size_t inflated_size;
out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
Mem_Free(cls.qw_downloadmemory);
- Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
- cls.qw_downloadmemory = out;
- cls.qw_downloadmemorycursize = inflated_size;
+ if(out)
+ {
+ Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+ cls.qw_downloadmemory = out;
+ cls.qw_downloadmemorycursize = inflated_size;
+ }
+ else
+ {
+ cls.qw_downloadmemory = NULL;
+ cls.qw_downloadmemorycursize = 0;
+ Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
+ }
}
if(!cls.qw_downloadmemory)
VectorCopy(ent->state_current.angles, ent->persistent.newangles);
ent->persistent.trail_allowed = false;
- if(ent->state_current.frame != ent->state_previous.frame)
+ // if(ent->state_current.frame != ent->state_previous.frame)
+ // do this even if we did change the frame
+ // teleport bit is only used if an animation restart, or a jump, is necessary
+ // so it should be always harmless to do this
{
- // if we ALSO changed animation frame in the process (but ONLY then!)
- // then let's reset the animation interpolation too
ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
{
// if anything goes wrong, we'll assume this is not a ping report
- qboolean expected = cl.parsingtextexpectingpingforscores;
+ qboolean expected = cl.parsingtextexpectingpingforscores != 0;
cl.parsingtextexpectingpingforscores = 0;
cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
t = text;
double timehigh;
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = newtime;
- if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+ if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
cl.time = cl.mtime[1] = newtime;
else if (cls.demoplayback)
{
break;
case qw_svc_setpause:
- cl.paused = MSG_ReadByte ();
+ cl.paused = MSG_ReadByte () != 0;
if (cl.paused)
CDAudio_Pause ();
else
break;
case svc_setpause:
- cl.paused = MSG_ReadByte ();
+ cl.paused = MSG_ReadByte () != 0;
if (cl.paused)
CDAudio_Pause ();
else