]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
use checkdisk flag on model loading after ingame download, this should
[xonotic/darkplaces.git] / cl_parse.c
index b0554e862eb12cb32c7c3e745d618acfb6f7b0d7..9ba71419851d4c396db9192384f8574f99a26c5c 100644 (file)
@@ -1281,7 +1281,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                Mod_FreeQ3Shaders();
                        }
 
-                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world