#include "cl_collision.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 10 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 1 - 170
cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480"};
cvar_t scr_screenshot_jpeg = {CVAR_SAVE, "scr_screenshot_jpeg","0"};
+cvar_t scr_screenshot_jpeg_quality = {CVAR_SAVE, "scr_screenshot_jpeg_quality","0.9"};
cvar_t cl_avidemo = {0, "cl_avidemo", "0"};
+int jpeg_supported = false;
+
qboolean scr_initialized; // ready to draw
float scr_con_current;
qboolean scr_drawloading = false;
-static qbyte menuplyr_pixels[4096];
-
void DrawCrosshair(int num);
static void SCR_ScreenShot_f (void);
static void R_Envmap_f (void);
void CL_Screen_Init(void)
{
- qpic_t *dat;
-
Cvar_RegisterVariable (&scr_fov);
Cvar_RegisterVariable (&scr_viewsize);
Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&vid_conwidth);
Cvar_RegisterVariable (&vid_conheight);
Cvar_RegisterVariable (&scr_screenshot_jpeg);
+ Cvar_RegisterVariable (&scr_screenshot_jpeg_quality);
Cvar_RegisterVariable (&cl_avidemo);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
scr_initialized = true;
-
- // HACK HACK HACK
- // load the image data for the player image in the config menu
- dat = (qpic_t *)FS_LoadFile ("gfx/menuplyr.lmp", false);
- if (!dat)
- Sys_Error("unable to load gfx/menuplyr.lmp");
- SwapPic (dat);
-
- if (dat->width*dat->height <= 4096)
- memcpy (menuplyr_pixels, dat->data, dat->width * dat->height);
- else
- Con_Printf("gfx/menuplyr.lmp larger than 4k buffer");
- Mem_Free(dat);
}
void DrawQ_Clear(void)
r_refdef.drawqueuesize += dq->size;
}
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
-{
- // calculate vision size and alter by aspect, then convert back to angle
- return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
-}
-
-/*
-=================
-SCR_CalcRefdef
-
-Must be called whenever vid changes
-Internal use only
-=================
-*/
-static void SCR_CalcRefdef (void)
-{
- float size;
- int contents;
-
-//========================================
-
-// bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
-// bound field of view
- if (scr_fov.value < 10)
- Cvar_Set ("fov","10");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
-// intermission is always full screen
- if (cl.intermission)
- {
- size = 1;
- sb_lines = 0;
- }
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- size = scr_viewsize.value * (1.0 / 100.0);
- }
-
- if (size >= 1)
- {
- r_refdef.width = vid.realwidth;
- r_refdef.height = vid.realheight;
- r_refdef.x = 0;
- r_refdef.y = 0;
- }
- else
- {
- r_refdef.width = vid.realwidth * size;
- r_refdef.height = vid.realheight * size;
- r_refdef.x = (vid.realwidth - r_refdef.width)/2;
- r_refdef.y = (vid.realheight - r_refdef.height)/2;
- }
-
- r_refdef.width = bound(0, r_refdef.width, vid.realwidth);
- r_refdef.height = bound(0, r_refdef.height, vid.realheight);
- r_refdef.x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width) + vid.realx;
- r_refdef.y = bound(0, r_refdef.y, vid.realheight - r_refdef.height) + vid.realy;
-
- // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
- r_refdef.fov_x = scr_fov.value * cl.viewzoom;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
-
- if (cl.worldmodel)
- {
- Mod_CheckLoaded(cl.worldmodel);
- contents = CL_PointSuperContents(r_vieworigin);
- if (contents & SUPERCONTENTS_LIQUIDSMASK)
- {
- r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
- r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
- }
- }
-}
-
/*
==================
SCR_ScreenShot_f
*/
void SCR_ScreenShot_f (void)
{
- static int i = 0;
- char filename[16];
- char checkname[MAX_OSPATH];
- const char* extens;
+ static int shotnumber = 0;
+ const char *base;
+ char filename[64];
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
- if (jpeg)
- extens = "jpg";
- else
- extens = "tga";
-
+ base = "screenshots/dp";
+ if (gamemode == GAME_FNIGGIUM)
+ base = "screenshots/fniggium";
+
// find a file name to save it to
- for (; i<=9999 ; i++)
- {
- sprintf (filename, "dp%04i.%s", i, extens);
- sprintf (checkname, "%s/%s", fs_gamedir, filename);
- if (!FS_SysFileExists(checkname))
+ for (;shotnumber < 1000000;shotnumber++)
+ if (!FS_SysFileExists(va("%s/%s%06d.tga", fs_gamedir, base, shotnumber)) && !FS_SysFileExists(va("%s/%s%06d.jpg", fs_gamedir, base, shotnumber)))
break;
- }
- if (i==10000)
+ if (shotnumber >= 1000000)
{
- Con_Printf ("SCR_ScreenShot_f: Couldn't create the image file\n");
+ Con_Printf("SCR_ScreenShot_f: Couldn't create the image file\n");
return;
}
- if (SCR_ScreenShot (filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
- Con_Printf ("Wrote %s\n", filename);
+ if (jpeg)
+ sprintf(filename, "%s%06d.jpg", base, shotnumber);
+ else
+ sprintf(filename, "%s%06d.tga", base, shotnumber);
+
+ if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+ Con_Printf("Wrote %s\n", filename);
else
- Con_Printf ("unable to write %s\n", filename);
+ Con_Printf("unable to write %s\n", filename);
+ shotnumber++;
}
static int cl_avidemo_frame = 0;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
if (jpeg)
- sprintf(filename, "dpavi%06d.jpg", cl_avidemo_frame);
+ sprintf(filename, "video/dp%06d.jpg", cl_avidemo_frame);
else
- sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
+ sprintf(filename, "video/dp%06d.tga", cl_avidemo_frame);
if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
cl_avidemo_frame++;
vid.conheight = 240;*/
SCR_SetUpToDrawConsole();
-
- // determine size of refresh window
- SCR_CalcRefdef();
}
extern void R_Shadow_EditLights_DrawSelectedLightProperties(void);
SCR_CheckDrawCenterString();
}
MR_Draw();
+ UI_Callback_Draw();
CL_DrawVideo();
- ui_draw();
+ //ui_draw();
if (cls.signon == SIGNONS)
{
R_TimeReport("2d");