]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_screen.c
edu2p game: change 2nd game dir to 'edu2'
[xonotic/darkplaces.git] / cl_screen.c
index 7eb8bf880c9eb27fb2f8edb07a01c2b8a192e5ff..1cacf7691aceaaa6ff8308c067faeef4e56691ad 100644 (file)
@@ -696,7 +696,7 @@ void R_TimeReport_EndFrame(void)
                loc = CL_Locs_FindNearest(cl.movement_origin);
                if (loc)
                        sprintf(string + strlen(string), "Location: %s\n", loc->name);
-               sprintf(string + strlen(string), "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_view.origin[0], r_view.origin[1], r_view.origin[2], r_view.forward[0], r_view.forward[1], r_view.forward[2]);
+               sprintf(string + strlen(string), "org:'%+8.2f %+8.2f %+8.2f' dir:'%+2.3f %+2.3f %+2.3f'\n", r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], r_refdef.view.forward[0], r_refdef.view.forward[1], r_refdef.view.forward[2]);
                sprintf(string + strlen(string), "%7i surfaces%7i triangles %5i entities (%7i surfaces%7i triangles)\n", r_refdef.stats.world_surfaces, r_refdef.stats.world_triangles, r_refdef.stats.entities, r_refdef.stats.entities_surfaces, r_refdef.stats.entities_triangles);
                sprintf(string + strlen(string), "%5i leafs%5i portals%6i particles%6i decals\n", r_refdef.stats.world_leafs, r_refdef.stats.world_portals, r_refdef.stats.particles, r_refdef.stats.decals);
                sprintf(string + strlen(string), "%7i lightmap updates (%7i pixels)\n", r_refdef.stats.lightmapupdates, r_refdef.stats.lightmapupdatepixels);
@@ -1712,16 +1712,16 @@ static void R_Envmap_f (void)
 
        R_UpdateVariables();
 
-       r_view.x = 0;
-       r_view.y = 0;
-       r_view.z = 0;
-       r_view.width = size;
-       r_view.height = size;
-       r_view.depth = 1;
-       r_view.useperspective = true;
+       r_refdef.view.x = 0;
+       r_refdef.view.y = 0;
+       r_refdef.view.z = 0;
+       r_refdef.view.width = size;
+       r_refdef.view.height = size;
+       r_refdef.view.depth = 1;
+       r_refdef.view.useperspective = true;
 
-       r_view.frustum_x = tan(90 * M_PI / 360.0);
-       r_view.frustum_y = tan(90 * M_PI / 360.0);
+       r_refdef.view.frustum_x = tan(90 * M_PI / 360.0);
+       r_refdef.view.frustum_y = tan(90 * M_PI / 360.0);
 
        buffer1 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
        buffer2 = (unsigned char *)Mem_Alloc(tempmempool, size * size * 3);
@@ -1730,12 +1730,12 @@ static void R_Envmap_f (void)
        for (j = 0;j < 12;j++)
        {
                sprintf(filename, "env/%s%s.tga", basename, envmapinfo[j].name);
-               Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, r_view.origin[0], r_view.origin[1], r_view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
-               r_view.clear = true;
+               Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], envmapinfo[j].angles[0], envmapinfo[j].angles[1], envmapinfo[j].angles[2], 1);
+               r_refdef.view.clear = true;
                R_Mesh_Start();
                R_RenderView();
                R_Mesh_Finish();
-               SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_view.y + r_view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false);
+               SCR_ScreenShot(filename, buffer1, buffer2, buffer3, 0, vid.height - (r_refdef.view.y + r_refdef.view.height), size, size, envmapinfo[j].flipx, envmapinfo[j].flipy, envmapinfo[j].flipdiagonaly, false, false);
        }
 
        Mem_Free (buffer1);
@@ -1903,8 +1903,8 @@ void SCR_DrawScreen (void)
        R_UpdateVariables();
 
