]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
varray_* rewritten to remove padding (varray_vertex3f, varray_texcoord2f, varray_texc...
[xonotic/darkplaces.git] / cl_screen.c
index deceed22740dc192e092866de0b755d0f78fe08d..8e23cc53dac8d8c49841067fdbf8f010587b986e 100644 (file)
@@ -237,11 +237,15 @@ void SCR_SetUpToDrawConsole (void)
 {
        Con_CheckResize ();
 
-       //if (key_dest == key_game && (!cl.worldmodel || cls.signon != SIGNONS))
-       //      key_dest = key_console;
+       if (key_dest == key_game && cls.signon != SIGNONS)
+               key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
+       else
+               key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
 
 // decide on the height of the console
-       if (key_consoleactive)
+       if (key_consoleactive & KEY_CONSOLEACTIVE_FORCED)
+               scr_conlines = vid.conheight; // full screen
+       else if (key_consoleactive & KEY_CONSOLEACTIVE_USER)
                scr_conlines = vid.conheight/2; // half screen
        else
                scr_conlines = 0;                               // none visible
@@ -346,9 +350,13 @@ void R_TimeReport(char *desc)
        }
 }
 
+extern int c_rt_lights, c_rt_clears, c_rt_scissored;
+extern int c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris;
+extern int c_rtcached_shadowmeshes, c_rtcached_shadowtris;
+extern int r_shadow_lightingmode;
 void R_TimeReport_Start(void)
 {
-       r_timereport_active = r_speeds.integer && cl.worldmodel && cls.state == ca_connected;
+       r_timereport_active = r_speeds.integer && cls.signon == SIGNONS && cls.state == ca_connected;
        r_speeds_string[0] = 0;
        if (r_timereport_active)
        {
@@ -356,15 +364,24 @@ void R_TimeReport_Start(void)
                AngleVectors (r_refdef.viewangles, vpn, NULL, NULL);
                sprintf(r_speeds_string,
                        "org:'%+8.2f %+8.2f %+8.2f' ang:'%+4.0f %+4.0f %+4.0f' dir:'%+2.3f %+2.3f %+2.3f'\n"
-                       "world:%6i faces%6i nodes%6i leafs%6i walls%6i dlitwalls\n"
+                       "world:%6i faces%6i nodes%6i leafs%6i dlitwalls\n"
                        "%5i models%5i bmodels%5i sprites%6i particles%4i dlights\n"
                        "%6i modeltris%6i meshs%6i meshtris\n",
                        r_refdef.vieworg[0], r_refdef.vieworg[1], r_refdef.vieworg[2], r_refdef.viewangles[0], r_refdef.viewangles[1], r_refdef.viewangles[2], vpn[0], vpn[1], vpn[2],
-                       c_faces, c_nodes, c_leafs, c_brush_polys, c_light_polys,
+                       c_faces, c_nodes, c_leafs, c_light_polys,
                        c_models, c_bmodels, c_sprites, c_particles, c_dlights,
-                       c_alias_polys, c_meshs, c_meshtris);
+                       c_alias_polys, c_meshs, c_meshelements / 3);
+               if (r_shadow_lightingmode)
+               {
+                       sprintf(r_speeds_string + strlen(r_speeds_string),
+                               "realtime lighting:%4i lights%4i clears%4i scissored\n"
+                               "dynamic: %6i shadowmeshes%6i shadowtris%6i lightmeshes%6i lighttris\n"
+                               "precomputed: %6i shadowmeshes%6i shadowtris\n",
+                               c_rt_lights, c_rt_clears, c_rt_scissored,
+                               c_rt_shadowmeshes, c_rt_shadowtris, c_rt_lightmeshes, c_rt_lighttris,
+                               c_rtcached_shadowmeshes, c_rtcached_shadowtris);
+               }
 
-               c_brush_polys = 0;
                c_alias_polys = 0;
                c_light_polys = 0;
                c_faces = 0;
@@ -374,6 +391,8 @@ void R_TimeReport_Start(void)
                c_bmodels = 0;
                c_sprites = 0;
                c_particles = 0;
+               c_meshs = 0;
+               c_meshelements = 0;
 
                r_timereport_start = Sys_DoubleTime();
        }
@@ -474,11 +493,44 @@ void DrawQ_Clear(void)
        r_refdef.drawqueuesize = 0;
 }
 
