]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
no longer uses rectangle textures for deferred rendering (reduces
[xonotic/darkplaces.git] / cl_particles.c
index 5814ee236448c7a9fa20734e751f4633645e228c..d0846c0d3ae08b09430cbe9e833233cadb2af098 100644 (file)
@@ -221,7 +221,7 @@ cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias
 cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
 
 
-void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
+void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend, const char *filename)
 {
        int arrayindex;
        int argc;
@@ -250,7 +250,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                }
                if (argc < 1)
                        continue;
-#define checkparms(n) if (argc != (n)) {Con_Printf("effectinfo.txt:%i: error while parsing: %s given %i parameters, should be %i parameters\n", linenumber, argv[0], argc, (n));break;}
+#define checkparms(n) if (argc != (n)) {Con_Printf("%s:%i: error while parsing: %s given %i parameters, should be %i parameters\n", filename, linenumber, argv[0], argc, (n));break;}
 #define readints(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = strtol(argv[1+arrayindex], NULL, 0)
 #define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
 #define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
@@ -263,7 +263,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        effectinfoindex++;
                        if (effectinfoindex >= MAX_PARTICLEEFFECTINFO)
                        {
-                               Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+                               Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                break;
                        }
                        for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
@@ -282,7 +282,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        // if we run out of names, abort
                        if (effectnameindex == MAX_PARTICLEEFFECTNAME)
                        {
-                               Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
+                               Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                break;
                        }
                        info = particleeffectinfo + effectinfoindex;
@@ -312,7 +312,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                }
                else if (info == NULL)
                {
-                       Con_Printf("effectinfo.txt:%i: command %s encountered before effect\n", linenumber, argv[0]);
+                       Con_Printf("%s:%i: command %s encountered before effect\n", filename, linenumber, argv[0]);
                        break;
                }
                else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
@@ -332,7 +332,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        else if (!strcmp(argv[1], "smoke")) info->particletype = pt_smoke;
                        else if (!strcmp(argv[1], "decal")) info->particletype = pt_decal;
                        else if (!strcmp(argv[1], "entityparticle")) info->particletype = pt_entityparticle;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized particle type %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized particle type %s\n", filename, linenumber, argv[1]);
                        info->blendmode = particletype[info->particletype].blendmode;
                        info->orientation = particletype[info->particletype].orientation;
                }
@@ -342,7 +342,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        if (!strcmp(argv[1], "alpha")) info->blendmode = PBLEND_ALPHA;
                        else if (!strcmp(argv[1], "add")) info->blendmode = PBLEND_ADD;
                        else if (!strcmp(argv[1], "invmod")) info->blendmode = PBLEND_INVMOD;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized blendmode %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized blendmode %s\n", filename, linenumber, argv[1]);
                }
                else if (!strcmp(argv[0], "orientation"))
                {
@@ -351,7 +351,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
                        else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
                        else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
-                       else Con_Printf("effectinfo.txt:%i: unrecognized orientation %s\n", linenumber, argv[1]);
+                       else Con_Printf("%s:%i: unrecognized orientation %s\n", filename, linenumber, argv[1]);
                }
                else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
                else if (!strcmp(argv[0], "tex")) {readints(info->tex, 2);}
@@ -382,7 +382,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
                else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1;}
                else
-                       Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
+                       Con_Printf("%s:%i: skipping unknown command %s\n", filename, linenumber, argv[0]);
 #undef checkparms
 #undef readints
 #undef readfloats
@@ -451,16 +451,26 @@ static const char *standardeffectnames[EFFECT_TOTAL] =
 void CL_Particles_LoadEffectInfo(void)
 {
        int i;
+       int filepass;
        unsigned char *filedata;
        fs_offset_t filesize;
+       char filename[MAX_QPATH];
        memset(particleeffectinfo, 0, sizeof(particleeffectinfo));
        memset(particleeffectname, 0, sizeof(particleeffectname));
        for (i = 0;i < EFFECT_TOTAL;i++)
                strlcpy(particleeffectname[i], standardeffectnames[i], sizeof(particleeffectname[i]));
-       filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
-       if (filedata)
+       for (filepass = 0;;filepass++)
        {
-               CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
+               if (filepass == 0)
+                       dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
+               else if (filepass == 1)
+                       dpsnprintf(filename, sizeof(filename), "maps/%s_effectinfo.txt", cl.levelname);
+               else
+                       break;
+               filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
+               if (!filedata)
+                       continue;
+               CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize, filename);
                Mem_Free(filedata);
        }
 }
@@ -474,7 +484,7 @@ void CL_ReadPointFile_f (void);
 void CL_Particles_Init (void)
 {
        Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
-       Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt");
+       Cmd_AddCommand ("cl_particles_reloadeffects", CL_Particles_LoadEffectInfo, "reloads effectinfo.txt and maps/levelname_effectinfo.txt (where levelname is the current map)");
 
        Cvar_RegisterVariable (&cl_particles);
        Cvar_RegisterVariable (&cl_particles_quality);
@@ -1105,7 +1115,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                                matrix4x4_t tempmatrix;
                                Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
                                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                        }
                }
 
