
+void SCR_BeginLoadingPlaque (qboolean startup)
{
// save console log up to this point to log_file if it was set by configs
Log_Start();
Host_StartVideo();
- SCR_UpdateLoadingScreen(false);
+ SCR_UpdateLoadingScreen(false, startup);
}
//=============================================================================
GL_Finish();
CHECKGLERROR
r_timereport_temp = r_timereport_current;
- r_timereport_current = Sys_DoubleTime();
+ r_timereport_current = Sys_DirtyTime();
t = (int) ((r_timereport_current - r_timereport_temp) * 1000000.0 + 0.5);
length = dpsnprintf(tempbuf, sizeof(tempbuf), "%8i %s", t, desc);
speedstringcount += length;
}
-void R_TimeReport_BeginFrame(void)
+static void R_TimeReport_BeginFrame(void)
{
speedstringcount = 0;
r_speeds_timestring[0] = 0;
if (r_speeds.integer >= 2)
{
r_timereport_active = true;
- r_timereport_start = r_timereport_current = Sys_DoubleTime();
+ r_timereport_start = r_timereport_current = Sys_DirtyTime();
}
}
extern cvar_t r_viewscale;
extern float viewscalefpsadjusted;
-void R_TimeReport_EndFrame(void)
+static void R_TimeReport_EndFrame(void)
{
int i, j, lines, y;
cl_locnode_t *loc;
if (r_speeds.integer >= 2)
{
r_timereport_active = true;
- r_timereport_start = r_timereport_current = Sys_DoubleTime();
+ r_timereport_start = r_timereport_current = Sys_DirtyTime();
}
}
Keybinding command
=================
*/
-void SCR_SizeUp_f (void)
+static void SCR_SizeUp_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value+10);
}
Keybinding command
=================
*/
-void SCR_SizeDown_f (void)
+static void SCR_SizeDown_f (void)
{
Cvar_SetValue ("viewsize",scr_viewsize.value-10);
}
Cvar_RegisterVariable (&scr_loadingscreen_scale);
Cvar_RegisterVariable (&scr_loadingscreen_scale_base);
Cvar_RegisterVariable (&scr_loadingscreen_scale_limit);
+ Cvar_RegisterVariable (&scr_loadingscreen_picture);
Cvar_RegisterVariable (&scr_loadingscreen_count);
+ Cvar_RegisterVariable (&scr_loadingscreen_firstforstartup);
Cvar_RegisterVariable (&scr_loadingscreen_barcolor);
Cvar_RegisterVariable (&scr_loadingscreen_barheight);
+ Cvar_RegisterVariable (&scr_loadingscreen_maxfps);
Cvar_RegisterVariable (&scr_infobar_height);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
unsigned char *buffer2;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
qboolean png = (scr_screenshot_png.integer != 0) && !jpeg;
+ char vabuf[1024];
if (Cmd_Argc() == 2)
{
// find a file name to save it to
for (shotnumber100 = 0;shotnumber100 < 100;shotnumber100++)
- if (!FS_SysFileExists(va("%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
- && !FS_SysFileExists(va("%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
- && !FS_SysFileExists(va("%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
+ if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.tga", fs_gamedir, prefix_name, shotnumber100))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.jpg", fs_gamedir, prefix_name, shotnumber100))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s-%02d.png", fs_gamedir, prefix_name, shotnumber100)))
break;
if (shotnumber100 >= 100)
{
// find a file name to save it to
for (;shotnumber < 1000000;shotnumber++)
- if (!FS_SysFileExists(va("%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
- && !FS_SysFileExists(va("%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
- && !FS_SysFileExists(va("%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
+ if (!FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.tga", fs_gamedir, prefix_name, shotnumber))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.jpg", fs_gamedir, prefix_name, shotnumber))
+ && !FS_SysFileExists(va(vabuf, sizeof(vabuf), "%s/screenshots/%s%06d.png", fs_gamedir, prefix_name, shotnumber)))
