*/
#include "quakedef.h"
+
+#ifdef WORKINGLQUAKE
+#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
+#define NUMVERTEXNORMALS 162
+siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
+#define m_bytenormals r_avertexnormals
+#define VectorNormalizeFast VectorNormalize
+#define Mod_PointContents(v,m) (Mod_PointInLeaf(v,m)->contents)
+typedef unsigned char qbyte;
+#define cl_stainmaps.integer 0
+void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
+{
+}
+#define CL_EntityParticles R_EntityParticles
+#define CL_ReadPointFile_f R_ReadPointFile_f
+#define CL_ParseParticleEffect R_ParseParticleEffect
+#define CL_ParticleExplosion R_ParticleExplosion
+#define CL_ParticleExplosion2 R_ParticleExplosion2
+#define CL_BlobExplosion R_BlobExplosion
+#define CL_RunParticleEffect R_RunParticleEffect
+#define CL_LavaSplash R_LavaSplash
+#define CL_RocketTrail2 R_RocketTrail2
+void R_CalcBeamVerts (float *vert, vec3_t org1, vec3_t org2, float width)
+{
+ vec3_t right1, right2, diff, normal;
+
+ VectorSubtract (org2, org1, normal);
+ VectorNormalizeFast (normal);
+
+ // calculate 'right' vector for start
+ VectorSubtract (r_origin, org1, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right1);
+
+ // calculate 'right' vector for end
+ VectorSubtract (r_origin, org2, diff);
+ VectorNormalizeFast (diff);
+ CrossProduct (normal, diff, right2);
+
+ vert[ 0] = org1[0] + width * right1[0];
+ vert[ 1] = org1[1] + width * right1[1];
+ vert[ 2] = org1[2] + width * right1[2];
+ vert[ 4] = org1[0] - width * right1[0];
+ vert[ 5] = org1[1] - width * right1[1];
+ vert[ 6] = org1[2] - width * right1[2];
+ vert[ 8] = org2[0] - width * right2[0];
+ vert[ 9] = org2[1] - width * right2[1];
+ vert[10] = org2[2] - width * right2[2];
+ vert[12] = org2[0] + width * right2[0];
+ vert[13] = org2[1] + width * right2[1];
+ vert[14] = org2[2] + width * right2[2];
+}
+void fractalnoise(qbyte *noise, int size, int startgrid)
+{
+ int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
+ int *noisebuf;
+#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
+
+ for (sizepower = 0;(1 << sizepower) < size;sizepower++);
+ if (size != (1 << sizepower))
+ Sys_Error("fractalnoise: size must be power of 2\n");
+
+ for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
+ if (startgrid != (1 << gridpower))
+ Sys_Error("fractalnoise: grid must be power of 2\n");
+
+ startgrid = bound(0, startgrid, size);
+
+ amplitude = 0xFFFF; // this gets halved before use
+ noisebuf = malloc(size*size*sizeof(int));
+ memset(noisebuf, 0, size*size*sizeof(int));
+
+ for (g2 = startgrid;g2;g2 >>= 1)
+ {
+ // brownian motion (at every smaller level there is random behavior)
+ amplitude >>= 1;
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ n(x,y) += (rand()&litude);
+
+ g = g2 >> 1;
+ if (g)
+ {
+ // subdivide, diamond-square algorithm (really this has little to do with squares)
+ // diamond
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2;
+ // square
+ for (y = 0;y < size;y += g2)
+ for (x = 0;x < size;x += g2)
+ {
+ n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2;
+ n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2;
+ }
+ }
+ }
+ // find range of noise values
+ min = max = 0;
+ for (y = 0;y < size;y++)
+ for (x = 0;x < size;x++)
+ {
+ if (n(x,y) < min) min = n(x,y);
+ if (n(x,y) > max) max = n(x,y);
+ }
+ max -= min;
+ max++;
+ // normalize noise and copy to output
+ for (y = 0;y < size;y++)
+ for (x = 0;x < size;x++)
+ *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
+ free(noisebuf);
+#undef n
+}
+void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
+{
+ float d;
+
+ right[0] = forward[2];
+ right[1] = -forward[0];
+ right[2] = forward[1];
+
+ d = DotProduct(forward, right);
+ right[0] -= d * forward[0];
+ right[1] -= d * forward[1];
+ right[2] -= d * forward[2];
+ VectorNormalizeFast(right);
+ CrossProduct(right, forward, up);
+}
+#else
#include "cl_collision.h"
+#endif
-#define MAX_PARTICLES 16384 // default max # of particles at one time
+#define MAX_PARTICLES 8192 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
typedef enum
{
- pt_static, pt_grav, pt_blob, pt_blob2, pt_bulletsmoke, pt_smoke, pt_snow, pt_rain, pt_spark, pt_bubble, pt_fade, pt_steam, pt_splash, pt_splashpuff, pt_flame, pt_blood, pt_oneframe, pt_lavasplash, pt_raindropsplash, pt_underwaterspark, pt_explosionsplash, pt_stardust
+ pt_static, pt_rain, pt_bubble, pt_blood, pt_grow
}
ptype_t;
+#define PARTICLE_INVALID 0
+#define PARTICLE_BILLBOARD 1
+#define PARTICLE_BEAM 2
+#define PARTICLE_ORIENTED_DOUBLESIDED 3
+
#define P_TEXNUM_FIRSTBIT 0
#define P_TEXNUM_BITS 6
#define P_ORIENTATION_FIRSTBIT (P_TEXNUM_FIRSTBIT + P_TEXNUM_BITS)
#define P_ORIENTATION_BITS 2
#define P_FLAGS_FIRSTBIT (P_ORIENTATION_FIRSTBIT + P_ORIENTATION_BITS)
-#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
+//#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
#define P_ADDITIVE (1 << (P_FLAGS_FIRSTBIT + 1))
typedef struct particle_s
float scalex;
float scaley;
float alpha; // 0-255
+ float alphafade; // how much alpha reduces per second
float time2; // used for various things (snow fluttering, for example)
float bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
+ float gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
vec3_t oldorg;
vec3_t vel2; // used for snow fluttering (base velocity, wind for instance)
float friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
};
-static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
+//static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
// these must match r_part.c's textures
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
-static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
+//static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
static const int tex_particle = 24;
-static const int tex_rain = 25;
+//static const int tex_rain = 25;
static const int tex_bubble = 26;
static int cl_maxparticles;
static particle_t *particles;
static particle_t **freeparticles; // list used only in compacting particles array
-static cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
