]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
remove PRECACHE_PIC_NOCLAMP because it currently has no chance to work
[xonotic/darkplaces.git] / cl_screen.c
index 2c62af0ca892da53bf88da37c0802da433b678d3..6cdc3dd6a18abe6541f6387439d152884aab92ec 100644 (file)
@@ -2205,20 +2205,90 @@ extern cvar_t cl_minfps;
 extern cvar_t cl_minfps_fade;
 extern cvar_t cl_minfps_qualitymax;
 extern cvar_t cl_minfps_qualitymin;
-extern cvar_t cl_minfps_qualitypower;
-extern cvar_t cl_minfps_qualityscale;
-extern cvar_t r_viewscale_fpsscaling;
-static double cl_updatescreen_rendertime = 0;
+extern cvar_t cl_minfps_qualitymultiply;
+extern cvar_t cl_minfps_qualityhysteresis;
+extern cvar_t cl_minfps_qualitystepmax;
+extern cvar_t cl_minfps_force;
 static double cl_updatescreen_quality = 1;
 void CL_UpdateScreen(void)
 {
        vec3_t vieworigin;
-       double rendertime1;
-       double drawscreenstart;
+       static double drawscreenstart = 0.0;
+       double drawscreendelta;
        float conwidth, conheight;
-       float f;
        r_viewport_t viewport;
 
+       if(drawscreenstart)
+       {
+               drawscreendelta = Sys_DirtyTime() - drawscreenstart;
+               if (cl_minfps.value > 0 && (cl_minfps_force.integer || !(cls.timedemo || (cls.capturevideo.active && !cls.capturevideo.realtime))) && drawscreendelta >= 0 && drawscreendelta < 60)
+               {
+                       // quality adjustment according to render time
+                       double actualframetime;
+                       double targetframetime;
+                       double adjust;
+                       double f;
+                       double h;
+
+                       // fade lastdrawscreentime
+                       r_refdef.lastdrawscreentime += (drawscreendelta - r_refdef.lastdrawscreentime) * cl_minfps_fade.value;
+
+                       // find actual and target frame times
+                       actualframetime = r_refdef.lastdrawscreentime;
+                       targetframetime = (1.0 / cl_minfps.value);
+
+                       // we scale hysteresis by quality
+                       h = cl_updatescreen_quality * cl_minfps_qualityhysteresis.value;
+
+                       // calculate adjustment assuming linearity
+                       f = cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value;
+                       adjust = (targetframetime - actualframetime) * f;
+
+                       // one sided hysteresis
+                       if(adjust > 0)
+                               adjust = max(0, adjust - h);
+
+                       // adjust > 0 if:
+                       //   (targetframetime - actualframetime) * f > h
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) > (cl_updatescreen_quality * cl_minfps_qualityhysteresis.value)
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value
+                       //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) - cl_minfps_qualitymultiply.value > cl_minfps_qualityhysteresis.value
+                       //   (1.0 / cl_minfps.value) * (cl_minfps_qualitymultiply.value / actualframetime) > cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value
+                       //   (1.0 / cl_minfps.value) / actualframetime > (cl_minfps_qualityhysteresis.value + cl_minfps_qualitymultiply.value) / cl_minfps_qualitymultiply.value
+                       //   (1.0 / cl_minfps.value) / actualframetime > 1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value
+                       //   cl_minfps.value * actualframetime < 1.0 / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+                       //   actualframetime < 1.0 / cl_minfps.value / (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+                       //   actualfps > cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value)
+
+                       // adjust < 0 if:
+                       //   (targetframetime - actualframetime) * f < 0
+                       //   ((1.0 / cl_minfps.value) - actualframetime) * (cl_updatescreen_quality / actualframetime * cl_minfps_qualitymultiply.value) < 0
+                       //   ((1.0 / cl_minfps.value) - actualframetime) < 0
+                       //   -actualframetime) < -(1.0 / cl_minfps.value)
+                       //   actualfps < cl_minfps.value
+
+                       /*
+                       Con_Printf("adjust UP if fps > %f, adjust DOWN if fps < %f\n",
+                                       cl_minfps.value * (1.0 + cl_minfps_qualityhysteresis.value / cl_minfps_qualitymultiply.value),
+                                       cl_minfps.value);
+                       */
+
+                       // don't adjust too much at once
+                       adjust = bound(-cl_minfps_qualitystepmax.value, adjust, cl_minfps_qualitystepmax.value);
+
+                       // adjust!
+                       cl_updatescreen_quality += adjust;
+                       cl_updatescreen_quality = bound(max(0.01, cl_minfps_qualitymin.value), cl_updatescreen_quality, cl_minfps_qualitymax.value);
+               }
+               else
+               {
+                       cl_updatescreen_quality = 1;
+                       r_refdef.lastdrawscreentime = 0;
+               }
+       }
+
+       drawscreenstart = Sys_DirtyTime();
+
        Sbar_ShowFPS_Update();
 
        if (!scr_initialized || !con_initialized || !scr_refresh.integer)
@@ -2245,8 +2315,6 @@ void CL_UpdateScreen(void)
                return;
        }
 
-       rendertime1 = Sys_DirtyTime();
-
        conwidth = bound(160, vid_conwidth.value, 32768);
        conheight = bound(90, vid_conheight.value, 24576);
        if (vid_conwidth.value != conwidth)
@@ -2315,8 +2383,9 @@ void CL_UpdateScreen(void)
        R_ClearScreen(false);
        r_refdef.view.clear = false;
        r_refdef.view.isoverlay = false;
-       f = pow((float)cl_updatescreen_quality, cl_minfps_qualitypower.value) * cl_minfps_qualityscale.value;
-       r_refdef.view.quality = bound(cl_minfps_qualitymin.value, f, cl_minfps_qualitymax.value);
+
+       // calculate r_refdef.view.quality
+       r_refdef.view.quality = cl_updatescreen_quality;
 
 #ifndef USE_GLES2
        if (qglPolygonStipple)
@@ -2347,9 +2416,6 @@ void CL_UpdateScreen(void)
        }
 #endif
 
-       if (r_viewscale_fpsscaling.integer)
-               GL_Finish();
-       drawscreenstart = Sys_DirtyTime();
 #ifndef USE_GLES2
        if (R_Stereo_Active())
        {
@@ -2368,6 +2434,7 @@ void CL_UpdateScreen(void)
                SCR_DrawScreen();
 
                r_stereo_side = 1;
+               r_refdef.view.clear = true;
 
                if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
                {
@@ -2384,22 +2451,12 @@ void CL_UpdateScreen(void)
        else
 #endif
                SCR_DrawScreen();
-       if (r_viewscale_fpsscaling.integer)
-               GL_Finish();
-       r_refdef.lastdrawscreentime = Sys_DirtyTime() - drawscreenstart;
 
        SCR_CaptureVideo();
 
        if (qglFlush)
                qglFlush(); // FIXME: should we really be using qglFlush here?
 
-       // quality adjustment according to render time
-       cl_updatescreen_rendertime += ((Sys_DirtyTime() - rendertime1) - cl_updatescreen_rendertime) * bound(0, cl_minfps_fade.value, 1);
-       if (cl_minfps.value > 0 && cl_updatescreen_rendertime > 0 && !cls.timedemo && (!cls.capturevideo.active || !cls.capturevideo.realtime))
-               cl_updatescreen_quality = 1 / (cl_updatescreen_rendertime * cl_minfps.value);
-       else
-               cl_updatescreen_quality = 1;
-
        if (!vid_activewindow)
                VID_SetMouse(false, false, false);
        else if (key_consoleactive)