]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
add a type cast for C++
[xonotic/darkplaces.git] / cl_particles.c
index dc181b09356ab2d376a42a743ae1fb98b32987a2..92b0b1c6ef0f2f2073bd3f6c8f81836755cb1cc8 100644 (file)
@@ -842,7 +842,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                {
                        // bloodhack checks if this effect's color matches regular or lightning blood and if so spawns a blood effect instead
                        if (count == 1024)
-                               CL_ParticleExplosion(center);
+                               CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
                        else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
                                CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
                        else
@@ -1687,16 +1687,15 @@ void CL_ParticleExplosion (const vec3_t org)
                        {
                                for (i = 0;i < 512 * cl_particles_quality.value;i++)
                                {
-                                       int k;
+                                       int k = 0;
                                        vec3_t v, v2;
-                                       for (k = 0;k < 16;k++)
+                                       do
                                        {
                                                VectorRandom(v2);
                                                VectorMA(org, 128, v2, v);
                                                trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
-                                               if (trace.fraction >= 0.1)
-                                                       break;
                                        }
+                                       while (k < 16 && trace.fraction < 0.1f);
                                        VectorSubtract(trace.endpos, org, v2);
                                        VectorScale(v2, 2.0f, v2);
                                        CL_NewParticle(org, pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, 0, lhrandom(0, 255), 512, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
@@ -1827,6 +1826,8 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
+static cvar_t r_drawparticles_nearclip_min = {CVAR_SAVE, "r_drawparticles_nearclip_min", "4", "particles closer than drawnearclip_min will not be drawn"};
+static cvar_t r_drawparticles_nearclip_max = {CVAR_SAVE, "r_drawparticles_nearclip_max", "4", "particles closer than drawnearclip_min will be faded"};
 static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
 static cvar_t r_drawdecals_drawdistance = {CVAR_SAVE, "r_drawdecals_drawdistance", "500", "decals further than drawdistance*size will not be drawn"};
 
@@ -2209,9 +2210,11 @@ static void R_InitParticleTexture (void)
 
                        if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
                        {
+                               strlcpy(texturename, com_token, sizeof(texturename));
                                s1 = atof(com_token);
                                if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
                                {
+                                       texturename[0] = 0;
                                        t1 = atof(com_token);
                                        if (COM_ParseToken_Simple(&bufptr, true, false) && strcmp(com_token, "\n"))
                                        {
@@ -2226,10 +2229,7 @@ static void R_InitParticleTexture (void)
                                        }
                                }
                                else
-                               {
                                        s1 = 0;
-                                       strlcpy(texturename, com_token, sizeof(texturename));
-                               }
                        }
                        if (!texturename[0])
                        {
@@ -2293,9 +2293,11 @@ void R_Particles_Init (void)
 
        Cvar_RegisterVariable(&r_drawparticles);
        Cvar_RegisterVariable(&r_drawparticles_drawdistance);
+       Cvar_RegisterVariable(&r_drawparticles_nearclip_min);
+       Cvar_RegisterVariable(&r_drawparticles_nearclip_max);
        Cvar_RegisterVariable(&r_drawdecals);
        Cvar_RegisterVariable(&r_drawdecals_drawdistance);
-       R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
+       R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap, NULL, NULL);
 }
 
 void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
@@ -2460,8 +2462,10 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        particletexture_t *tex;
        float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
        float ambient[3], diffuse[3], diffusenormal[3];
-       float spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
+       float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
        vec4_t colormultiplier;
+       float minparticledist_start, minparticledist_end;
+       qboolean dofade;
 
        RSurf_ActiveWorldEntity();
 
@@ -2478,18 +2482,25 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
 
        spintime = r_refdef.scene.time;
 
+       minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
+       minparticledist_end = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_max.value;
+       dofade = (minparticledist_start < minparticledist_end);
+
        // first generate all the vertices at once
        for (surfacelistindex = 0, v3f = particle_vertex3f, t2f = particle_texcoord2f, c4f = particle_color4f;surfacelistindex < numsurfaces;surfacelistindex++, v3f += 3*4, t2f += 2*4, c4f += 4*4)
        {
                p = cl.particles + surfacelist[surfacelistindex];
 
                blendmode = (pblend_t)p->blendmode;
+               palpha = p->alpha;
+               if(dofade && p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM)
+                       palpha *= min(1, (DotProduct(p->org, r_refdef.view.forward)  - minparticledist_start) / (minparticledist_end - minparticledist_start));
 
                switch (blendmode)
                {
                case PBLEND_INVALID:
                case PBLEND_INVMOD:
-                       alpha = p->alpha * colormultiplier[3];
+                       alpha = palpha * colormultiplier[3];
                        // ensure alpha multiplier saturates properly
                        if (alpha > 1.0f)
                                alpha = 1.0f;
@@ -2504,7 +2515,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[3] = 1;
                        break;
                case PBLEND_ADD:
-                       alpha = p->alpha * colormultiplier[3];
+                       alpha = palpha * colormultiplier[3];
                        // ensure alpha multiplier saturates properly
                        if (alpha > 1.0f)
                                alpha = 1.0f;
@@ -2521,7 +2532,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[0] = p->color[0] * colormultiplier[0];
                        c4f[1] = p->color[1] * colormultiplier[1];
                        c4f[2] = p->color[2] * colormultiplier[2];
-                       c4f[3] = p->alpha * colormultiplier[3];
+                       c4f[3] = palpha * colormultiplier[3];
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
                        {
@@ -2713,7 +2724,7 @@ void R_DrawParticles (void)
 {
        int i, a;
        int drawparticles = r_drawparticles.integer;
-       float minparticledist;
+       float minparticledist_start;
        particle_t *p;
        float gravity, frametime, f, dist, oldorg[3];
        float drawdist2;
@@ -2728,7 +2739,7 @@ void R_DrawParticles (void)
        if (!cl.num_particles)
                return;
 
-       minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
+       minparticledist_start = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + r_drawparticles_nearclip_min.value;
        gravity = frametime * cl.movevars_gravity;
        update = frametime > 0;
        drawdist2 = r_drawparticles_drawdistance.value * r_refdef.view.quality;
@@ -2778,7 +2789,7 @@ void R_DrawParticles (void)
                                VectorCopy(p->org, oldorg);
                                VectorMA(p->org, frametime, p->vel, p->org);
 //                             if (p->bounce && cl.time >= p->delayedcollisions)
-                               if (p->bounce && cl_particles_collisions.integer)
+                               if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
                                {
                                        trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
@@ -2835,11 +2846,16 @@ void R_DrawParticles (void)
                                                        // anything else - bounce off solid
                                                        dist = DotProduct(p->vel, trace.plane.normal) * -p->bounce;
                                                        VectorMA(p->vel, dist, trace.plane.normal, p->vel);
-                                                       if (DotProduct(p->vel, p->vel) < 0.03)
-                                                               VectorClear(p->vel);
                                                }
                                        }
                                }
+
+                               if (VectorLength2(p->vel) < 0.03)
+                               {
+                                       if(p->orientation == PARTICLE_SPARK) // sparks are virtually invisible if very slow, so rather let them go off
+                                               goto killparticle;
+                                       VectorClear(p->vel);
+                               }
                        }
 
                        if (p->typeindex != pt_static)
@@ -2909,7 +2925,7 @@ void R_DrawParticles (void)
                                                                continue;
                                        }
                        // anything else just has to be in front of the viewer and visible at this distance
-                       if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
+                       if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
                                R_MeshQueue_AddTransparent(p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                }