-static cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
-static cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
-static cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-static cvar_t cl_particles_blood_size_min = {CVAR_SAVE, "cl_particles_blood_size_min", "5"};
-static cvar_t cl_particles_blood_size_max = {CVAR_SAVE, "cl_particles_blood_size_max", "10"};
-static cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
-static cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-static cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
-static cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
-static cvar_t cl_particles_explosions = {CVAR_SAVE, "cl_particles_explosions", "0"};
-
+cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
+cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
+cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
+cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
+cvar_t cl_particles_blood_size = {CVAR_SAVE, "cl_particles_blood_size", "8"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
+cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
+cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
+cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
+cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
+
+#ifndef WORKINGLQUAKE
static mempool_t *cl_part_mempool;
+#endif
void CL_Particles_Clear(void)
{
i = COM_CheckParm ("-particles");
- if (i)
+ if (i && i < com_argc - 1)
{
cl_maxparticles = (int)(atoi(com_argv[i+1]));
if (cl_maxparticles < ABSOLUTE_MIN_PARTICLES)
Cvar_RegisterVariable (&cl_particles_size);
Cvar_RegisterVariable (&cl_particles_bloodshowers);
Cvar_RegisterVariable (&cl_particles_blood);
- Cvar_RegisterVariable (&cl_particles_blood_size_min);
- Cvar_RegisterVariable (&cl_particles_blood_size_max);
+ Cvar_RegisterVariable (&cl_particles_blood_size);
Cvar_RegisterVariable (&cl_particles_blood_alpha);
+ Cvar_RegisterVariable (&cl_particles_bulletimpacts);
Cvar_RegisterVariable (&cl_particles_smoke);
Cvar_RegisterVariable (&cl_particles_sparks);
Cvar_RegisterVariable (&cl_particles_bubbles);
- Cvar_RegisterVariable (&cl_particles_explosions);
+#ifdef WORKINGLQUAKE
+ particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
+ freeparticles = (void *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t *), "particles");
+#else
cl_part_mempool = Mem_AllocPool("CL_Part");
particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
freeparticles = (void *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t *));
+#endif
cl_numparticles = 0;
}
-#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, ptime, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
+#define particle(ptype, porientation, pcolor1, pcolor2, ptex, plight, padditive, pscalex, pscaley, palpha, palphafade, ptime, pgravity, pbounce, px, py, pz, pvx, pvy, pvz, ptime2, pvx2, pvy2, pvz2, pfriction, ppressure)\
{\
if (cl_numparticles >= cl_maxparticles)\
return;\
partflags = ((porientation) << P_ORIENTATION_FIRSTBIT) | ((ptex) << P_TEXNUM_FIRSTBIT);\
if (padditive)\
partflags |= P_ADDITIVE;\
- if (plight)\
- partflags |= P_DYNLIGHT;\
+ /*if (plight)*/\
+ /* partflags |= P_DYNLIGHT;*/\
tempcolor = (pcolor1);\
tempcolor2 = (pcolor2);\
cr2 = ((tempcolor2) >> 16) & 0xFF;\
part->scalex = (pscalex);\
part->scaley = (pscaley);\
part->alpha = (palpha);\
+ part->alphafade = (palphafade);\
part->die = cl.time + (ptime);\
+ part->gravity = (pgravity);\
part->bounce = (pbounce);\
part->org[0] = (px);\
part->org[1] = (py);\
forward[1] = cp*sy;
forward[2] = -sp;
- particle(pt_oneframe, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 9999, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+#ifdef WORKINGLQUAKE
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+#else
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+#endif
}
}
{
vec3_t org;
int r, c;
- char *pointfile, *pointfilepos, *t, tchar;
-
- pointfile = COM_LoadFile(va("maps/%s.pts", sv.name), true);
+ char *pointfile = NULL, *pointfilepos, *t, tchar;
+#if WORKINGLQUAKE
+ char name[MAX_OSPATH];
+
+ sprintf (name,"maps/%s.pts", cl.worldmodel->name);
+ COM_FOpenFile (name, &f);
+ if (f)
+ {
+ int pointfilelength;
+ fseek(f, 0, SEEK_END);
+ pointfilelength = ftell(f);
+ fseek(f, 0, SEEK_SET);
+ pointfile = malloc(pointfilelength + 1);
+ fread(pointfile, 1, pointfilelength, f);
+ pointfile[pointfilelength] = 0;
+ fclose(f);
+ }
+#else
+ pointfile = COM_LoadFile(va("maps/%s.pts", cl.worldmodel->name), true);
+#endif
if (!pointfile)
{
- Con_Printf ("couldn't open %s.pts\n", sv.name);
+ Con_Printf ("couldn't open %s.pts\n", cl.worldmodel->name);
return;
}
- Con_Printf ("Reading %s.pts...\n", sv.name);
+ Con_Printf ("Reading %s.pts...\n", cl.worldmodel->name);
c = 0;
pointfilepos = pointfile;
while (*pointfilepos)
Con_Printf ("Not enough free particles\n");
break;
}
- particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 99999, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, false, false, 2, 2, 255, 0, 99999, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
}
+#ifdef WORKINGLQUAKE
+ free(pointfile);
+#else
Mem_Free(pointfile);
+#endif
Con_Printf ("%i points read\n", c);
}
*/
void CL_ParseParticleEffect (void)
{
- vec3_t org, dir;
- int i, count, msgcount, color;
+ vec3_t org, dir;
+ int i, count, msgcount, color;
for (i=0 ; i<3 ; i++)
org[i] = MSG_ReadCoord ();
===============
*/
-void CL_ParticleExplosion (vec3_t org, int smoke)
+void CL_ParticleExplosion (vec3_t org)
{
- int i;
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+ int i, k;
+ //vec3_t v;
+ //vec3_t v2;
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+ i = Mod_PointContents(org, cl.worldmodel);
+ if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
+ {
for (i = 0;i < 128;i++)
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x808080, 0xFFFFFF, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, 0, 0);
-
- if (cl_particles.integer && cl_particles_explosions.integer)
+ {
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, lhrandom(128, 255), 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
