return false;
}
+static void QW_CL_ProcessUserInfo(int slot);
static void QW_CL_RequestNextDownload(void)
{
int i;
case dl_single:
break;
case dl_skin:
- // TODO
+ if (cls.qw_downloadnumber == 0)
+ Con_Printf("Checking skins...\n");
+ for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
+ {
+ if (!cl.scores[cls.qw_downloadnumber].name[0])
+ continue;
+ // check if we need to download the file, and return if so
+ if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+ return;
+ }
+
+ cls.qw_downloadtype = dl_none;
+
+ // load any newly downloaded skins
+ for (i = 0;i < cl.maxclients;i++)
+ QW_CL_ProcessUserInfo(i);
+
+ // if we're still in signon stages, request the next one
+ if (cls.signon != SIGNONS)
+ {
+ cls.signon = SIGNONS-1;
+ // we'll go to SIGNONS when the first entity update is received
+ MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+ MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+ }
break;
case dl_model:
if (cls.qw_downloadnumber == 0)
cls.qw_downloadnumber = 1;
}
- cls.qw_downloadtype = dl_model;
for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
// skip submodels
return;
}
+ cls.qw_downloadtype = dl_none;
+
// touch all of the precached models that are still loaded so we can free
// anything that isn't needed
Mod_ClearUsed();
if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
+ // now that we have a world model, set up the world entity, renderer
+ // modules and csqc
+ cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+ CL_BoundingBoxForEntity(&cl_entities[0].render);
+
+ R_Modules_NewMap();
+ CL_CGVM_Start();
+
// done checking sounds and models, send a prespawn command now
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- // FIXME: calculate the checksum2 this wants
- //MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, cl.worldmodel->checksum2));
- MSG_WriteString(&cls.netcon->message, va(qw_prespawn_name, cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
if (cls.qw_downloadmemory)
{
cls.qw_downloadnumber = 1;
}
- cls.qw_downloadtype = dl_sound;
for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
{
- // skip subsounds
- if (cl.sound_name[cls.qw_downloadnumber][0] == '*')
- continue;
// check if we need to download the file, and return if so
- if (!QW_CL_CheckOrDownloadFile(cl.sound_name[cls.qw_downloadnumber]))
+ if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
return;
}
+ cls.qw_downloadtype = dl_none;
+
// load new sounds and unload old ones
// FIXME: S_ServerSounds does not know about cl.sfx_ sounds
S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
}
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
// done with sound downloads, next we check models
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
break;
case dl_none:
default:
static void QW_CL_ParseDownload(void)
{
- int size = MSG_ReadShort();
+ int size = (signed short)MSG_ReadShort();
int percent = MSG_ReadByte();
+ //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
+
// skip the download fragment if playing a demo
if (!cls.netcon)
{
}
n = MSG_ReadByte();
+ if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_modellist_name, cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
return;
}
+ cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_model;
QW_CL_RequestNextDownload();
if (n)
{
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, n));
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
return;
}
+ cls.signon = 2;
cls.qw_downloadnumber = 0;
cls.qw_downloadtype = dl_sound;
QW_CL_RequestNextDownload();
}
+static void QW_CL_Skins_f(void)
+{
+ cls.qw_downloadnumber = 0;
+ cls.qw_downloadtype = dl_skin;
+ QW_CL_RequestNextDownload();
+}
+
+static void QW_CL_Changing_f(void)
+{
+ if (cls.qw_downloadmemory) // don't change when downloading
+ return;
+
+ S_StopAllSounds();
+ cl.intermission = 0;
+ cls.signon = 1; // not active anymore, but not disconnected
+ Con_Printf("\nChanging map...\n");
+}
+
void QW_CL_NextUpload(void)
{
int r, percent, size;
cl.scores[slot].colors = topcolor * 16 + bottomcolor;
InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
cl.scores[slot].qw_spectator = temp[0] != 0;
+ InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
- // LordHavoc: abusing Draw_CachePic for caching skins...