break;
if (shotnumber >= 1000000)
{
Mem_Free (buffer2);
}
-void SCR_CaptureVideo_BeginVideo(void)
+static void SCR_CaptureVideo_BeginVideo(void)
{
double r, g, b;
unsigned int i;
cls.capturevideo.soundchannels = S_GetSoundChannels();
cls.capturevideo.startrealtime = realtime;
cls.capturevideo.frame = cls.capturevideo.lastfpsframe = 0;
- cls.capturevideo.starttime = cls.capturevideo.lastfpstime = Sys_DoubleTime();
+ cls.capturevideo.starttime = cls.capturevideo.lastfpstime = realtime;
cls.capturevideo.soundsampleframe = 0;
cls.capturevideo.realtime = cl_capturevideo_realtime.integer != 0;
cls.capturevideo.screenbuffer = (unsigned char *)Mem_Alloc(tempmempool, vid.width * vid.height * 4);
}
}
-void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
+static void SCR_CaptureVideo_VideoFrame(int newframestepframenum)
{
int x = 0, y = 0;
int width = cls.capturevideo.width, height = cls.capturevideo.height;
if(cl_capturevideo_printfps.integer)
{
char buf[80];
- double t = Sys_DoubleTime();
+ double t = realtime;
if(t > cls.capturevideo.lastfpstime + 1)
{
double fps1 = (cls.capturevideo.frame - cls.capturevideo.lastfpsframe) / (t - cls.capturevideo.lastfpstime + 0.0000001);
cls.capturevideo.soundframe(paintbuffer, length);
}
-void SCR_CaptureVideo(void)
+static void SCR_CaptureVideo(void)
{
int newframenum;
if (cl_capturevideo.integer)
{
int i;
char *lmplabel;
- lmplabel = MSG_ReadString();
+ lmplabel = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
for (i = 0;i < cl.num_showlmps;i++)
if (cl.showlmps[i].isactive && strcmp(cl.showlmps[i].label, lmplabel) == 0)
{
int k;
char lmplabel[256], picname[256];
float x, y;
- strlcpy (lmplabel,MSG_ReadString(), sizeof (lmplabel));
- strlcpy (picname, MSG_ReadString(), sizeof (picname));
+ strlcpy (lmplabel,MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (lmplabel));
+ strlcpy (picname, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (picname));
if (gamemode == GAME_NEHAHRA) // LordHavoc: nasty old legacy junk
{
- x = MSG_ReadByte();
- y = MSG_ReadByte();
+ x = MSG_ReadByte(&cl_message);
+ y = MSG_ReadByte(&cl_message);
}
else
{
- x = MSG_ReadShort();
- y = MSG_ReadShort();
+ x = MSG_ReadShort(&cl_message);
+ y = MSG_ReadShort(&cl_message);
}
if (!cl.showlmps || cl.num_showlmps >= cl.max_showlmps)
{
}
}
-extern void R_UpdateFog(void);
void R_ClearScreen(qboolean fogcolor)
{
float clearcolor[4];
GL_Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | (vid.stencil ? GL_STENCIL_BUFFER_BIT : 0), clearcolor, 1.0f, 128);
}
-qboolean CL_VM_UpdateView (void);
-void SCR_DrawConsole (void);
-void R_Shadow_EditLights_DrawSelectedLightProperties(void);
-
int r_stereo_side;
-extern void Sbar_ShowFPS(void);
-void SCR_DrawScreen (void)
+static void SCR_DrawScreen (void)
{
Draw_Frame();
void SCR_UpdateLoadingScreenIfShown(void)
{
if(loadingscreendone)
- SCR_UpdateLoadingScreen(loadingscreencleared);
+ SCR_UpdateLoadingScreen(loadingscreencleared, false);
}
void SCR_PushLoadingScreen (qboolean redraw, const char *msg, float len_in_parent)
sscanf(scr_loadingscreen_barcolor.string, "%f %f %f", &colors[12], &colors[13], &colors[14]); colors[15] = 1;
R_Mesh_PrepareVertices_Generic_Arrays(4, verts, colors, NULL);
- R_SetupShader_Generic(NULL, NULL, GL_MODULATE, 1, true, true);
+ R_SetupShader_Generic_NoTexture(true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
// make sure everything is cleared, including the progress indicator
{
r_viewport_t viewport;
float x, y, w, h, sw, sh, f;
+ char vabuf[1024];
// release mouse grab while loading
if (!vid.fullscreen)
VID_SetMouse(false, false, false);
// CHECKGLERROR
r_refdef.draw2dstage = true;
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