+ }
+ }
+ else
{
- int j, k;
- float f;
- vec3_t v, end, ang;
- qbyte noise1[32*32], noise2[32*32];
-
- VectorClear(end); // hush MSVC
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
- if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
+ /*
+ // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
+ // smoke puff
+ if (cl_particles_smoke.integer)
{
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
+ for (i = 0;i < 64;i++)
{
- for (j = 0;j < 32;j++)
+#ifdef WORKINGLQUAKE
+ v2[0] = lhrandom(-64, 64);
+ v2[1] = lhrandom(-64, 64);
+ v2[2] = lhrandom(-8, 24);
+#else
+ for (k = 0;k < 16;k++)
{
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- CL_TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_underwaterspark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2], 512.0f, 0, 0, 0, 2, 0);
+ v[0] = org[0] + lhrandom(-64, 64);
+ v[1] = org[1] + lhrandom(-64, 64);
+ v[2] = org[2] + lhrandom(-8, 24);
+ if (CL_TraceLine(org, v, v2, NULL, 0, true, NULL) >= 0.1)
+ break;
}
+ VectorSubtract(v2, org, v2);
+#endif
+ VectorScale(v2, 2.0f, v2);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
}
}
- else
+ */
+
+ if (cl_particles_sparks.integer)
{
- ang[2] = lhrandom(0, 360);
- fractalnoisequick(noise1, 32, 4);
- fractalnoisequick(noise2, 32, 8);
- for (i = 0;i < 32;i++)
+ // sparks
+ for (i = 0;i < 256;i++)
{
- for (j = 0;j < 32;j++)
- {
- VectorRandom(v);
- VectorMA(org, 16, v, v);
- CL_TraceLine(org, v, end, NULL, 0, true);
- ang[0] = (j + 0.5f) * (360.0f / 32.0f);
- ang[1] = (i + 0.5f) * (360.0f / 32.0f);
- AngleVectors(ang, v, NULL, NULL);
- f = noise1[j*32+i] * 1.5f;
- VectorScale(v, f, v);
- k = noise2[j*32+i] * 0x010101;
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_smoke[rand()&7], false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- VectorScale(v, 0.75, v);
- k = explosparkramp[(noise2[j*32+i] >> 5)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 10, 10, lhrandom(128, 255), 9999, 1.5, end[0], end[1], end[2], v[0], v[1], v[2] + 160.0f, 512.0f, 0, 0, 0, 2, 0);
- }
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_static, PARTICLE_BEAM, k, k, tex_particle, false, true, 1.5f, 0.05f, lhrandom(0, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0, 0);
}
}
}
- else
+
+ if (cl_explosions.integer)
R_NewExplosion(org);
}
for (i = 0;i < 512;i++)
{
k = particlepalette[colorStart + (i % colorLength)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 0.3, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 384, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1.5, 1.5, 255, 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
}
}
*/
void CL_BlobExplosion (vec3_t org)
{
- if (!cl_particles.integer) return;
+ if (cl_stainmaps.integer)
+ R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
- R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
-
- R_NewExplosion(org);
+ if (cl_explosions.integer)
+ R_NewExplosion(org);
}
/*
void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
{
int k;
- if (!cl_particles.integer) return;
if (count == 1024)
{
- CL_ParticleExplosion(org, false);
+ CL_ParticleExplosion(org);
return;
}
+ if (!cl_particles.integer) return;
while (count--)
{
k = particlepalette[color + (rand()&7)];
- particle(pt_fade, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 128, 9999, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 384, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 1, 1, 255, 512, 9999, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-15, 15), lhrandom(-15, 15), lhrandom(-15, 15), 0, 0, 0, 0, 0, 0);
}
}
int k;
if (!cl_particles.integer) return;
- R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
-
- // smoke puff
- if (cl_particles_smoke.integer)
- particle(pt_bulletsmoke, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_smoke[rand()&7], true, true, 2, 2, 255, 9999, 0, org[0], org[1], org[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
- if (cl_particles_sparks.integer)
+ if (cl_particles_bulletimpacts.integer)
{
- // sparks
- while(count--)
+ // smoke puff
+ if (cl_particles_smoke.integer)
+ {
+ k = count / 4;
+ while(k--)
+ {
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, true, 3, 3, 255, 1024, 9999, -0.2, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
+ }
+ }
+
+ if (cl_particles_sparks.integer)
{
- k = particlepalette[0x68 + (rand() & 7)];
- particle(pt_spark, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 9999, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 480, 0, 0, 0, 1, 0);
+ // sparks
+ while(count--)
+ {
+ k = particlepalette[0x68 + (rand() & 7)];
+ particle(pt_static, PARTICLE_BEAM, k, k, tex_particle, false, true, 0.4f, 0.015f, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
+ }
}
}
}
void CL_PlasmaBurn (vec3_t org)
{
- if (!cl_particles.integer) return;
-
- R_Stain(org, 48, 96, 96, 96, 48, 128, 128, 128, 48);
+ if (cl_stainmaps.integer)
+ R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
}
+static float bloodcount = 0;
void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
{
- float r, s;
+ float s, r, a;
// bloodcount is used to accumulate counts too small to cause a blood particle
- static int bloodcount = 0;
if (!cl_particles.integer) return;
if (!cl_particles_blood.integer) return;
if (count > 1000)
count = 1000;
bloodcount += count;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
while(bloodcount > 0)
{
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
bloodcount -= r;
}
}
void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
{
- float c;
float r;
+ float a;
vec3_t diff, center, velscale;
if (!cl_particles.integer) return;
if (!cl_particles_bloodshowers.integer) return;
velscale[1] = velspeed * 2.0 / diff[1];
velscale[2] = velspeed * 2.0 / diff[2];
- c = count * 5;
- while (c > 0)
+ bloodcount += count * 5.0f;
+ r = cl_particles_blood_size.value;
+ a = cl_particles_blood_alpha.value * 255;
+ while (bloodcount > 0)
{
vec3_t org, vel;
org[0] = lhrandom(mins[0], maxs[0]);
vel[0] = (org[0] - center[0]) * velscale[0];
vel[1] = (org[1] - center[1]) * velscale[1];
vel[2] = (org[2] - center[2]) * velscale[2];
