int i;
float bestfrac, bestorg[3], bestnormal[3];
float frac, v[3], normal[3], org2[3];
- void *besthitent;
#ifdef WORKINGLQUAKE
- void *hitent;
+ void *besthitent = NULL, *hitent;
#else
- entity_render_t *hitent;
+ entity_render_t *besthitent = NULL, *hitent;
#endif
bestfrac = 10;
for (i = 0;i < 32;i++)