]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
remove PRECACHE_PIC_NOCLAMP because it currently has no chance to work
[xonotic/darkplaces.git] / cl_screen.c
index a9a088c5b22e163fe9b792ccb0817ba5a7bbaa7f..6cdc3dd6a18abe6541f6387439d152884aab92ec 100644 (file)
@@ -2208,6 +2208,7 @@ extern cvar_t cl_minfps_qualitymin;
 extern cvar_t cl_minfps_qualitymultiply;
 extern cvar_t cl_minfps_qualityhysteresis;
 extern cvar_t cl_minfps_qualitystepmax;
+extern cvar_t cl_minfps_force;
 static double cl_updatescreen_quality = 1;
 void CL_UpdateScreen(void)
 {
@@ -2220,7 +2221,7 @@ void CL_UpdateScreen(void)
        if(drawscreenstart)
        {
                drawscreendelta = Sys_DirtyTime() - drawscreenstart;
-               if (cl_minfps.value > 0 && !cls.timedemo && (!cls.capturevideo.active || cls.capturevideo.realtime) && drawscreendelta >= 0 && drawscreendelta < 60)
+               if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
                {
                        // quality adjustment according to render time
                        double actualframetime;
@@ -2228,49 +2229,54 @@ void CL_UpdateScreen(void)
                        double adjust;
                        double f;
                        double h;
+
+                       // fade lastdrawscreentime
                        r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
+
+                       // find actual and target frame times
                        actualframetime = r_refdef.lastdrawscreentime;
                        targetframetime = (1.0 / cl_minfps.value);
 
-                       // assume render time scales linearily / cl_minfps_qualitymultiply.value with quality...
-                       f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
                        // we scale hysteresis by quality
                        h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
 
-                       targetframetime -= h / f; // this makes sure resulting fps is > minfps despite hysteresis
-
+                       // calculate adjustment assuming linearity
+                       f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
                        adjust = (targetframetime - actualframetime) * f;
-                       if(adjust > h)
-                               adjust -= h;
-                       else if(adjust > -h)
-                               adjust = 0;
-                       else
-                               adjust += h;
+
+                       // one sided hysteresis
+                       if(adjust > 0)
+                               adjust = max(0, adjust - h);
 
                        // adjust > 0 if:
                        //   (targetframetime - actualframetime) * f > h
-                       //   (targetframetime - actualframetime) * (cl_updatescreen_quality / actualframetime * qualitymultiply) > h
-                       //   (1.0 / minfps - h / (quality / actualframetime * qualitymultiply) - actualframetime) * (quality / actualframetime * qualitymultiply) > h
-                       //   (1.0 / minfps - actualframetime) * (quality / actualframetime * qualitymultiply) > 2 * h
-                       //   actualframetime < quality qualitymultiply / (minfps quality qualitymultiply + 2 minfps h)
-                       //   actualframetime < 1.0 / minfps * (quality qualitymultiply) / (quality qualitymultiply + 2 h)
-                       //   actualframetime < 1.0 / minfps / (1 + 2 h / (quality qualitymultiply))
-                       //   actualframetime < 1.0 / minfps / (1 + 2 qualityhysteresis / qualitymultiply)
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
+                       //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
+                       //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
+                       //   (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
+                       //   (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
+                       //   cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+                       //   actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+                       //   actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
 
                        // adjust < 0 if:
-                       //   (targetframetime - actualframetime) * f < -h
-                       //   (targetframetime - actualframetime) * (cl_updatescreen_quality / actualframetime * qualitymultiply) < -h
-                       //   (1.0 / minfps - h / (quality / actualframetime * qualitymultiply) - actualframetime) * (quality / actualframetime * qualitymultiply) < -h
-                       //   (1.0 / minfps - actualframetime) * (quality / actualframetime * qualitymultiply) < 0
-                       //   actualframetime > 1.0 / minfps
+                       //   (targetframetime - actualframetime) * f < 0
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
+                       //   ((1.0 / cl_minfps.value) - actualframetime) < 0
+                       //   -actualframetime) < -(1.0 / cl_minfps.value)
+                       //   actualfps < cl_minfps.value
 
                        /*
                        Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
-                                       cl_minfps.value * (1.0 + 2.0 * cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
+                                       cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
                                        cl_minfps.value);
                        */
 
+                       // don't adjust too much at once
                        adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
+
+                       // adjust!
                        cl_updatescreen_quality += adjust;
                        cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
                }