- r = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- c -= r;
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, cl_particles_blood_alpha.value * 255, 9999, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
+ bloodcount -= r;
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, r, r, a, a * 0.5, 9999, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, 1, 0);
}
}
while (count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(gravity ? pt_grav : pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, lhrandom(1, 2), 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, false, 2, 2, 255, 0, lhrandom(1, 2), gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0, 0, 0, 0, 0, 0);
}
}
void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int colorbase, int type)
{
int k;
- float t, z;
+ float t, z, minz, maxz;
if (!cl_particles.integer) return;
if (maxs[0] <= mins[0]) {t = mins[0];mins[0] = maxs[0];maxs[0] = t;}
if (maxs[1] <= mins[1]) {t = mins[1];mins[1] = maxs[1];maxs[1] = t;}
if (t < 0 || t > 2) // sanity check
t = 2;
+ minz = z - fabs(dir[2]) * 0.1;
+ maxz = z + fabs(dir[2]) * 0.1;
+ minz = bound(mins[2], minz, maxs[2]);
+ maxz = bound(mins[2], maxz, maxs[2]);
+
switch(type)
{
case 0:
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_rain, PARTICLE_UPRIGHT_FACING, k, k, tex_particle, true, true, 1, 64, 64, t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_BEAM, k, k, tex_particle, true, true, 0.5, 0.02, lhrandom(8, 16), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], cl.time + 9999, dir[0], dir[1], dir[2], 0, 0);
}
break;
case 1:
while(count--)
{
k = particlepalette[colorbase + (rand()&3)];
- particle(pt_snow, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), t, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), z, dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
+ particle(pt_rain, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 128), 0, t, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, dir[0], dir[1], dir[2], 0, 0);
}
break;
default:
VectorNormalizeFast(v);
VectorScale(v, 100, v);
v[2] += sv_gravity.value * 0.15f;
- particle(pt_stardust, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 9999, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x903010, 0xFFD030, tex_particle, false, true, 1.5, 1.5, lhrandom(64, 128), 128, 9999, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 0, 0, 0, 0, 1, 0);
if (count & 1)
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 9999, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 64.0f, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, 6, 6, lhrandom(48, 96), 64, 9999, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0, 0, 0, 0, 0, 0);
}
}
while (count--)
{
k = particlepalette[224 + (rand()&15)];
- particle(pt_flame, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 9999, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 4, 4, lhrandom(64, 128), 384, 9999, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 0, 0, 0, 0, 1, 0);
}
}
org[2] = origin[2] + lhrandom(0, 64);
vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
k = particlepalette[224 + (rand()&7)];
- particle(pt_lavasplash, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 9999, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 7, 7, 255, 192, 9999, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0, 0, 0, 0);
}
}
}
===============
*/
-void CL_TeleportSplash (vec3_t org)
+#if WORKINGLQUAKE
+void R_TeleportSplash (vec3_t org)
{
- int i, j, k;
+ int i, j, k;
if (!cl_particles.integer) return;
for (i=-16 ; i<16 ; i+=8)
for (j=-16 ; j<16 ; j+=8)
for (k=-24 ; k<32 ; k+=8)
- particle(pt_fade, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 9999, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 256.0f, 0, 0, 0, 1, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0xA0A0A0, 0xFFFFFF, tex_particle, false, true, 10, 10, lhrandom(64, 128), 256, 9999, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 0, 0, 0, 0, 1, 0);
}
+#endif
+#ifdef WORKINGLQUAKE
+void R_RocketTrail (vec3_t start, vec3_t end, int type)
+#else
void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
+#endif
{
- vec3_t vec, dir, vel, pos;
- float len, dec, speed;
- int contents, bubbles;
- if (!cl_particles.integer) return;
+ vec3_t vec, dir, vel, pos;
+ float len, dec, speed, r;
+ int contents, smoke, blood, bubbles;
VectorSubtract(end, start, dir);
VectorNormalize(dir);
VectorSubtract (end, start, vec);
+#ifdef WORKINGLQUAKE
+ len = VectorNormalize (vec);
+ dec = 0;
+ speed = 1.0f / cl.frametime;
+ VectorSubtract(end, start, vel);
+#else
len = VectorNormalizeLength (vec);
dec = -ent->persistent.trail_time;
ent->persistent.trail_time += len;
if (ent->persistent.trail_time < 0.01f)
return;
+ // if we skip out, leave it reset
+ ent->persistent.trail_time = 0.0f;
+
speed = 1.0f / (ent->state_current.time - ent->state_previous.time);
VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
+#endif
VectorScale(vel, speed, vel);
// advance into this frame to reach the first puff location
VectorMA(start, dec, vec, pos);
len -= dec;
- // if we skip out, leave it reset
- ent->persistent.trail_time = 0.0f;
-
- contents = Mod_PointInLeaf(pos, cl.worldmodel)->contents;
+ contents = Mod_PointContents(pos, cl.worldmodel);
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
return;
- bubbles = (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
+ smoke = cl_particles.integer && cl_particles_smoke.integer;
+ blood = cl_particles.integer && cl_particles_blood.integer;
+ bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
while (len >= 0)
{
switch (type)
{
case 0: // rocket trail
- if (!cl_particles_smoke.integer)
- return;
- dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 64.0f, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ dec = 3;
+ if (smoke)
+ {
+ particle(pt_grow, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 64, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 6, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x801010, 0xFFA020, tex_smoke[rand()&7], false, true, dec, dec, 128, 768, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0, 0, 0, 0, 0, 0);
