part->staincolor[0] = r;
part->staincolor[1] = g;
part->staincolor[2] = b;
- part->stainalpha = palpha * stainalpha / 256;
+ part->stainalpha = palpha * stainalpha;
part->stainsize = psize * stainsize;
part->texnum = ptex;
part->size = psize;
// called when effect starts
CL_AllocLightFlash(NULL, &tempmatrix, info->lightradiusstart, info->lightcolor[0], info->lightcolor[1], info->lightcolor[2], info->lightradiusfade, info->lighttime, info->lightcubemapnum, -1, info->lightshadow, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
}
- else
+ else if (r_refdef.scene.numlights < MAX_DLIGHTS)
{
// glowing entity
// called by CL_LinkNetworkEntity