SCR_CaptureVideo_RIFF_Push("vprp", NULL);
SCR_CaptureVideo_RIFF_Write32(0); // VideoFormatToken
SCR_CaptureVideo_RIFF_Write32(0); // VideoStandard
- SCR_CaptureVideo_RIFF_Write32(cls.capturevideo.framerate); // dwVerticalRefreshRate (bogus)
+ SCR_CaptureVideo_RIFF_Write32((int)cls.capturevideo.framerate); // dwVerticalRefreshRate (bogus)
SCR_CaptureVideo_RIFF_Write32(width); // dwHTotalInT
SCR_CaptureVideo_RIFF_Write32(height); // dwVTotalInLines
FindFraction(aspect, &n, &d, 1000);
R_UpdateVariables();
+ // Quake uses clockwise winding, so these are swapped
+ r_view.cullface_front = GL_BACK;
+ r_view.cullface_back = GL_FRONT;
+
if (cls.signon == SIGNONS)
{
float size;