+ }
+ if (bubbles)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ r = lhrandom(1, 2);
+ particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, r, r, lhrandom(64, 255), 256, 9999, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, (1.0 / 16.0), 0);
}
break;
case 1: // grenade trail
// FIXME: make it gradually stop smoking
- if (!cl_particles_smoke.integer)
- return;
- dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 128.0f, 0, 0, 0, 0, 0);
- if (bubbles && cl_particles_bubbles.integer)
+ dec = 3;
+ if (cl_particles.integer && cl_particles_smoke.integer)
{
- particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, true, 2, 2, 255, 9999, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], false, true, dec, dec, 32, 96, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0, 0, 0, 0, 0, 0);
}
break;
case 2: // blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
- break;
-
case 4: // slight blood
- if (!cl_particles_blood.integer)
- return;
- dec = lhrandom(cl_particles_blood_size_min.value, cl_particles_blood_size_max.value);
- particle(pt_blood, PARTICLE_BILLBOARD, 0x000000, 0x200000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, 9999, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ dec = cl_particles_blood_size.value;
+ if (blood)
+ {
+ particle(pt_blood, PARTICLE_BILLBOARD, 0x100000, 0x280000, tex_smoke[rand()&7], true, false, dec, dec, cl_particles_blood_alpha.value * 255.0f, cl_particles_blood_alpha.value * 255.0f * 0.5, 9999, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 0, 0, 0, 0, 1, 0);
+ }
break;
case 3: // green tracer
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x373707, 0x373707, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x002000, 0x003000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 5: // flame tracer
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0xCF632B, 0xCF632B, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x301000, 0x502000, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 6: // voor trail
dec = 6;
- particle(pt_fade, PARTICLE_BILLBOARD, 0x47232B, 0x47232B, tex_particle, false, false, dec, dec, 128, 9999, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 384.0f, 0, 0, 0, 0, 0);
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, true, dec, dec, 128, 384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+ }
break;
case 7: // Nehahra smoke tracer
- if (!cl_particles_smoke.integer)
- return;
- dec = 10;
- particle(pt_smoke, PARTICLE_BILLBOARD, 0x202020, 0x404040, tex_smoke[rand()&7], true, false, dec, dec, 64, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ dec = 7;
+ if (smoke)
+ {
+ particle(pt_static, PARTICLE_BILLBOARD, 0x303030, 0x606060, tex_smoke[rand()&7], true, false, dec, dec, 64, 320, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0, 0, 0, 0, 0, 0);
+ }
break;
}
len -= dec;
VectorMA (pos, dec, vec, pos);
}
+#ifndef WORKINGLQUAKE
ent->persistent.trail_time = len;
+#endif
}
void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
{
- vec3_t vec, pos;
- int len;
+ vec3_t vec, pos;
+ int len;
if (!cl_particles.integer) return;
if (!cl_particles_smoke.integer) return;
VectorCopy(start, pos);
VectorSubtract (end, start, vec);
+#ifdef WORKINGLQUAKE
+ len = (int) (VectorNormalize (vec) * (1.0f / 3.0f));
+#else
len = (int) (VectorNormalizeLength (vec) * (1.0f / 3.0f));
+#endif
VectorScale(vec, 3, vec);
color = particlepalette[color];
while (len--)
{
- particle(pt_smoke, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 9999, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, false, 5, 5, 128, 320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
VectorAdd (pos, vec, pos);
}
}
{
particle_t *p;
int i, activeparticles, maxparticle, j, a, pressureused = false, content;
- float gravity, dvel, frametime, f, dist, normal[3], v[3], org[3];
+ float gravity, dvel, bloodwaterfade, frametime, f, dist, normal[3], v[3], org[3];
// LordHavoc: early out condition
if (!cl_numparticles)
return;
+#ifdef WORKINGLQUAKE
+ frametime = cl.frametime;
+#else
frametime = cl.time - cl.oldtime;
- if (!frametime)
- return; // if absolutely still, don't update particles
+#endif
gravity = frametime * sv_gravity.value;
dvel = 1+4*frametime;
+ bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
activeparticles = 0;
maxparticle = -1;
j = 0;
for (i = 0, p = particles;i < cl_numparticles;i++, p++)
{
- if (p->die < cl.time)
- {
- freeparticles[j++] = p;
- continue;
- }
-
content = 0;
VectorCopy(p->org, p->oldorg);
VectorMA(p->org, frametime, p->vel, p->org);
VectorCopy(p->org, org);
+#ifndef WORKINGLQUAKE
if (p->bounce)
{
- if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true) < 1)
+ if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, NULL) < 1)
{
VectorCopy(v, p->org);
if (p->bounce < 0)
{
// assume it's blood (lame, but...)
- R_Stain(v, 64, 32, 16, 16, p->alpha * p->scalex * (1.0f / 100.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 100.0f));
+ if (cl_stainmaps.integer)
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
}
}
}
+#endif
+ p->vel[2] -= p->gravity * gravity;
+ p->alpha -= p->alphafade * frametime;
if (p->friction)
{
f = p->friction * frametime;
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
if (content != CONTENTS_EMPTY)
f *= 4;
f = 1.0f - f;
VectorScale(p->vel, f, p->vel);
}
- switch (p->type)
+ if (p->type != pt_static)
{
- case pt_static:
- break;
-
- // LordHavoc: drop-through because of shared code
- case pt_blob:
- p->vel[2] *= dvel;
- case pt_blob2:
- p->vel[0] *= dvel;
- p->vel[1] *= dvel;
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
-
- case pt_grav:
- p->vel[2] -= gravity;
- break;
- case pt_lavasplash:
- p->vel[2] -= gravity * 0.05;
- p->alpha -= frametime * 192;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_snow:
- if (cl.time > p->time2)
- {
- p->time2 = cl.time + (rand() & 3) * 0.1;
- p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
- p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
- p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
