cvar_t scr_menuforcewhiledisconnected = {0, "scr_menuforcewhiledisconnected", "0", "forces menu while disconnected"};
cvar_t scr_centertime = {0, "scr_centertime","2", "how long centerprint messages show"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1", "show ram icon if low on surface cache memory (not used)"};
-cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low (not used)"};
+cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0", "show turtle icon when framerate is too low"};
cvar_t scr_showpause = {CVAR_SAVE, "showpause","1", "show pause icon when game is paused"};
cvar_t scr_showbrand = {0, "showbrand","0", "shows gfx/brand.tga in a corner of the screen (different values select different positions, including centered)"};
-cvar_t scr_printspeed = {0, "scr_printspeed","1000000", "speed of intermission printing (episode end texts), a value of 1000000 or higher disables the slow printing"};
+cvar_t scr_printspeed = {0, "scr_printspeed","0", "speed of intermission printing (episode end texts), a value of 0 disables the slow printing"};
cvar_t vid_conwidth = {CVAR_SAVE, "vid_conwidth", "640", "virtual width of 2D graphics system"};
cvar_t vid_conheight = {CVAR_SAVE, "vid_conheight", "480", "virtual height of 2D graphics system"};
cvar_t vid_pixelheight = {CVAR_SAVE, "vid_pixelheight", "1", "adjusts vertical field of vision to account for non-square pixels (1280x1024 on a CRT monitor for example)"};
cvar_t cl_capturevideo_fps = {0, "cl_capturevideo_fps", "30", "how many frames per second to save (29.97 for NTSC, 30 for typical PC video, 15 can be useful)"};
cvar_t cl_capturevideo_number = {CVAR_SAVE, "cl_capturevideo_number", "1", "number to append to video filename, incremented each time a capture begins"};
cvar_t r_letterbox = {0, "r_letterbox", "0", "reduces vertical height of view to simulate a letterboxed movie effect (can be used by mods for cutscenes)"};
-cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation of eyes in the world (try negative values too)"};
-cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views (for those who can't afford glasses but can afford eye strain)"};
+cvar_t r_stereo_separation = {0, "r_stereo_separation", "4", "separation distance of eyes in the world (negative values are only useful for cross-eyed viewing)"};
+cvar_t r_stereo_sidebyside = {0, "r_stereo_sidebyside", "0", "side by side views for those who can't afford glasses but can afford eye strain (note: use a negative r_stereo_separation if you want cross-eyed viewing)"};
cvar_t r_stereo_redblue = {0, "r_stereo_redblue", "0", "red/blue anaglyph stereo glasses (note: most of these glasses are actually red/cyan, try that one too)"};
cvar_t r_stereo_redcyan = {0, "r_stereo_redcyan", "0", "red/cyan anaglyph stereo glasses, the kind given away at drive-in movies like Creature From The Black Lagoon In 3D"};
cvar_t r_stereo_redgreen = {0, "r_stereo_redgreen", "0", "red/green anaglyph stereo glasses (for those who don't mind yellow)"};
+cvar_t r_stereo_angle = {0, "r_stereo_angle", "0", "separation angle of eyes (makes the views look different directions, as an example, 90 gives a 90 degree separation where the views are 45 degrees left and 45 degrees right)"};
cvar_t scr_zoomwindow = {CVAR_SAVE, "scr_zoomwindow", "0", "displays a zoomed in overlay window"};
cvar_t scr_zoomwindow_viewsizex = {CVAR_SAVE, "scr_zoomwindow_viewsizex", "20", "horizontal viewsize of zoom window"};
cvar_t scr_zoomwindow_viewsizey = {CVAR_SAVE, "scr_zoomwindow_viewsizey", "20", "vertical viewsize of zoom window"};
cvar_t scr_zoomwindow_fov = {CVAR_SAVE, "scr_zoomwindow_fov", "20", "fov of zoom window"};
cvar_t scr_stipple = {0, "scr_stipple", "0", "interlacing-like stippling of the display"};
cvar_t scr_refresh = {0, "scr_refresh", "1", "allows you to completely shut off rendering for benchmarking purposes"};
+cvar_t shownetgraph = {CVAR_SAVE, "shownetgraph", "0", "shows a graph of packet sizes and other information"};