@@ -1284,8 +1294,8 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                if (ent)
                        ent->persistent.trail_time = len;
        }
-       else if (developer.integer >= 1)
-               Con_Printf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
+       else
+               Con_DPrintf("CL_ParticleEffect_Fallback: no fallback found for effect %s\n", particleeffectname[effectnameindex]);
 }
 
 // this is also called on point effects with spawndlight = true and
@@ -1356,7 +1366,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                // called by CL_LinkNetworkEntity
                                                Matrix4x4_Scale(&tempmatrix, info->lightradiusstart, 1);
                                                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, info->lightcolor, -1, info->lightcubemapnum > 0 ? va("cubemaps/%i", info->lightcubemapnum) : NULL, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+                                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                                        }
                                }
 
@@ -1856,12 +1866,13 @@ void particletextureinvert(unsigned char *data)
 static void R_InitBloodTextures (unsigned char *particletexturedata)
 {
        int i, j, k, m;
-       unsigned char *data = Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4);
+       size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+       unsigned char *data = Mem_Alloc(tempmempool, datasize);
 
        // blood particles
        for (i = 0;i < 8;i++)
        {
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (k = 0;k < 24;k++)
                        particletextureblotch(data, PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
                //particletextureclamp(data, 32, 32, 32, 255, 255, 255);
@@ -1872,7 +1883,7 @@ static void R_InitBloodTextures (unsigned char *particletexturedata)
        // blood decals
        for (i = 0;i < 8;i++)
        {
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                m = 8;
                for (j = 1;j < 10;j++)
                        for (k = min(j, m - 1);k < m;k++)
@@ -1907,7 +1918,7 @@ static void R_InitParticleTexture (void)
        // we invert it again during the blendfunc to make it work...
 
 #ifndef DUMPPARTICLEFONT
-       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
+       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_FORCELINEAR, false);
        if (decalskinframe)
        {
                particlefonttexture = decalskinframe->base;
@@ -1923,7 +1934,8 @@ static void R_InitParticleTexture (void)
 #endif
        {
                unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
-               unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4);
+               size_t datasize = PARTICLETEXTURESIZE*PARTICLETEXTURESIZE*4;
+               unsigned char *data = (unsigned char *)Mem_Alloc(tempmempool, datasize);
                unsigned char *noise1 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
                unsigned char *noise2 = (unsigned char *)Mem_Alloc(tempmempool, PARTICLETEXTURESIZE*2*PARTICLETEXTURESIZE*2);
 
@@ -1937,7 +1949,7 @@ static void R_InitParticleTexture (void)
                // smoke
                for (i = 0;i < 8;i++)
                {
-                       memset(data, 255, sizeof(data));
+                       memset(data, 255, datasize);
                        do
                        {
                                fractalnoise(noise1, PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
@@ -1965,7 +1977,7 @@ static void R_InitParticleTexture (void)
                }
 
                // rain splash
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
                        dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
@@ -1979,7 +1991,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_rainsplash, data, particletexturedata);
 
                // normal particle
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
                        dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
@@ -1994,7 +2006,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_particle, data, particletexturedata);
 
                // rain
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                light[0] = 1;light[1] = 1;light[2] = 1;
                VectorNormalize(light);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
@@ -2017,7 +2029,7 @@ static void R_InitParticleTexture (void)
                setuptex(tex_raindrop, data, particletexturedata);
 
                // bubble
-               memset(data, 255, sizeof(data));
+               memset(data, 255, datasize);
                light[0] = 1;light[1] = 1;light[2] = 1;
                VectorNormalize(light);
                for (y = 0;y < PARTICLETEXTURESIZE;y++)
@@ -2037,7 +2049,7 @@ static void R_InitParticleTexture (void)
                // bullet decals
                for (i = 0;i < 8;i++)
                {
-                       memset(data, 255, sizeof(data));
+                       memset(data, 255, datasize);
                        for (k = 0;k < 12;k++)
                                particletextureblotch(data, PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
                        for (k = 0;k < 3;k++)
@@ -2051,7 +2063,7 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
                particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
@@ -2070,7 +2082,7 @@ static void R_InitParticleTexture (void)
        }
 
 #ifndef DUMPPARTICLEFONT
-       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR, true);
        if (!particletexture[tex_beam].texture)
 #endif
        {
@@ -2093,7 +2105,7 @@ static void R_InitParticleTexture (void)
 #ifdef DUMPPARTICLEFONT
                Image_WriteTGABGRA ("particles/nexbeam.tga", 64, 64, &data2[0][0][0]);
 #endif
-               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_BGRA, TEXF_ALPHA | TEXF_FORCELINEAR, NULL);
        }
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
@@ -2219,7 +2231,6 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
-       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2272,7 +2283,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        // now render the decals all at once
        // (this assumes they all use one particle font texture!)
        GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       R_Mesh_TexBind(0, R_GetTexture(particletexture[63].texture));
+       R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
        GL_LockArrays(0, numsurfaces*4);
        R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
        GL_LockArrays(0, 0);
@@ -2378,7 +2389,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
        R_Mesh_ColorPointer(particle_color4f, 0, 0);
-       R_SetupGenericShader(true);
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
@@ -2567,7 +2577,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                if (texture != particletexture[p->texnum].texture)
                {
                        texture = particletexture[p->texnum].texture;
-                       R_Mesh_TexBind(0, R_GetTexture(texture));
+                       R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
                }
 
                // iterate until we find a change in settings