+static int picelements[6] = {0, 1, 2, 0, 2, 3};
 void DrawQ_Pic(float x, float y, char *picname, float width, float height, float red, float green, float blue, float alpha, int flags)
 {
+#if 1
+       DrawQ_SuperPic(x,y,picname,width,height,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
+#elif 1
+       float floats[48];
+       cachepic_t *pic;
+       drawqueuemesh_t mesh;
+       if (alpha < (1.0f / 255.0f) || !picname || !picname[0])
+               return;
+       pic = Draw_CachePic(picname);
+       if (width == 0)
+               width = pic->width;
+       if (height == 0)
+               height = pic->height;
+       mesh.texture = pic->tex;
+       mesh.numtriangles = 2;
+       mesh.numvertices = 4;
+       mesh.indices = picelements;
+       mesh.vertex3f = floats;
+       mesh.texcoord2f = floats + 16;
+       mesh.color4f = floats + 32;
+       memset(floats, 0, sizeof(floats));
+       mesh.vertex3f[0] = mesh.vertex3f[12] = x;
+       mesh.vertex3f[1] = mesh.vertex3f[5] = y;
+       mesh.vertex3f[4] = mesh.vertex3f[8] = x + width;
+       mesh.vertex3f[9] = mesh.vertex3f[13] = y + height;
+       mesh.texcoord2f[4] = mesh.texcoord2f[8] = mesh.texcoord2f[9] = mesh.texcoord2f[13] = 1;
+       mesh.color4f[0] = mesh.color4f[4] = mesh.color4f[8] = mesh.color4f[12] = red;
+       mesh.color4f[1] = mesh.color4f[5] = mesh.color4f[9] = mesh.color4f[13] = green;
+       mesh.color4f[2] = mesh.color4f[6] = mesh.color4f[10] = mesh.color4f[14] = blue;
+       mesh.color4f[3] = mesh.color4f[7] = mesh.color4f[11] = mesh.color4f[15] = alpha;
+       DrawQ_Mesh (&mesh, flags);
+#else
        int size;
        drawqueue_t *dq;
-       if (alpha < (1.0f / 255.0f))
+       if (alpha < (1.0f / 255.0f) || !picname || !picname[0])
                return;
        size = sizeof(*dq) + ((strlen(picname) + 1 + 3) & ~3);
        if (r_refdef.drawqueuesize + size > r_refdef.maxdrawqueuesize)
@@ -499,9 +551,10 @@ void DrawQ_Pic(float x, float y, char *picname, float width, float height, float
        dq->scaley = height;
        strcpy((char *)(dq + 1), picname);
        r_refdef.drawqueuesize += dq->size;
+#endif
 }
 
-void DrawQ_String(float x, float y, char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
+void DrawQ_String(float x, float y, const char *string, int maxlen, float scalex, float scaley, float red, float green, float blue, float alpha, int flags)
 {
        int size, len;
        drawqueue_t *dq;
@@ -542,6 +595,31 @@ void DrawQ_String(float x, float y, char *string, int maxlen, float scalex, floa
 