int jpeg_supported = false;
int color;
// the finale prints the characters one at a time, except if printspeed is an absurdly high value
- if (cl.intermission && scr_printspeed.value < 1000000)
+ if (cl.intermission && scr_printspeed.value > 0 && scr_printspeed.value < 1000000)
remaining = (int)(scr_printspeed.value * (cl.time - scr_centertime_start));
else
remaining = 9999;
if (scr_center_lines > scr_erase_lines)
scr_erase_lines = scr_center_lines;
- scr_centertime_off -= cl.realframetime;
+ if (cl.time > cl.oldtime)
+ scr_centertime_off -= cl.time - cl.oldtime;
// don't draw if this is a normal stats-screen intermission,
// only if it is not an intermission, or a finale intermission
SCR_DrawCenterString ();
}
+void SCR_DrawNetGraph_DrawGraph (int graphx, int graphy, int barwidth, int barheight, int bardivide, const char *label, float textsize, int packetcounter, int numparameters, const int **parameters, const float parametercolors[][4])
+{
+ int j, k, x, y, index, offset, height;
+ // dim background
+ DrawQ_Pic (graphx, graphy, NULL, barwidth * NETGRAPH_PACKETS, barheight + textsize, 0, 0, 0, 0.5, 0);
+ // draw a label
+ DrawQ_String (graphx, graphy + barheight, label, 0, textsize, textsize, 1, 1, 1, 1, 0);
+ // draw the bar graph itself
+ for (j = 0;j < NETGRAPH_PACKETS;j++)
+ {
+ x = graphx + j * barwidth;
+ y = graphy + barheight;
+ index = (packetcounter + j) % NETGRAPH_PACKETS;
+ if (parameters[0][index] == NETGRAPH_LOSTPACKET)
+ DrawQ_Pic(x, y - barheight, NULL, barwidth, barheight, 1, 0, 0, 1, 0);
+ else if (parameters[0][index] == NETGRAPH_CHOKEDPACKET)
+ DrawQ_Pic(x, y - min(2, barheight), NULL, barwidth, min(2, barheight), 1, 1, 0, 1, 0);
+ else
+ {
+ offset = 0;
+ for (k = 0;k < numparameters;k++)
+ {
+ height = (parameters[k][index] + bardivide - 1) / bardivide;
+ height = min(height, barheight - offset);
+ offset += height;
+ if (height)
+ DrawQ_Pic(x, y - offset, NULL, barwidth, height, parametercolors[k][0], parametercolors[k][1], parametercolors[k][2], parametercolors[k][3], 0);
+ }
+ }
+ }
+}
+
+const float netgraphcolors[3][4] =
+{
+ {1 , 0.5, 0 , 1},
+ {1 , 1 , 1 , 1},
+ {0 , 1 , 0 , 1},
+};
+
+void SCR_DrawNetGraph_DrawConnection (netconn_t *conn, int graphx, int graphy, int barwidth, int barheight, int bardivide, const char *labelincoming, int separator, const char *labeloutgoing, float textsize)
+{
+ int numparameters;
+ const int *parameters[3];
+ numparameters = 3;
+ parameters[0] = conn->incoming_unreliablesize;
+ parameters[1] = conn->incoming_reliablesize;
+ parameters[2] = conn->incoming_acksize;
+ SCR_DrawNetGraph_DrawGraph(graphx, graphy, barwidth, barheight, bardivide, labelincoming, textsize, conn->incoming_packetcounter, numparameters, parameters, netgraphcolors);
+ parameters[0] = conn->outgoing_unreliablesize;
+ parameters[1] = conn->outgoing_reliablesize;
+ parameters[2] = conn->outgoing_acksize;
+ SCR_DrawNetGraph_DrawGraph(graphx + barwidth * NETGRAPH_PACKETS + separator, graphy, barwidth, barheight, bardivide, labeloutgoing, textsize, conn->outgoing_packetcounter, numparameters, parameters, netgraphcolors);
+}
+
+/*
+==============
+SCR_DrawNetGraph
+==============
+*/
+void SCR_DrawNetGraph (void)
+{
+ int separator, barwidth, barheight, bardivide, netgraph_x, netgraph_y, textsize;
+
+ if (cls.state != ca_connected)
+ return;
+ if (!cls.netcon)
+ return;
+ if (!shownetgraph.integer)
+ return;
+
+ separator = 4;
+ textsize = 8;
+ barwidth = 1;
+ barheight = 50;
+ bardivide = 20;
+ netgraph_x = 0;
+ netgraph_y = vid_conheight.integer - 48 - barheight - textsize;
+ SCR_DrawNetGraph_DrawConnection(cls.netcon, netgraph_x, netgraph_y, barwidth, barheight, bardivide, "incoming", separator, "outgoing", textsize);
+}
+
/*
==============
SCR_DrawTurtle
Cvar_RegisterVariable(&r_stereo_redblue);
Cvar_RegisterVariable(&r_stereo_redcyan);
Cvar_RegisterVariable(&r_stereo_redgreen);
+ Cvar_RegisterVariable(&r_stereo_angle);
Cvar_RegisterVariable(&scr_zoomwindow);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizex);
