argv[arrayindex][0] = 0;
for (;;)
{
- if (!COM_ParseToken(&text, true))
+ if (!COM_ParseToken_Simple(&text, true))
return;
if (!strcmp(com_token, "\n"))
break;
R_Mesh_ColorPointer(particle_color4f, 0, 0);
GL_DepthMask(false);
GL_DepthRange(0, 1);
+ GL_PolygonOffset(0, 0);
GL_DepthTest(true);
GL_CullFace(GL_FRONT); // quake is backwards, this culls back faces