#include "cl_collision.h"
cvar_t scr_viewsize = {CVAR_SAVE, "viewsize","100"};
-cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 10 - 170
+cvar_t scr_fov = {CVAR_SAVE, "fov","90"}; // 1 - 170
cvar_t scr_conspeed = {CVAR_SAVE, "scr_conspeed","900"}; // LordHavoc: quake used 300
cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
cvar_t scr_conbrightness = {CVAR_SAVE, "scr_conbrightness", "0.2"};
+cvar_t scr_conforcewhiledisconnected = {CVAR_SAVE, "scr_conforcewhiledisconnected", "1"};
cvar_t scr_centertime = {0, "scr_centertime","2"};
cvar_t scr_showram = {CVAR_SAVE, "showram","1"};
cvar_t scr_showturtle = {CVAR_SAVE, "showturtle","0"};
for a few moments
==============
*/
-void SCR_CenterPrint (char *str)
+void SCR_CenterPrint(char *str)
{
strlcpy (scr_centerstring, str, sizeof (scr_centerstring));
scr_centertime_off = scr_centertime.value;
{
Con_CheckResize ();
- if (key_dest == key_game && cls.signon != SIGNONS)
+ if (key_dest == key_game && cls.signon != SIGNONS && scr_conforcewhiledisconnected.integer)
key_consoleactive |= KEY_CONSOLEACTIVE_FORCED;
else
key_consoleactive &= ~KEY_CONSOLEACTIVE_FORCED;
Cvar_RegisterVariable (&scr_conspeed);
Cvar_RegisterVariable (&scr_conalpha);
Cvar_RegisterVariable (&scr_conbrightness);
+ Cvar_RegisterVariable (&scr_conforcewhiledisconnected);
Cvar_RegisterVariable (&scr_showram);
Cvar_RegisterVariable (&scr_showturtle);
Cvar_RegisterVariable (&scr_showpause);
Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);
Cmd_AddCommand ("envmap", R_Envmap_f);
+ // different default in GAME_FNIGGIUM
+ if (gamemode == GAME_FNIGGIUM)
+ Cvar_SetQuick(&scr_conforcewhiledisconnected, 0);
+
scr_initialized = true;
}
drawqueue_t * dq;
if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- Con_DPrintf("DrawQueue full !\n");
+ Con_DPrint("DrawQueue full !\n");
return;
}
dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
drawqueue_t *dq;
if(r_refdef.drawqueuesize + (int)sizeof(*dq) > r_refdef.maxdrawqueuesize)
{
- Con_DPrintf("DrawQueue full !\n");
+ Con_DPrint("DrawQueue full !\n");
return;
}
dq = (void*) (r_refdef.drawqueue + r_refdef.drawqueuesize);
r_refdef.drawqueuesize += dq->size;
}
-/*
-====================
-CalcFov
-====================
-*/
-float CalcFov (float fov_x, float width, float height)
-{
- // calculate vision size and alter by aspect, then convert back to angle
- return atan (height / (width / tan(fov_x/360*M_PI))) * 360 / M_PI;
-}
-
-/*
-=================
-SCR_CalcRefdef
-
-Must be called whenever vid changes
-Internal use only
-=================
-*/
-static void SCR_CalcRefdef (void)
-{
- float size;
- int contents;
-
-//========================================
-
-// bound viewsize
- if (scr_viewsize.value < 30)
- Cvar_Set ("viewsize","30");
- if (scr_viewsize.value > 120)
- Cvar_Set ("viewsize","120");
-
-// bound field of view
- if (scr_fov.value < 10)
- Cvar_Set ("fov","10");
- if (scr_fov.value > 170)
- Cvar_Set ("fov","170");
-
-// intermission is always full screen
- if (cl.intermission)
- {
- size = 1;
- sb_lines = 0;
- }
- else
- {
- if (scr_viewsize.value >= 120)
- sb_lines = 0; // no status bar at all
- else if (scr_viewsize.value >= 110)
- sb_lines = 24; // no inventory
- else
- sb_lines = 24+16+8;
- size = scr_viewsize.value * (1.0 / 100.0);
- }
-
- if (size >= 1)
- {
- r_refdef.width = vid.realwidth;
- r_refdef.height = vid.realheight;
- r_refdef.x = 0;
- r_refdef.y = 0;
- }
- else
- {
- r_refdef.width = vid.realwidth * size;
- r_refdef.height = vid.realheight * size;
- r_refdef.x = (vid.realwidth - r_refdef.width)/2;
- r_refdef.y = (vid.realheight - r_refdef.height)/2;
- }
-