- cl.scores[slot].qw_skin_cachepic = Draw_CachePic(cl.scores[slot].qw_skin, true);
+ if (!cl.scores[slot].qw_skin[0])
+ strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
+ // TODO: skin cache
}
static void QW_CL_UpdateUserInfo(void)
{
char key[2048];
char value[2048];
+ char temp[32];
strlcpy(key, MSG_ReadString(), sizeof(key));
strlcpy(value, MSG_ReadString(), sizeof(value));
Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
+ InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
+ cl.qw_teamplay = atoi(temp);
}
static void QW_CL_ParseNails(void)
int numnails = MSG_ReadByte();
vec_t *v;
unsigned char bits[6];
- cl.qw_num_nails = 0;
for (i = 0;i < numnails;i++)
{
- v = cl.qw_nails[cl.qw_num_nails++];
for (j = 0;j < 6;j++)
bits[j] = MSG_ReadByte();
+ if (cl.qw_num_nails > 255)
+ continue;
+ v = cl.qw_nails[cl.qw_num_nails++];
v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
- v[3] = 360*(bits[4]>>4)/16;
+ v[3] = -360*(bits[4]>>4)/16;
v[4] = 360*bits[5]/256;
v[5] = 0;
}
Con_DPrint("Serverinfo packet received.\n");
+ // if server is active, we already began a loading plaque
+ if (!sv.active)
+ SCR_BeginLoadingPlaque();
+
// check memory integrity
Mem_CheckSentinelsGlobal();
cls.protocol = protocol;
Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
+ cl_num_entities = 1;
+
if (protocol == PROTOCOL_QUAKEWORLD)
{
cl.qw_servercount = MSG_ReadLong();
}
#endif
- // parse maxclients
- cl.maxclients = MSG_ReadByte ();
- if (cl.maxclients & 128)
- {
- cl.qw_spectator = true;
- cl.maxclients &= ~128;
- }
- if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
- {
- Host_Error("Bad maxclients (%u) from server", cl.maxclients);
- return;
- }
- cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
-
cl.gametype = GAME_DEATHMATCH;
+ cl.maxclients = 32;
+
+ // parse player number
+ i = MSG_ReadByte();
+ cl.qw_spectator = (i & 128) != 0;
+ cl.playerentity = cl.viewentity = (i & 127) + 1;
+ cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
// get the full level name
str = MSG_ReadString ();
// check memory integrity
Mem_CheckSentinelsGlobal();
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
-
- // disable until we get textures for it
- R_ResetSkyBox();
-
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
- MSG_WriteString(&cls.netcon->message, va(qw_soundlist_name, cl.qw_servercount, 0));
+ MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
cls.state = ca_connected;
cls.signon = 1;
+
+ // note: on QW protocol we can't set up the gameworld until after
+ // downloads finish...
+ // (we don't even know the name of the map yet)
}
else
{
// check memory integrity
Mem_CheckSentinelsGlobal();
- S_StopAllSounds();
- // if server is active, we already began a loading plaque
- if (!sv.active)
- SCR_BeginLoadingPlaque();
-
- // disable until we get textures for it
- R_ResetSkyBox();
-
- memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache)); //[515]: csqc
- memset(cl.model_precache, 0, sizeof(cl.model_precache));
- memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
-
// parse model precache list
for (nummodels=1 ; ; nummodels++)
{
for (i=1 ; i<numsounds ; i++)
{
CL_KeepaliveMessage();
-
// Don't lock the sfx here, S_ServerSounds already did that
cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
}
- }
-
- // local state
- ent = &cl_entities[0];
- // entire entity array was cleared, so just fill in a few fields
- ent->state_current.active = true;
- ent->render.model = cl.worldmodel = cl.model_precache[1];
- ent->render.scale = 1; // some of the renderer still relies on scale
- ent->render.alpha = 1;
- ent->render.colormap = -1; // no special coloring
- ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
- Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
- Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
- CL_BoundingBoxForEntity(&ent->render);
-
- cl_num_entities = 1;
- R_Modules_NewMap();
- CL_CGVM_Start();
-
- // noclip is turned off at start
- noclip_anglehack = false;
+ // we now have the worldmodel so we can set up the game world
+ ent->render.model = cl.worldmodel = cl.model_precache[1];
+ CL_BoundingBoxForEntity(&ent->render);
+ R_Modules_NewMap();
+ CL_CGVM_Start();
+ }
// check memory integrity
Mem_CheckSentinelsGlobal();
{
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = realtime; // qw has no clock
+ cl.movement_needupdate = true;
+
+ // slightly kill qw player entities each frame
+ for (i = 1;i < cl.maxclients;i++)
+ cl_entities_active[i] = false;
+
+ // kill all qw nails
+ cl.qw_num_nails = 0;
+
+ // fade weapon view kick
+ cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
while (1)
{
CL_NextDemo();
else
CL_Disconnect();
- break;
+ return;
case qw_svc_print:
i = MSG_ReadByte();
break;
case qw_svc_cdtrack:
- cl.cdtrack = MSG_ReadByte ();
- cl.looptrack = MSG_ReadByte ();
+ cl.cdtrack = cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
CDAudio_Play ((unsigned char)cls.forcetrack, true);
else
break;
case qw_svc_smallkick:
- Con_Printf("TODO: qw_svc_smallkick\n");
+ cl.qw_weaponkick = -2;
break;
case qw_svc_bigkick:
- Con_Printf("TODO: qw_svc_bigkick\n");
+ cl.qw_weaponkick = -4;
break;
case qw_svc_muzzleflash:
break;
}
}
+
+ // fully kill the still slightly dead qw player entities each frame
+ for (i = 1;i < cl.maxclients;i++)
+ if (!cl_entities_active[i])
+ cl_entities[i].state_current.active = false;
+
QW_CL_UpdateItemsAndWeapon();
}
else
Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
+ Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
+ Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
}
void CL_Parse_Shutdown(void)