frametime = bound(0, cl.time - cl.decals_updatetime, 1);
cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
- // LordHavoc: early out conditions
+ // LadyHavoc: early out conditions
if (!cl.num_decals)
return;
frametime = bound(0, cl.time - cl.particles_updatetime, 1);
cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
- // LordHavoc: early out conditions
+ // LadyHavoc: early out conditions
if (!cl.num_particles)
return;