part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
part->color[1] = ((((pcolor1 >> 8) & 0xFF) * l1 + ((pcolor2 >> 8) & 0xFF) * l2) >> 8) & 0xFF;
part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
+ if (vid.sRGB3D)
+ {
+ part->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[0]) * 256.0f);
+ part->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[1]) * 256.0f);
+ part->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[2]) * 256.0f);
+ }
part->alpha = palpha;
part->alphafade = palphafade;
part->staintexnum = staintex;
part->typeindex = pt_spark;
part->bounce = 0;
VectorMA(part->org, lifetime, part->vel, endvec);
- trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
+ trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false, false);
part->die = cl.time + lifetime * trace.fraction;
part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1, 0, 0, NULL);
if (part2)
if (cl_decals_newsystem.integer)
{
- R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+ if (vid.sRGB3D)
+ R_DecalSystem_SplatEntities(org, normal, Image_LinearFloatFromsRGB(color[0]), Image_LinearFloatFromsRGB(color[1]), Image_LinearFloatFromsRGB(color[2]), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+ else
+ R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
return;
}
decal->color[0] = color[0];
decal->color[1] = color[1];
decal->color[2] = color[2];
+ if (vid.sRGB3D)
+ {
+ decal->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[0]) * 256.0f);
+ decal->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[1]) * 256.0f);
+ decal->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(decal->color[2]) * 256.0f);
+ }
decal->owner = hitent;
decal->clusterindex = -1000; // no vis culling unless we're sure
if (hitent)
{
VectorRandom(org2);
VectorMA(org, maxdist, org2, org2);
- trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
+ trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false, true);
// take the closest trace result that doesn't end up hitting a NOMARKS
// surface (sky for example)
if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
{
VectorRandom(v2);
VectorMA(org, 128, v2, v);
- trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+ trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false);
}
while (k < 16 && trace.fraction < 0.1f);
VectorSubtract(trace.endpos, org, v2);
}
}
-static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
+cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
-static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
+cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
#define PARTICLETEXTURESIZE 64
Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
#endif
- decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+ decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, false);
particlefonttexture = decalskinframe->base;
Mem_Free(particletexturedata);
}
#ifndef DUMPPARTICLEFONT
- particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, r_texture_convertsRGB_particles.integer != 0);
+ particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, vid.sRGB3D);
if (!particletexture[tex_beam].texture)
#endif
{
CL_Particles_LoadEffectInfo();
}
-#define BATCHSIZE 256
-unsigned short particle_elements[BATCHSIZE*6];
-float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
+unsigned short particle_elements[MESHQUEUE_TRANSPARENT_BATCHSIZE*6];
+float particle_vertex3f[MESHQUEUE_TRANSPARENT_BATCHSIZE*12], particle_texcoord2f[MESHQUEUE_TRANSPARENT_BATCHSIZE*8], particle_color4f[MESHQUEUE_TRANSPARENT_BATCHSIZE*16];
void R_Particles_Init (void)
{
int i;
- for (i = 0;i < BATCHSIZE;i++)
+ for (i = 0;i < MESHQUEUE_TRANSPARENT_BATCHSIZE;i++)
{
particle_elements[i*6+0] = i*4+0;
particle_elements[i*6+1] = i*4+1;
// now render the decals all at once
// (this assumes they all use one particle font texture!)
GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
- R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1, false);
R_Mesh_PrepareVertices_Generic_Arrays(numsurfaces * 4, particle_vertex3f, particle_color4f, particle_texcoord2f);
R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, NULL, 0, particle_elements, NULL, 0);
}
float *v3f, *t2f, *c4f;
particletexture_t *tex;
float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
- float ambient[3], diffuse[3], diffusenormal[3];
+// float ambient[3], diffuse[3], diffusenormal[3];
float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
vec4_t colormultiplier;
float minparticledist_start, minparticledist_end;
c4f[3] = alpha;
// note: lighting is not cheap!
if (particletype[p->typeindex].lighting)
- {
- R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
- c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
- c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
- c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
- }
+ R_LightPoint(c4f, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
// mix in the fog color
if (r_refdef.fogenabled)
{
if (texture != particletexture[p->texnum].texture)
{
texture = particletexture[p->texnum].texture;
- R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1);
+ R_SetupShader_Generic(texture, NULL, GL_MODULATE, 1, false);
}
if (p->blendmode == PBLEND_INVMOD)
// if (p->bounce && cl.time >= p->delayedcollisions)
if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
{
- trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+ trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false, false);
// if the trace started in or hit something of SUPERCONTENTS_NODROP
// or if the trace hit something flagged as NOIMPACT
// then remove the particle