- }
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
- {
- p->die = -1;
- }
- break;
- case pt_blood:
- p->friction = 1;
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY)
+ switch (p->type)
{
- if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+ case pt_blood:
+ if (!content)
+ content = Mod_PointContents(p->org, cl.worldmodel);
+ a = content;
+ if (a != CONTENTS_EMPTY)
{
- p->scalex += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->scaley += frametime * (cl_particles_blood_size_min.value + cl_particles_blood_size_max.value);
- p->alpha -= frametime * max(cl_particles_blood_alpha.value, 0.01f) * 128.0f;
- if (p->alpha < 1)
+ if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+ {
+ p->scalex += frametime * cl_particles_blood_size.value;
+ p->scaley += frametime * cl_particles_blood_size.value;
+ //p->alpha -= bloodwaterfade;
+ }
+ else
p->die = -1;
}
else
+ p->vel[2] -= gravity;
+ break;
+ case pt_bubble:
+ if (!content)
+ content = Mod_PointContents(p->org, cl.worldmodel);
+ if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
+ {
p->die = -1;
- }
- else
- p->vel[2] -= gravity;
- break;
- case pt_spark:
- p->alpha -= frametime * p->time2;
- p->vel[2] -= gravity;
- if (p->alpha < 1)
- p->die = -1;
- else
- {
+ break;
+ }
+ break;
+ case pt_rain:
+ if (cl.time > p->time2)
+ {
+ // snow flutter
+ p->time2 = cl.time + (rand() & 3) * 0.1;
+ p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
+ p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
+ p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
+ }
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (content != CONTENTS_EMPTY)
+ content = Mod_PointContents(p->org, cl.worldmodel);
+ a = content;
+ if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
p->die = -1;
- }
- break;
- case pt_explosionsplash:
- if (Mod_PointInLeaf(p->org, cl.worldmodel)->contents == CONTENTS_EMPTY)
- p->vel[2] -= gravity;
- else
- p->alpha = 0;
- p->scalex += frametime * 64.0f;
- p->scaley += frametime * 64.0f;
- p->alpha -= frametime * 1024.0f;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_fade:
- p->alpha -= frametime * p->time2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_bubble:
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
- {
+ break;
+ case pt_grow:
+ p->scalex += frametime * p->time2;
+ p->scaley += frametime * p->time2;
+ break;
+ default:
+ printf("unknown particle type %i\n", p->type);
p->die = -1;
break;
}
- p->vel[0] *= (1 - (frametime * 0.0625));
- p->vel[1] *= (1 - (frametime * 0.0625));
- p->vel[2] = (p->vel[2] + gravity * 0.25) * (1 - (frametime * 0.0625));
- if (cl.time > p->time2)
- {
- p->time2 = cl.time + lhrandom(0, 0.5);
- p->vel[0] += lhrandom(-32,32);
- p->vel[1] += lhrandom(-32,32);
- p->vel[2] += lhrandom(-32,32);
- }
- p->alpha -= frametime * 256;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_bulletsmoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 1024;
- p->vel[2] += gravity * 0.2;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_smoke:
- p->scalex += frametime * 16;
- p->scaley += frametime * 16;
- p->alpha -= frametime * 320;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_steam:
- p->scalex += frametime * 48;
- p->scaley += frametime * 48;
- p->alpha -= frametime * 512;
- p->vel[2] += gravity * 0.05;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_splashpuff:
- p->alpha -= frametime * 1024;
- if (p->alpha < 1)
- p->die = -1;
- break;
- case pt_rain:
- if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
- a = content;
- if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
- p->die = -1;
- break;
- case pt_flame:
- p->alpha -= frametime * 384;
- p->vel[2] += gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
- case pt_oneframe:
- if (p->time2)
- p->die = -1;
- p->time2 = 1;
- break;
- case pt_stardust:
- p->alpha -= frametime * 128;
- p->vel[2] -= gravity;
- if (p->alpha < 16)
- p->die = -1;
- break;
- default:
- printf("unknown particle type %i\n", p->type);
- p->die = -1;
- break;
}
- // LordHavoc: immediate removal of unnecessary particles (must be done to ensure compactor below operates properly in all cases)
- if (p->die < cl.time)
+ // remove dead particles
+ if (p->alpha < 1 || p->die < cl.time)
freeparticles[j++] = p;
else
{
}
}
-static rtexturepool_t *particletexturepool;
+#define MAX_PARTICLETEXTURES 64
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct
+{
+ float s1, t1, s2, t2;
+}
+particletexture_t;
+#if WORKINGLQUAKE
+static int particlefonttexture;
+#else
+static rtexturepool_t *particletexturepool;
static rtexture_t *particlefonttexture;
-// [0] is normal, [1] is fog, they may be the same
-static particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
+#endif
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-static cvar_t r_particles_lighting = {0, "r_particles_lighting", "0"};
static qbyte shadebubble(float dx, float dy, vec3_t light)
{
- float dz, f, dot;
- vec3_t normal;
+ float dz, f, dot;
+ vec3_t normal;
dz = 1 - (dx*dx+dy*dy);
if (dz > 0) // it does hit the sphere
{
return 0;
}
-static void setuptex(int cltexnum, int fog, int rtexnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletexturedata)
{
int basex, basey, y;
basex = ((rtexnum >> 0) & 7) * 32;
basey = ((rtexnum >> 3) & 7) * 32;
- particletexture[cltexnum][fog].s1 = (basex + 1) / 256.0f;
- particletexture[cltexnum][fog].t1 = (basey + 1) / 256.0f;
- particletexture[cltexnum][fog].s2 = (basex + 31) / 256.0f;
- particletexture[cltexnum][fog].t2 = (basey + 31) / 256.0f;
+ particletexture[cltexnum].s1 = (basex + 1) / 256.0f;
+ particletexture[cltexnum].t1 = (basey + 1) / 256.0f;
+ particletexture[cltexnum].s2 = (basex + 31) / 256.0f;
+ particletexture[cltexnum].t2 = (basey + 31) / 256.0f;
for (y = 0;y < 32;y++)
memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
}
static void R_InitParticleTexture (void)
{
- int x,y,d,i,m;
- float dx, dy, radius, f, f2;
- qbyte data[32][32][4], noise1[64][64], noise2[64][64];
- vec3_t light;
- qbyte particletexturedata[256*256*4];
+ int x,y,d,i,m;
+ float dx, dy, radius, f, f2;
