m->texture = mesh->texture;
m->indices = p;memcpy(m->indices , mesh->indices , m->numtriangles * sizeof(int[3]));(qbyte *)p += m->numtriangles * sizeof(int[3]);
m->vertices = p;memcpy(m->vertices , mesh->vertices , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
- m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[2]));(qbyte *)p += m->numvertices * sizeof(float[2]);
+ m->texcoords = p;memcpy(m->texcoords, mesh->texcoords, m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
m->colors = p;memcpy(m->colors , mesh->colors , m->numvertices * sizeof(float[4]));(qbyte *)p += m->numvertices * sizeof(float[4]);
r_refdef.drawqueuesize += dq->size;
}