Log_Start();
Host_StartVideo();
- S_StopAllSounds();
SCR_UpdateLoadingScreen(false);
}
R_UpdateVariables();
+ // Quake uses clockwise winding, so these are swapped
+ r_view.cullface_front = GL_BACK;
+ r_view.cullface_back = GL_FRONT;
+
if (cls.signon == SIGNONS)
{
float size;