#define NUMVERTEXNORMALS 162
siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
#define m_bytenormals r_avertexnormals
-#define VectorNormalizeFast VectorNormalize
#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
typedef unsigned char qbyte;
#define cl_stainmaps.integer 0
vec3_t right1, right2, diff, normal;
VectorSubtract (org2, org1, normal);
- VectorNormalizeFast (normal);
+ VectorNormalize (normal);
// calculate 'right' vector for start
VectorSubtract (r_vieworigin, org1, diff);
- VectorNormalizeFast (diff);
+ VectorNormalize (diff);
CrossProduct (normal, diff, right1);
// calculate 'right' vector for end
VectorSubtract (r_vieworigin, org2, diff);
- VectorNormalizeFast (diff);
+ VectorNormalize (diff);
CrossProduct (normal, diff, right2);
vert[ 0] = org1[0] + width * right1[0];
for (sizepower = 0;(1 << sizepower) < size;sizepower++);
if (size != (1 << sizepower))
- Sys_Error("fractalnoise: size must be power of 2\n");
+ {
+ Con_Printf("fractalnoise: size must be power of 2\n");
+ return;
+ }
for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
if (startgrid != (1 << gridpower))
- Sys_Error("fractalnoise: grid must be power of 2\n");
+ {
+ Con_Printf("fractalnoise: grid must be power of 2\n");
+ return;
+ }
startgrid = bound(0, startgrid, size);
right[0] -= d * forward[0];
right[1] -= d * forward[1];
right[2] -= d * forward[2];
- VectorNormalizeFast(right);
+ VectorNormalize(right);
CrossProduct(right, forward, up);
}
#if QW
#if WORKINGLQUAKE
pointfile = COM_LoadTempFile (name);
#else
- pointfile = FS_LoadFile(name, tempmempool, true);
+ pointfile = (char *)FS_LoadFile(name, tempmempool, true);
#endif
if (!pointfile)
{
}
Con_Printf("Reading %s...\n", name);
+ VectorClear(leakorg);
c = 0;
s = 0;
pointfilepos = pointfile;
}
break;
default:
- Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
+ Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
}
}
o[1] = lhrandom(mins[1], maxs[1]);
o[2] = lhrandom(mins[2], maxs[2]);
VectorSubtract(o, center, v);
- VectorNormalizeFast(v);
+ VectorNormalize(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
break;
#endif
+ default:
+ Sys_Error("CL_RocketTrail: unknown trail type %i\n", type);
}
// advance to next time and position
#define MAX_PARTICLETEXTURES 64
// particletexture_t is a rectangle in the particlefonttexture
-typedef struct
+typedef struct particletexture_s
{
rtexture_t *texture;
float s1, t1, s2, t2;
// and white on black background) so we can alpha fade it to black, then
// we invert it again during the blendfunc to make it work...
- particletexturedata = Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+ particletexturedata = (qbyte *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
// smoke
#else
void R_DrawParticleCallback(const void *calldata1, int calldata2)
{
- const particle_t *p = calldata1;
+ const particle_t *p = (particle_t *)calldata1;
rmeshstate_t m;
#endif
pblend_t blendmode;
{
R_CalcBeam_Vertex3f(particle_vertex3f, p->org, p->vel, size);
VectorSubtract(p->vel, p->org, up);
- VectorNormalizeFast(up);
+ VectorNormalize(up);
v[0] = DotProduct(p->org, up) * (1.0f / 64.0f);
v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f);
particle_texcoord2f[0] = 1;particle_texcoord2f[1] = v[0];
particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
}
else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+ {
+ Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+ return;
+ }
#if WORKINGLQUAKE
if (blendmode == PBLEND_ALPHA)
{
if (p->type)
{
- c_particles++;
+ renderstats.particles++;
if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
{
if (p->type == particletype + pt_decal)