 void DrawQ_Fill (float x, float y, float w, float h, float red, float green, float blue, float alpha, int flags)
 {
+#if 1
+       DrawQ_SuperPic(x,y,NULL,w,h,0,0,red,green,blue,alpha,1,0,red,green,blue,alpha,0,1,red,green,blue,alpha,1,1,red,green,blue,alpha,flags);
+#elif 1
+       float floats[48];
+       drawqueuemesh_t mesh;
+       if (alpha < (1.0f / 255.0f))
+               return;
+       mesh.texture = NULL;
+       mesh.numtriangles = 2;
+       mesh.numvertices = 4;
+       mesh.indices = picelements;
+       mesh.vertex3f = floats;
+       mesh.texcoord2f = floats + 16;
+       mesh.color4f = floats + 32;
+       memset(floats, 0, sizeof(floats));
+       mesh.vertex3f[0] = mesh.vertex3f[12] = x;
+       mesh.vertex3f[1] = mesh.vertex3f[5] = y;
+       mesh.vertex3f[4] = mesh.vertex3f[8] = x + w;
+       mesh.vertex3f[9] = mesh.vertex3f[13] = y + h;
+       mesh.color4f[0] = mesh.color4f[4] = mesh.color4f[8] = mesh.color4f[12] = red;
+       mesh.color4f[1] = mesh.color4f[5] = mesh.color4f[9] = mesh.color4f[13] = green;
+       mesh.color4f[2] = mesh.color4f[6] = mesh.color4f[10] = mesh.color4f[14] = blue;
+       mesh.color4f[3] = mesh.color4f[7] = mesh.color4f[11] = mesh.color4f[15] = alpha;
+       DrawQ_Mesh (&mesh, flags);
+#else
        int size;
        drawqueue_t *dq;
        if (alpha < (1.0f / 255.0f))
@@ -565,6 +643,40 @@ void DrawQ_Fill (float x, float y, float w, float h, float red, float green, flo
        // empty pic name
        *((char *)(dq + 1)) = 0;
        r_refdef.drawqueuesize += dq->size;
+#endif
+}
+
+void DrawQ_SuperPic(float x, float y, char *picname, float width, float height, float s1, float t1, float r1, float g1, float b1, float a1, float s2, float t2, float r2, float g2, float b2, float a2, float s3, float t3, float r3, float g3, float b3, float a3, float s4, float t4, float r4, float g4, float b4, float a4, int flags)
+{
+       float floats[36];
+       cachepic_t *pic;
+       drawqueuemesh_t mesh;
+       memset(&mesh, 0, sizeof(mesh));
+       if (picname && picname[0])
+       {
+               pic = Draw_CachePic(picname);
+               if (width == 0)
+                       width = pic->width;
+               if (height == 0)
+                       height = pic->height;
+               mesh.texture = pic->tex;
+       }
+       mesh.numtriangles = 2;
+       mesh.numvertices = 4;
+       mesh.element3i = picelements;
+       mesh.vertex3f = floats;
+       mesh.texcoord2f = floats + 12;
+       mesh.color4f = floats + 20;
+       memset(floats, 0, sizeof(floats));
+       mesh.vertex3f[0] = mesh.vertex3f[9] = x;
+       mesh.vertex3f[1] = mesh.vertex3f[4] = y;
+       mesh.vertex3f[3] = mesh.vertex3f[6] = x + width;
+       mesh.vertex3f[7] = mesh.vertex3f[10] = y + height;
+       mesh.texcoord2f[0] = s1;mesh.texcoord2f[1] = t1;mesh.color4f[ 0] = r1;mesh.color4f[ 1] = g1;mesh.color4f[ 2] = b1;mesh.color4f[ 3] = a1;
+       mesh.texcoord2f[2] = s2;mesh.texcoord2f[3] = t2;mesh.color4f[ 4] = r2;mesh.color4f[ 5] = g2;mesh.color4f[ 6] = b2;mesh.color4f[ 7] = a2;
+       mesh.texcoord2f[4] = s4;mesh.texcoord2f[5] = t4;mesh.color4f[ 8] = r4;mesh.color4f[ 9] = g4;mesh.color4f[10] = b4;mesh.color4f[11] = a4;
+       mesh.texcoord2f[6] = s3;mesh.texcoord2f[7] = t3;mesh.color4f[12] = r3;mesh.color4f[13] = g3;mesh.color4f[14] = b3;mesh.color4f[15] = a3;
+       DrawQ_Mesh (&mesh, flags);
 }
 
 void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
@@ -575,7 +687,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        drawqueuemesh_t *m;
        size = sizeof(*dq);
        size += sizeof(drawqueuemesh_t);
-       size += sizeof(int) * mesh->numindices;
+       size += sizeof(int[3]) * mesh->numtriangles;
        size += sizeof(float[3]) * mesh->numvertices;
        size += sizeof(float[2]) * mesh->numvertices;
        size += sizeof(float[4]) * mesh->numvertices;
@@ -592,13 +704,13 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        dq->scaley = 0;
        p = (void *)(dq + 1);
        m = p;(qbyte *)p += sizeof(drawqueuemesh_t);
-       m->numindices = mesh->numindices;
+       m->numtriangles = mesh->numtriangles;
        m->numvertices = mesh->numvertices;
        m->texture = mesh->texture;
-       m->indices   = p;memcpy(m->indices  , mesh->indices  , m->numindices  * sizeof(int     ));(qbyte *)p += m->numindices  * sizeof(int     );
-       m->vertices  = p;memcpy(m->vertices , mesh->vertices , m->numvertices * sizeof(float[3]));(qbyte *)p += m->numvertices * sizeof(float[3]);
-       m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]);
-       m->colors    = p;memcpy(m->colors   , mesh->colors   , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
+       m->element3i  = p;memcpy(m->element3i , mesh->element3i , m->numtriangles * sizeof(int[3]));(qbyte *)p += m->numtriangles * sizeof(int[3]);
+       m->vertex3f   = p;memcpy(m->vertex3f  , mesh->vertex3f  , m->numvertices * sizeof(float[3]));(qbyte *)p += m->numvertices * sizeof(float[3]);
+       m->texcoord2f = p;memcpy(m->texcoord2f, mesh->texcoord2f, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]);
+       m->color4f    = p;memcpy(m->color4f   , mesh->color4f   , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
        r_refdef.drawqueuesize += dq->size;
 }
 