        // Quake uses clockwise winding, so these are swapped
-       r_view.cullface_front = GL_BACK;
-       r_view.cullface_back = GL_FRONT;
+       r_refdef.view.cullface_front = GL_BACK;
+       r_refdef.view.cullface_back = GL_FRONT;
 
        if (cls.signon == SIGNONS)
        {
@@ -1915,23 +1915,23 @@ void SCR_DrawScreen (void)
 
                if (r_stereo_sidebyside.integer)
                {
-                       r_view.width = (int)(vid.width * size / 2.5);
-                       r_view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
-                       r_view.depth = 1;
-                       r_view.x = (int)((vid.width - r_view.width * 2.5) * 0.5);
-                       r_view.y = (int)((vid.height - r_view.height)/2);
-                       r_view.z = 0;
+                       r_refdef.view.width = (int)(vid.width * size / 2.5);
+                       r_refdef.view.height = (int)(vid.height * size / 2.5 * (1 - bound(0, r_letterbox.value, 100) / 100));
+                       r_refdef.view.depth = 1;
+                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width * 2.5) * 0.5);
+                       r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+                       r_refdef.view.z = 0;
                        if (r_stereo_side)
-                               r_view.x += (int)(r_view.width * 1.5);
+                               r_refdef.view.x += (int)(r_refdef.view.width * 1.5);
                }
                else
                {
-                       r_view.width = (int)(vid.width * size);
-                       r_view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
-                       r_view.depth = 1;
-                       r_view.x = (int)((vid.width - r_view.width)/2);
-                       r_view.y = (int)((vid.height - r_view.height)/2);
-                       r_view.z = 0;
+                       r_refdef.view.width = (int)(vid.width * size);
+                       r_refdef.view.height = (int)(vid.height * size * (1 - bound(0, r_letterbox.value, 100) / 100));
+                       r_refdef.view.depth = 1;
+                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+                       r_refdef.view.y = (int)((vid.height - r_refdef.view.height)/2);
+                       r_refdef.view.z = 0;
                }
 
                // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
@@ -1940,12 +1940,12 @@ void SCR_DrawScreen (void)
                // this it simply assumes the requested fov is the vertical fov
                // for a 4x3 display, if the ratio is not 4x3 this makes the fov
                // higher/lower according to the ratio
-               r_view.useperspective = true;
-               r_view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
-               r_view.frustum_x = r_view.frustum_y * (float)r_view.width / (float)r_view.height / vid_pixelheight.value;
+               r_refdef.view.useperspective = true;
+               r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+               r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
 
-               r_view.frustum_x *= r_refdef.frustumscale_x;
-               r_view.frustum_y *= r_refdef.frustumscale_y;
+               r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
+               r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
 
                if(!CL_VM_UpdateView())
                        R_RenderView();
@@ -1954,19 +1954,19 @@ void SCR_DrawScreen (void)
                {
                        float sizex = bound(10, scr_zoomwindow_viewsizex.value, 100) / 100.0;
                        float sizey = bound(10, scr_zoomwindow_viewsizey.value, 100) / 100.0;
-                       r_view.width = (int)(vid.width * sizex);
-                       r_view.height = (int)(vid.height * sizey);
-                       r_view.depth = 1;
-                       r_view.x = (int)((vid.width - r_view.width)/2);
-                       r_view.y = 0;
-                       r_view.z = 0;
+                       r_refdef.view.width = (int)(vid.width * sizex);
+                       r_refdef.view.height = (int)(vid.height * sizey);
+                       r_refdef.view.depth = 1;
+                       r_refdef.view.x = (int)((vid.width - r_refdef.view.width)/2);
+                       r_refdef.view.y = 0;
+                       r_refdef.view.z = 0;
 
-                       r_view.useperspective = true;
-                       r_view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
-                       r_view.frustum_x = r_view.frustum_y * vid_pixelheight.value * (float)r_view.width / (float)r_view.height;
+                       r_refdef.view.useperspective = true;
+                       r_refdef.view.frustum_y = tan(scr_zoomwindow_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
+                       r_refdef.view.frustum_x = r_refdef.view.frustum_y * vid_pixelheight.value * (float)r_refdef.view.width / (float)r_refdef.view.height;
 
-                       r_view.frustum_x *= r_refdef.frustumscale_x;
-                       r_view.frustum_y *= r_refdef.frustumscale_y;
+                       r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
+                       r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
 
