argv[arrayindex][0] = 0;
for (;;)
{
- if (!COM_ParseToken_Simple(&text, true, false))
+ if (!COM_ParseToken_Simple(&text, true, false, true))
return;
if (!strcmp(com_token, "\n"))
break;
part->color[2] = ((((pcolor1 >> 0) & 0xFF) * l1 + ((pcolor2 >> 0) & 0xFF) * l2) >> 8) & 0xFF;
if (vid.sRGB3D)
{
- part->color[0] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[0]) * 256.0f);
- part->color[1] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[1]) * 256.0f);
- part->color[2] = (unsigned char)(Image_LinearFloatFromsRGB(part->color[2]) * 256.0f);
+ part->color[0] = (unsigned char)floor(Image_LinearFloatFromsRGB(part->color[0]) * 255.0f + 0.5f);
+ part->color[1] = (unsigned char)floor(Image_LinearFloatFromsRGB(part->color[1]) * 255.0f + 0.5f);
+ part->color[2] = (unsigned char)floor(Image_LinearFloatFromsRGB(part->color[2]) * 255.0f + 0.5f);
}
part->alpha = palpha;
part->alphafade = palphafade;
bufptr = buf;
for(;;)
{
- if(!COM_ParseToken_Simple(&bufptr, true, false))
+ if(!COM_ParseToken_Simple(&bufptr, true, false, true))
break;
if(!strcmp(com_token, "\n"))
continue; // empty line
s2 = 1;
t2 = 1;
- if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ if (COM_ParseToken_Simple(&bufptr, true, false, true) && strcmp(com_token, "\n"))
{
strlcpy(texturename, com_token, sizeof(texturename));
s1 = atof(com_token);
- if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ if (COM_ParseToken_Simple(&bufptr, true, false, true) && strcmp(com_token, "\n"))
{
texturename[0] = 0;
t1 = atof(com_token);
- if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ if (COM_ParseToken_Simple(&bufptr, true, false, true) && strcmp(com_token, "\n"))
{
s2 = atof(com_token);
- if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ if (COM_ParseToken_Simple(&bufptr, true, false, true) && strcmp(com_token, "\n"))
{
t2 = atof(com_token);
strlcpy(texturename, "particles/particlefont.tga", sizeof(texturename));
- if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
+ if (COM_ParseToken_Simple(&bufptr, true, false, true) && strcmp(com_token, "\n"))
strlcpy(texturename, com_token, sizeof(texturename));
}
}
Con_Printf("particles/particlefont.txt: texnum %i outside valid range (0 to %i)\n", i, MAX_PARTICLETEXTURES);
continue;
}
- sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true);
+ sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true); // note: this loads as sRGB if sRGB is active!
if(!sf)
{
// R_SkinFrame_LoadExternal already complained
continue;
if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
- R_MeshQueue_AddTransparent(decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
+ R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
continue;
killdecal:
decal->typeindex = 0;
{
case pt_beam:
// beams have no culling
- R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+ R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
break;
default:
if(cl_particles_visculling.integer)
}
// anything else just has to be in front of the viewer and visible at this distance
if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
- R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+ R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
break;
}