+ qbyte data[32][32][4], noise1[64][64], noise2[64][64];
+ vec3_t light;
+ qbyte particletexturedata[256*256*4];
memset(particletexturedata, 255, sizeof(particletexturedata));
}
while (m < 224);
- setuptex(i + 0, 0, i + 0, &data[0][0][0], particletexturedata);
- setuptex(i + 0, 1, i + 0, &data[0][0][0], particletexturedata);
+ setuptex(i + 0, i + 0, &data[0][0][0], particletexturedata);
}
// rain splash
data[y][x][3] = (int) f;
}
}
- setuptex(i + 8, 0, i + 16, &data[0][0][0], particletexturedata);
- setuptex(i + 8, 1, i + 16, &data[0][0][0], particletexturedata);
+ setuptex(i + 8, i + 16, &data[0][0][0], particletexturedata);
}
// normal particle
data[y][x][3] = (qbyte) d;
}
}
- setuptex(24, 0, 32, &data[0][0][0], particletexturedata);
- setuptex(24, 1, 32, &data[0][0][0], particletexturedata);
+ setuptex(24, 32, &data[0][0][0], particletexturedata);
// rain
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
}
}
- setuptex(25, 0, 33, &data[0][0][0], particletexturedata);
- setuptex(25, 1, 33, &data[0][0][0], particletexturedata);
+ setuptex(25, 33, &data[0][0][0], particletexturedata);
// bubble
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
}
}
- setuptex(26, 0, 34, &data[0][0][0], particletexturedata);
- setuptex(26, 1, 34, &data[0][0][0], particletexturedata);
-
- particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
+ setuptex(26, 34, &data[0][0][0], particletexturedata);
+
+#if WORKINGLQUAKE
+ glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+#else
+ particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+#endif
}
static void r_part_start(void)
static void r_part_newmap(void)
{
+ cl_numparticles = 0;
}
void R_Particles_Init (void)
{
Cvar_RegisterVariable(&r_drawparticles);
- Cvar_RegisterVariable(&r_particles_lighting);
+#ifdef WORKINGLQUAKE
+ r_part_start();
+#else
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
+#endif
}
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-
-void R_DrawParticles (void)
+#ifdef WORKINGLQUAKE
+void R_InitParticles(void)
{
- int i, lighting, dynlight, additive, texnum, orientation;
- float minparticledist, org[3], uprightangles[3], up2[3], right2[3], v[3], right[3], up[3], tvxyz[4][4], tvst[4][2], fog, ifog, fogvec[3];
- mleaf_t *leaf;
- particletexture_t *tex, *texfog;
- rmeshinfo_t m;
- particle_t *p;
-
- // LordHavoc: early out conditions
- if ((!cl_numparticles) || (!r_drawparticles.integer))
- return;
-
- lighting = r_particles_lighting.integer;
- if (!r_dynamic.integer)
- lighting = 0;
-
- c_particles += cl_numparticles;
-
- uprightangles[0] = 0;
- uprightangles[1] = r_refdef.viewangles[1];
- uprightangles[2] = 0;
- AngleVectors (uprightangles, NULL, right2, up2);
+ CL_Particles_Init();
+ R_Particles_Init();
+}
- minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+float varray_vertex[16];
+#endif
- // LordHavoc: this meshinfo must match up with R_Mesh_DrawDecal
- // LordHavoc: the commented out lines are hardwired behavior in R_Mesh_DrawDecal
+void R_DrawParticleCallback(const void *calldata1, int calldata2)
+{
+ int additive, texnum, orientation;
+ float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+ particletexture_t *tex;
+#ifndef WORKINGLQUAKE
+ rmeshstate_t m;
+#endif
+ const particle_t *p = calldata1;
+
+ VectorCopy(p->org, org);
+ orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
+ texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
+ //dynlight = p->flags & P_DYNLIGHT;
+ additive = p->flags & P_ADDITIVE;
+
+#ifdef WORKINGLQUAKE
+ if (additive)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE);
+ else
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#else
memset(&m, 0, sizeof(m));
- m.transparent = true;
m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.numtriangles = 2;
- m.index = partindexarray;
- m.numverts = 4;
- m.vertex = &tvxyz[0][0];
- m.vertexstep = sizeof(float[4]);
+ if (additive)
+ m.blendfunc2 = GL_ONE;
+ else
+ m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.tex[0] = R_GetTexture(particlefonttexture);
- m.texcoords[0] = &tvst[0][0];
- m.texcoordstep[0] = sizeof(float[2]);
-
- for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+#endif
+
+ tex = &particletexture[texnum];
+ cr = p->color[0] * (1.0f / 255.0f);
+ cg = p->color[1] * (1.0f / 255.0f);
+ cb = p->color[2] * (1.0f / 255.0f);
+ ca = p->alpha * (1.0f / 255.0f);
+#ifndef WORKINGLQUAKE
+ if (fogenabled)
{
- // LordHavoc: only render if not too close
- if (DotProduct(p->org, vpn) < minparticledist)
- continue;
-
- // LordHavoc: check if it's in a visible leaf
- leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
- if (leaf->visframe != r_framecount)
- continue;
-
- VectorCopy(p->org, org);
- orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
- texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
- dynlight = p->flags & P_DYNLIGHT;
- additive = p->flags & P_ADDITIVE;
- if (orientation == PARTICLE_BILLBOARD)
- {
- VectorScale(vright, p->scalex, right);
- VectorScale(vup, p->scaley, up);
- }
- else if (orientation == PARTICLE_UPRIGHT_FACING)
+ VectorSubtract(org, r_origin, fogvec);
+ fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+ ifog = 1 - fog;
+ cr = cr * ifog;
+ cg = cg * ifog;
+ cb = cb * ifog;
+ if (!additive)
{
- VectorScale(right2, p->scalex, right);
- VectorScale(up2, p->scaley, up);
- }
- else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
- {
- // double-sided
- if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
- {
- VectorNegate(p->vel2, v);
- VectorVectors(v, right, up);
- }
- else
- VectorVectors(p->vel2, right, up);
- VectorScale(right, p->scalex, right);
- VectorScale(up, p->scaley, up);
+ cr += fogcolor[0] * fog;
+ cg += fogcolor[1] * fog;
+ cb += fogcolor[2] * fog;
}
- else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
+ }
+ cr *= r_colorscale;
+ cg *= r_colorscale;
+ cb *= r_colorscale;
- m.cr = p->color[0] * (1.0f / 255.0f);
- m.cg = p->color[1] * (1.0f / 255.0f);
- m.cb = p->color[2] * (1.0f / 255.0f);
- m.ca = p->alpha * (1.0f / 255.0f);
- if (lighting >= 1 && (dynlight || lighting >= 2))
- {
- R_CompleteLightPoint(v, org, true, leaf);