                        if(!CL_VM_UpdateView())
                                R_RenderView();
@@ -1975,13 +1975,13 @@ void SCR_DrawScreen (void)
 
        if (!r_stereo_sidebyside.integer)
        {
-               r_view.width = vid.width;
-               r_view.height = vid.height;
-               r_view.depth = 1;
-               r_view.x = 0;
-               r_view.y = 0;
-               r_view.z = 0;
-               r_view.useperspective = false;
+               r_refdef.view.width = vid.width;
+               r_refdef.view.height = vid.height;
+               r_refdef.view.depth = 1;
+               r_refdef.view.x = 0;
+               r_refdef.view.y = 0;
+               r_refdef.view.z = 0;
+               r_refdef.view.useperspective = false;
        }
 
        // draw 2D stuff
@@ -2144,9 +2144,9 @@ void CL_UpdateScreen(void)
                        sb_lines = 24+16+8;
        }
 
-       r_view.colormask[0] = 1;
-       r_view.colormask[1] = 1;
-       r_view.colormask[2] = 1;
+       r_refdef.view.colormask[0] = 1;
+       r_refdef.view.colormask[1] = 1;
+       r_refdef.view.colormask[2] = 1;
 
        SCR_SetUpToDrawConsole();
 
@@ -2158,7 +2158,7 @@ void CL_UpdateScreen(void)
        qglColorMask(1,1,1,1);CHECKGLERROR
        qglClearColor(0,0,0,0);CHECKGLERROR
        R_ClearScreen(false);
-       r_view.clear = false;
+       r_refdef.view.clear = false;
 
        if(scr_stipple.integer)
        {
@@ -2184,19 +2184,19 @@ void CL_UpdateScreen(void)
 
        if (vid.stereobuffer || r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer || r_stereo_sidebyside.integer)
        {
-               matrix4x4_t originalmatrix = r_view.matrix;
+               matrix4x4_t originalmatrix = r_refdef.view.matrix;
                matrix4x4_t offsetmatrix;
                Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * 0.5f, 0, 0, r_stereo_angle.value * 0.5f, 0, 1);
-               Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
+               Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
 
                if (r_stereo_sidebyside.integer)
                        r_stereo_side = 0;
 
                if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
                {
-                       r_view.colormask[0] = 1;
-                       r_view.colormask[1] = 0;
-                       r_view.colormask[2] = 0;
+                       r_refdef.view.colormask[0] = 1;
+                       r_refdef.view.colormask[1] = 0;
+                       r_refdef.view.colormask[2] = 0;
                }
 
                if (vid.stereobuffer)
@@ -2205,16 +2205,16 @@ void CL_UpdateScreen(void)
                SCR_DrawScreen();
 
                Matrix4x4_CreateFromQuakeEntity(&offsetmatrix, 0, r_stereo_separation.value * -0.5f, 0, 0, r_stereo_angle.value * -0.5f, 0, 1);
-               Matrix4x4_Concat(&r_view.matrix, &originalmatrix, &offsetmatrix);
+               Matrix4x4_Concat(&r_refdef.view.matrix, &originalmatrix, &offsetmatrix);
 
                if (r_stereo_sidebyside.integer)
                        r_stereo_side = 1;
 
                if (r_stereo_redblue.integer || r_stereo_redgreen.integer || r_stereo_redcyan.integer)
                {
-                       r_view.colormask[0] = 0;
-                       r_view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
-                       r_view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
+                       r_refdef.view.colormask[0] = 0;
+                       r_refdef.view.colormask[1] = r_stereo_redcyan.integer || r_stereo_redgreen.integer;
+                       r_refdef.view.colormask[2] = r_stereo_redcyan.integer || r_stereo_redblue.integer;
                }
 
                if (vid.stereobuffer)
@@ -2222,7 +2222,7 @@ void CL_UpdateScreen(void)
 
                SCR_DrawScreen();
 
-               r_view.matrix = originalmatrix;
+               r_refdef.view.matrix = originalmatrix;
        }
        else
                SCR_DrawScreen();