- R_Mesh_ResetRenderTargets();
+ R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
R_SetViewport(&viewport);
GL_ColorMask(1,1,1,1);
// when starting up a new video mode, make sure the screen is cleared to black
R_Mesh_Start();
R_EntityMatrix(&identitymatrix);
// draw the loading plaque
- loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va("gfx/loading%d", loadingscreenpic_number+1) : "gfx/loading", loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
+ loadingscreenpic = Draw_CachePic_Flags (loadingscreenpic_number ? va(vabuf, sizeof(vabuf), "%s%d", scr_loadingscreen_picture.string, loadingscreenpic_number+1) : scr_loadingscreen_picture.string, loadingscreenpic_number ? CACHEPICFLAG_NOTPERSISTENT : 0);
w = loadingscreenpic->width;
h = loadingscreenpic->height;
if(loadingscreentexture)
{
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreentexture_vertex3f, NULL, loadingscreentexture_texcoord2f);
- R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true);
+ R_SetupShader_Generic(loadingscreentexture, NULL, GL_MODULATE, 1, true, true, true);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
}
R_Mesh_PrepareVertices_Generic_Arrays(4, loadingscreenpic_vertex3f, NULL, loadingscreenpic_texcoord2f);
- R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true);
+ R_SetupShader_Generic(Draw_GetPicTexture(loadingscreenpic), NULL, GL_MODULATE, 1, true, true, false);
R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0);
SCR_DrawLoadingStack();
}
VID_Finish();
}
-void SCR_UpdateLoadingScreen (qboolean clear)
+static double loadingscreen_lastupdate;
+
+void SCR_UpdateLoadingScreen (qboolean clear, qboolean startup)
{
keydest_t old_key_dest;
int old_key_consoleactive;
if (vid_hidden || cls.state == ca_dedicated)
return;
+ // limit update rate
+ if (scr_loadingscreen_maxfps.value)
+ {
+ double t = Sys_DirtyTime();
+ if ((t - loadingscreen_lastupdate) < 1.0f/scr_loadingscreen_maxfps.value)
+ return;
+ loadingscreen_lastupdate = t;
+ }
+
if(!scr_loadingscreen_background.integer)
clear = true;
clear |= loadingscreencleared;
if(!loadingscreendone)
- loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+ {
+ if(startup && scr_loadingscreen_firstforstartup.integer)
+ loadingscreenpic_number = 0;
+ else if(scr_loadingscreen_firstforstartup.integer)
+ if(scr_loadingscreen_count.integer > 1)
+ loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer - 1) + 1;
+ else
+ loadingscreenpic_number = 0;
+ else
+ loadingscreenpic_number = rand() % (scr_loadingscreen_count.integer > 1 ? scr_loadingscreen_count.integer : 1);
+ }
if(clear)
SCR_ClearLoadingScreenTexture();
extern cvar_t cl_minfps_fade;
extern cvar_t cl_minfps_qualitymax;
extern cvar_t cl_minfps_qualitymin;
-extern cvar_t cl_minfps_qualitypower;
-extern cvar_t cl_minfps_qualityscale;
-extern cvar_t r_viewscale_fpsscaling;
-static double cl_updatescreen_rendertime = 0;
+extern cvar_t cl_minfps_qualitymultiply;
+extern cvar_t cl_minfps_qualityhysteresis;
+extern cvar_t cl_minfps_qualitystepmax;
+extern cvar_t cl_minfps_force;
static double cl_updatescreen_quality = 1;
-extern void Sbar_ShowFPS_Update(void);
void CL_UpdateScreen(void)
{
vec3_t vieworigin;
- double rendertime1;
- double drawscreenstart;
+ static double drawscreenstart = 0.0;
+ double drawscreendelta;
float conwidth, conheight;
- float f;
r_viewport_t viewport;
+ if(drawscreenstart)
+ {
+ drawscreendelta = Sys_DirtyTime() - drawscreenstart;
+ if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
+ {
+ // quality adjustment according to render time
+ double actualframetime;
+ double targetframetime;
+ double adjust;
+ double f;
+ double h;
+
+ // fade lastdrawscreentime
+ r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