- m.cr *= v[0];
- m.cg *= v[1];
- m.cb *= v[2];
- }
+ varray_texcoord[0][0] = tex->s2;varray_texcoord[0][1] = tex->t1;
+ varray_texcoord[0][4] = tex->s1;varray_texcoord[0][5] = tex->t1;
+ varray_texcoord[0][8] = tex->s1;varray_texcoord[0][9] = tex->t2;
+ varray_texcoord[0][12] = tex->s2;varray_texcoord[0][13] = tex->t2;
+#endif
- tex = &particletexture[texnum][0];
-
- tvxyz[0][0] = org[0] - right[0] - up[0];
- tvxyz[0][1] = org[1] - right[1] - up[1];
- tvxyz[0][2] = org[2] - right[2] - up[2];
- tvxyz[1][0] = org[0] - right[0] + up[0];
- tvxyz[1][1] = org[1] - right[1] + up[1];
- tvxyz[1][2] = org[2] - right[2] + up[2];
- tvxyz[2][0] = org[0] + right[0] + up[0];
- tvxyz[2][1] = org[1] + right[1] + up[1];
- tvxyz[2][2] = org[2] + right[2] + up[2];
- tvxyz[3][0] = org[0] + right[0] - up[0];
- tvxyz[3][1] = org[1] + right[1] - up[1];
- tvxyz[3][2] = org[2] + right[2] - up[2];
- tvst[0][0] = tex->s1;
- tvst[0][1] = tex->t1;
- tvst[1][0] = tex->s1;
- tvst[1][1] = tex->t2;
- tvst[2][0] = tex->s2;
- tvst[2][1] = tex->t2;
- tvst[3][0] = tex->s2;
- tvst[3][1] = tex->t1;
-
- if (additive)
+ if (orientation == PARTICLE_BEAM)
+ {
+ VectorMA(p->org, -p->scaley, p->vel, v);
+ VectorMA(p->org, p->scaley, p->vel, up2);
+ R_CalcBeamVerts(varray_vertex, v, up2, p->scalex);
+ }
+ else if (orientation == PARTICLE_BILLBOARD)
+ {
+ VectorScale(vright, p->scalex, right);
+ VectorScale(vup, p->scaley, up);
+ varray_vertex[ 0] = org[0] + right[0] - up[0];
+ varray_vertex[ 1] = org[1] + right[1] - up[1];
+ varray_vertex[ 2] = org[2] + right[2] - up[2];
+ varray_vertex[ 4] = org[0] - right[0] - up[0];
+ varray_vertex[ 5] = org[1] - right[1] - up[1];
+ varray_vertex[ 6] = org[2] - right[2] - up[2];
+ varray_vertex[ 8] = org[0] - right[0] + up[0];
+ varray_vertex[ 9] = org[1] - right[1] + up[1];
+ varray_vertex[10] = org[2] - right[2] + up[2];
+ varray_vertex[12] = org[0] + right[0] + up[0];
+ varray_vertex[13] = org[1] + right[1] + up[1];
+ varray_vertex[14] = org[2] + right[2] + up[2];
+ }
+ else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ {
+ // double-sided
+ if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
{
- m.blendfunc2 = GL_ONE;
- fog = 0;
- if (fogenabled)
- {
- texfog = &particletexture[texnum][1];
- VectorSubtract(org, r_origin, fogvec);
- ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
- if (ifog < (1.0f - (1.0f / 64.0f)))
- {
- if (ifog >= (1.0f / 64.0f))
- {
- // partially fogged, darken it
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- R_Mesh_Draw(&m);
- }
- }
- else
- R_Mesh_Draw(&m);
- }
- else
- R_Mesh_Draw(&m);
+ VectorNegate(p->vel2, v);
+ VectorVectors(v, right, up);
}
else
- {
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- fog = 0;
- if (fogenabled)
- {
- texfog = &particletexture[texnum][1];
- VectorSubtract(org, r_origin, fogvec);
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
- if (fog >= (1.0f / 64.0f))
- {
- if (fog >= (1.0f - (1.0f / 64.0f)))
- {
- // fully fogged, just use the fog texture and render as alpha
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_Draw(&m);
- }
- else
- {
- // partially fogged, darken the first pass
- ifog = 1 - fog;
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- if (tex->s1 == texfog->s1 && tex->t1 == texfog->t1)
- {
- // fog texture is the same as the base, just change the color
- m.cr += fogcolor[0] * fog;
- m.cg += fogcolor[1] * fog;
- m.cb += fogcolor[2] * fog;
- R_Mesh_Draw(&m);
- }
- else
- {
- // render the first pass (alpha), then do additive fog
- R_Mesh_Draw(&m);
-
- m.blendfunc2 = GL_ONE;
- m.cr = fogcolor[0] * fog;
- m.cg = fogcolor[1] * fog;
- m.cb = fogcolor[2] * fog;
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_Draw(&m);
- }
- }
- }
- else
- R_Mesh_Draw(&m);
- }
- else
- R_Mesh_Draw(&m);
- }
+ VectorVectors(p->vel2, right, up);
+ VectorScale(right, p->scalex, right);
+ VectorScale(up, p->scaley, up);
+ varray_vertex[ 0] = org[0] + right[0] - up[0];
+ varray_vertex[ 1] = org[1] + right[1] - up[1];
+ varray_vertex[ 2] = org[2] + right[2] - up[2];
+ varray_vertex[ 4] = org[0] - right[0] - up[0];
+ varray_vertex[ 5] = org[1] - right[1] - up[1];
+ varray_vertex[ 6] = org[2] - right[2] - up[2];
+ varray_vertex[ 8] = org[0] - right[0] + up[0];
+ varray_vertex[ 9] = org[1] - right[1] + up[1];
+ varray_vertex[10] = org[2] - right[2] + up[2];
+ varray_vertex[12] = org[0] + right[0] + up[0];
+ varray_vertex[13] = org[1] + right[1] + up[1];
+ varray_vertex[14] = org[2] + right[2] + up[2];
}
+ else
+ Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
+#if WORKINGLQUAKE
+ glBegin(GL_QUADS);
+ glColor4f(cr, cg, cb, ca);
+ glTexCoord2f(tex->s2, tex->t1);glVertex3f(varray_vertex[ 0], varray_vertex[ 1], varray_vertex[ 2]);
+ glTexCoord2f(tex->s1, tex->t1);glVertex3f(varray_vertex[ 4], varray_vertex[ 5], varray_vertex[ 6]);
+ glTexCoord2f(tex->s1, tex->t2);glVertex3f(varray_vertex[ 8], varray_vertex[ 9], varray_vertex[10]);
+ glTexCoord2f(tex->s2, tex->t2);glVertex3f(varray_vertex[12], varray_vertex[13], varray_vertex[14]);
+ glEnd();
+#else
+ GL_Color(cr, cg, cb, ca);
+ R_Mesh_Draw(4, 2, polygonelements);
+#endif
+}
+
+void R_DrawParticles (void)
+{
+ int i;
+ float minparticledist;
+ particle_t *p;
+
+#ifdef WORKINGLQUAKE
+ CL_MoveParticles();
+#endif
+
+ // LordHavoc: early out conditions
+ if ((!cl_numparticles) || (!r_drawparticles.integer))
+ return;
+
+ minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+
+#ifdef WORKINGLQUAKE
+ glBindTexture(GL_TEXTURE_2D, particlefonttexture);
+ glEnable(GL_BLEND);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glDepthMask(0);
+ // LordHavoc: only render if not too close
+ for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ if (DotProduct(p->org, vpn) >= minparticledist)
+ R_DrawParticleCallback(p, 0);
+ glDepthMask(1);
+ glDisable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+#else
+ // LordHavoc: only render if not too close
+ c_particles += cl_numparticles;
+ for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+ if (DotProduct(p->org, vpn) >= minparticledist)
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+#endif
}