@@ -684,7 +796,7 @@ static void SCR_CalcRefdef (void)
        if (cl.worldmodel)
        {
                Mod_CheckLoaded(cl.worldmodel);
-               contents = Mod_PointInLeaf(r_refdef.vieworg, cl.worldmodel)->contents;
+               contents = Mod_PointContents(r_refdef.vieworg, cl.worldmodel);
                if (contents != CONTENTS_EMPTY && contents != CONTENTS_SOLID)
                {
                        r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
@@ -880,10 +992,9 @@ void SHOWLMP_decodeshow(void)
 void SHOWLMP_drawall(void)
 {
        int i;
-       if (cl.worldmodel)
-               for (i = 0;i < SHOWLMP_MAXLABELS;i++)
-                       if (showlmp[i].isactive)
-                               DrawQ_Pic(showlmp[i].x, showlmp[i].y, showlmp[i].pic, 0, 0, 1, 1, 1, 1, 0);
+       for (i = 0;i < SHOWLMP_MAXLABELS;i++)
+               if (showlmp[i].isactive)
+                       DrawQ_Pic(showlmp[i].x, showlmp[i].y, showlmp[i].pic, 0, 0, 1, 1, 1, 1, 0);
 }
 
 void SHOWLMP_clear(void)
@@ -929,6 +1040,7 @@ void CL_SetupScreenSize(void)
        SCR_CalcRefdef();
 }
 
+extern void R_Shadow_EditLights_DrawSelectedLightProperties(void);
 void CL_UpdateScreen(void)
 {
        if (!scr_initialized || !con_initialized || vid_hidden)
@@ -939,7 +1051,7 @@ void CL_UpdateScreen(void)
        else
                cl_avidemo_frame = 0;
 
-       if (cl.worldmodel)
+       if (cls.signon == SIGNONS)
                R_TimeReport("other");
 
        CL_SetupScreenSize();
@@ -949,11 +1061,11 @@ void CL_UpdateScreen(void)
        V_UpdateBlends();
        V_CalcRefdef ();
 
-       if (cl.worldmodel)
+       if (cls.signon == SIGNONS)
                R_TimeReport("setup");
 
        //FIXME: force menu if nothing else to look at?
-       //if (key_dest == key_game && !cl.worldmodel && cls.state == ca_disconnected)
+       //if (key_dest == key_game && cls.signon != SIGNONS && cls.state == ca_disconnected)
 
        if (scr_drawloading)
        {
@@ -962,24 +1074,25 @@ void CL_UpdateScreen(void)
        }
        else
        {
-               if (cl.worldmodel)
+               if (cls.signon == SIGNONS)
                {
                        SCR_DrawNet ();
                        SCR_DrawTurtle ();
                        SCR_DrawPause ();
                        Sbar_Draw();
+                       SHOWLMP_drawall();
+                       SCR_CheckDrawCenterString();
                }
-               SCR_CheckDrawCenterString();
-               SHOWLMP_drawall();
                ui_draw();
                CL_DrawVideo();
                M_Draw();
-               if (cl.worldmodel)
+               if (cls.signon == SIGNONS)
                {
                        R_TimeReport("2d");
                        R_TimeReport_End();
                        R_TimeReport_Start();
                }
+               R_Shadow_EditLights_DrawSelectedLightProperties();
        }
        SCR_DrawConsole();