+
+ // find actual and target frame times
+ actualframetime = r_refdef.lastdrawscreentime;
+ targetframetime = (1.0 / cl_minfps.value);
+
+ // we scale hysteresis by quality
+ h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
+
+ // calculate adjustment assuming linearity
+ f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
+ adjust = (targetframetime - actualframetime) * f;
+
+ // one sided hysteresis
+ if(adjust > 0)
+ adjust = max(0, adjust - h);
+
+ // adjust > 0 if:
+ // (targetframetime - actualframetime) * f > h
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
+ // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
+ // (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
+ // (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
+ // (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
+ // cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+ // actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+ // actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+
+ // adjust < 0 if:
+ // (targetframetime - actualframetime) * f < 0
+ // ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
+ // ((1.0 / cl_minfps.value) - actualframetime) < 0
+ // -actualframetime) < -(1.0 / cl_minfps.value)
+ // actualfps < cl_minfps.value
+
+ /*
+ Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
+ cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
+ cl_minfps.value);
+ */
+
+ // don't adjust too much at once
+ adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
+
+ // adjust!
+ cl_updatescreen_quality += adjust;
+ cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
+ }
+ else
+ {
+ cl_updatescreen_quality = 1;
+ r_refdef.lastdrawscreentime = 0;
+ }
+ }
+
+ drawscreenstart = Sys_DirtyTime();
+
Sbar_ShowFPS_Update();
if (!scr_initialized || !con_initialized || !scr_refresh.integer)
return;
}
- rendertime1 = Sys_DoubleTime();
-
conwidth = bound(160, vid_conwidth.value, 32768);
conheight = bound(90, vid_conheight.value, 24576);
if (vid_conwidth.value != conwidth)
#endif
R_Viewport_InitOrtho(&viewport, &identitymatrix, 0, 0, vid.width, vid.height, 0, 0, vid_conwidth.integer, vid_conheight.integer, -10, 100, NULL);
- R_Mesh_ResetRenderTargets();
+ R_Mesh_SetRenderTargets(0, NULL, NULL, NULL, NULL, NULL);
R_SetViewport(&viewport);
GL_ScissorTest(false);
GL_ColorMask(1,1,1,1);
R_ClearScreen(false);
r_refdef.view.clear = false;
r_refdef.view.isoverlay = false;
- f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value;
- r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value);
+
+ // calculate r_refdef.view.quality
+ r_refdef.view.quality = cl_updatescreen_quality;
#ifndef USE_GLES2
if (qglPolygonStipple)
}
#endif
- if (r_viewscale_fpsscaling.integer)
- GL_Finish();
- drawscreenstart = Sys_DoubleTime();
#ifndef USE_GLES2
if (R_Stereo_Active())
{
SCR_DrawScreen();
r_stereo_side = 1;
+ r_refdef.view.clear = true;
if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
{
else
#endif
SCR_DrawScreen();
- if (r_viewscale_fpsscaling.integer)
- GL_Finish();
- r_refdef.lastdrawscreentime = Sys_DoubleTime() - drawscreenstart;
SCR_CaptureVideo();
if (qglFlush)
qglFlush(); // FIXME: should we really be using qglFlush here?
- // quality adjustment according to render time
- cl_updatescreen_rendertime += ((Sys_DoubleTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0, cl_minfps_fade.value, 1);
- if (cl_minfps.value > 0 && cl_updatescreen_rendertime > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime))
- cl_updatescreen_quality = 1 / (cl_updatescreen_rendertime * cl_minfps.value);
- else
- cl_updatescreen_quality = 1;
-
if (!vid_activewindow)
VID_SetMouse(false, false, false);
else if (key_consoleactive)