Cvar_RegisterVariable(&scr_zoomwindow_viewsizey);
Cvar_RegisterVariable(&scr_zoomwindow_fov);
Cvar_RegisterVariable(&scr_stipple);
Cvar_RegisterVariable(&scr_refresh);
+ Cvar_RegisterVariable(&shownetgraph);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f, "increase view size (increases viewsize cvar)");
Cmd_AddCommand ("sizedown",SCR_SizeDown_f, "decrease view size (decreases viewsize cvar)");
memset(&cls.capturevideo, 0, sizeof(cls.capturevideo));
// soundrate is figured out on the first SoundFrame
cls.capturevideo.active = true;
- cls.capturevideo.starttime = Sys_DoubleTime();
+ cls.capturevideo.starttime = realtime;
cls.capturevideo.framerate = bound(1, cl_capturevideo_fps.value, 1000);
cls.capturevideo.soundrate = S_GetSoundRate();
cls.capturevideo.frame = 0;
if (cls.capturevideo.realtime)
{
// preserve sound sync by duplicating frames when running slow
- newframenum = (int)((Sys_DoubleTime() - cls.capturevideo.starttime) * cls.capturevideo.framerate);
+ newframenum = (int)((realtime - cls.capturevideo.starttime) * cls.capturevideo.framerate);
}
else
newframenum = cls.capturevideo.frame + 1;
// this it simply assumes the requested fov is the vertical fov
// for a 4x3 display, if the ratio is not 4x3 this makes the fov
// higher/lower according to the ratio
- r_view.frustum_y = tan(scr_fov.value * cl.viewzoom * M_PI / 360.0) * (3.0/4.0);
+ r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
r_view.frustum_x *= r_refdef.frustumscale_x;
r_view.y = 0;
r_view.z = 0;
- r_view.frustum_y = tan(scr_zoomwindow_fov.value * cl.viewzoom * M_PI / 360.0) * (3.0/4.0);
+ r_view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
r_view.frustum_x = r_view.frustum_y * vid_pixelheight.value * (float)r_view.width / (float)r_view.height;
r_view.frustum_x *= r_refdef.frustumscale_x;
SHOWLMP_drawall();
SCR_CheckDrawCenterString();
}
+ SCR_DrawNetGraph ();
MR_Draw();
CL_DrawVideo();
R_Shadow_EditLights_DrawSelectedLightProperties();
y = (vid_conheight.integer - pic->height)/2;
GL_Color(1,1,1,1);
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ GL_DepthRange(0, 1);
GL_DepthTest(false);
- R_Mesh_VertexPointer(vertex3f);
- R_Mesh_ColorPointer(NULL);
+ R_Mesh_VertexPointer(vertex3f, 0, 0);
+ R_Mesh_ColorPointer(NULL, 0, 0);
R_Mesh_ResetTextureState();
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
- R_Mesh_TexCoordPointer(0, 2, texcoord2f);
+ R_Mesh_TexCoordPointer(0, 2, texcoord2f, 0, 0);
vertex3f[2] = vertex3f[5] = vertex3f[8] = vertex3f[11] = 0;
vertex3f[0] = vertex3f[9] = x;
vertex3f[1] = vertex3f[4] = y;
if (vid.stereobuffer)
{
qglDrawBuffer(GL_FRONT_LEFT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
qglDrawBuffer(GL_FRONT_RIGHT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
}
else
{
qglDrawBuffer(GL_FRONT);
- R_Mesh_Draw(0, 4, 2, polygonelements);
+ R_Mesh_Draw(0, 4, 2, polygonelements, 0, 0);
}
R_Mesh_Finish();
// refresh
if (!scr_initialized || !con_initialized)
return; // not initialized yet
- // don't allow cheats in multiplayer
- if (!cl.islocalgame && cl.worldmodel)
- {
- if (r_fullbright.integer != 0)
- Cvar_Set ("r_fullbright", "0");
- if (r_ambient.value != 0)
- Cvar_Set ("r_ambient", "0");
- }
-
conwidth = bound(320, vid_conwidth.value, 2048);
conheight = bound(200, vid_conheight.value, 1536);
if (vid_conwidth.value != conwidth)
if (r_timereport_active)
R_TimeReport("clear");
+ qglDrawBuffer(GL_BACK);
+
if (vid.stereobuffer || r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
{
matrix4x4_t originalmatrix = r_view.matrix;
matrix4x4_t offsetmatrix;
- Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0);
+ Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
SCR_DrawScreen();
- Matrix4x4_CreateTranslate(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0);
+ Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
if (r_stereo_sidebyside.integer)
r_view.matrix = originalmatrix;
}
else
- {
- qglDrawBuffer(GL_BACK);
SCR_DrawScreen();
- }
SCR_CaptureVideo();