- r_refdef.width = bound(0, r_refdef.width, vid.realwidth);
- r_refdef.height = bound(0, r_refdef.height, vid.realheight);
- r_refdef.x = bound(0, r_refdef.x, vid.realwidth - r_refdef.width) + vid.realx;
- r_refdef.y = bound(0, r_refdef.y, vid.realheight - r_refdef.height) + vid.realy;
-
- // LordHavoc: viewzoom (zoom in for sniper rifles, etc)
- r_refdef.fov_x = scr_fov.value * cl.viewzoom;
- r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.width, r_refdef.height);
-
- if (cl.worldmodel)
- {
- Mod_CheckLoaded(cl.worldmodel);
- contents = CL_PointSuperContents(r_vieworigin);
- if (contents & SUPERCONTENTS_LIQUIDSMASK)
- {
- r_refdef.fov_x *= (sin(cl.time * 4.7) * 0.015 + 0.985);
- r_refdef.fov_y *= (sin(cl.time * 3.0) * 0.015 + 0.985);
- }
- }
-}
-
/*
==================
SCR_ScreenShot_f
*/
void SCR_ScreenShot_f (void)
{
- static int i = 0;
- char filename[16];
- char checkname[MAX_OSPATH];
- const char* extens;
+ static int shotnumber = 0;
+ const char *base;
+ char filename[64];
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
- if (jpeg)
- extens = "jpg";
- else
- extens = "tga";
-
+ base = "screenshots/dp";
+ if (gamemode == GAME_FNIGGIUM)
+ base = "screenshots/fniggium";
+
// find a file name to save it to
- for (; i<=9999 ; i++)
- {
- sprintf (filename, "dp%04i.%s", i, extens);
- sprintf (checkname, "%s/%s", fs_gamedir, filename);
- if (!FS_SysFileExists(checkname))
+ for (;shotnumber < 1000000;shotnumber++)
+ if (!FS_SysFileExists(va("%s/%s%06d.tga", fs_gamedir, base, shotnumber)) && !FS_SysFileExists(va("%s/%s%06d.jpg", fs_gamedir, base, shotnumber)))
break;
- }
- if (i==10000)
+ if (shotnumber >= 1000000)
{
- Con_Printf ("SCR_ScreenShot_f: Couldn't create the image file\n");
+ Con_Print("SCR_ScreenShot_f: Couldn't create the image file\n");
return;
}
- if (SCR_ScreenShot (filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
- Con_Printf ("Wrote %s\n", filename);
+ if (jpeg)
+ sprintf(filename, "%s%06d.jpg", base, shotnumber);
else
- Con_Printf ("unable to write %s\n", filename);
+ sprintf(filename, "%s%06d.tga", base, shotnumber);
+
+ if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
+ Con_Printf("Wrote %s\n", filename);
+ else
+ Con_Printf("unable to write %s\n", filename);
+ shotnumber++;
}
static int cl_avidemo_frame = 0;
qboolean jpeg = (scr_screenshot_jpeg.integer != 0);
if (jpeg)
- sprintf(filename, "dpavi%06d.jpg", cl_avidemo_frame);
+ sprintf(filename, "video/dp%06d.jpg", cl_avidemo_frame);
else
- sprintf(filename, "dpavi%06d.tga", cl_avidemo_frame);
+ sprintf(filename, "video/dp%06d.tga", cl_avidemo_frame);
if (SCR_ScreenShot(filename, vid.realx, vid.realy, vid.realwidth, vid.realheight, jpeg))
cl_avidemo_frame++;
if (Cmd_Argc() != 3)
{
- Con_Printf ("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
+ Con_Print("envmap <basename> <size>: save out 6 cubic environment map images, usable with loadsky, note that size must one of 128, 256, 512, or 1024 and can't be bigger than your current resolution\n");
return;
}
size = atoi(Cmd_Argv(2));
if (size != 128 && size != 256 && size != 512 && size != 1024)
{
- Con_Printf("envmap: size must be one of 128, 256, 512, or 1024\n");
+ Con_Print("envmap: size must be one of 128, 256, 512, or 1024\n");
return;
}
if (size > vid.realwidth || size > vid.realheight)
{
- Con_Printf("envmap: your resolution is not big enough to render that size\n");
+ Con_Print("envmap: your resolution is not big enough to render that size\n");
return;
}
vid.conheight = 240;*/
SCR_SetUpToDrawConsole();
-
- // determine size of refresh window
- SCR_CalcRefdef();
}
extern void R_Shadow_EditLights_DrawSelectedLightProperties(void);