"svc_nop",
"svc_disconnect",
"svc_updatestat",
- "svc_version", // [long] server version
+ "svc_version", // [int] server version
"svc_setview", // [short] entity number
"svc_sound", // <see code>
"svc_time", // [float] server time
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
- "svc_serverinfo", // [long] version
+ "svc_serverinfo", // [int] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
// [string]..[0]item cache
cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
-mempool_t *cl_scores_mempool;
-
/*
==================
CL_ParseStartSoundPacket
{
char *str;
int i;
+ protocolversion_t protocol;
int nummodels, numsounds;
entity_t *ent;
Con_DPrint("Serverinfo packet received.\n");
+
+ // check memory integrity
+ Mem_CheckSentinelsGlobal();
+
//
// wipe the client_state_t struct
//
// parse protocol version number
i = MSG_ReadLong ();
- // hack for unmarked Nehahra movie demos which had a custom protocol
- if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
- i = PROTOCOL_NEHAHRAMOVIE;
- if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
{
- Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
+ Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
return;
}
- cl.protocol = i;
- Con_DPrintf("Server protocol is %i\n", cl.protocol);
+ // hack for unmarked Nehahra movie demos which had a custom protocol
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cl.protocol = protocol;
+ Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
// parse maxclients
cl.maxclients = MSG_ReadByte ();
Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
- Mem_EmptyPool(cl_scores_mempool);
- cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
+ cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
Mod_ClearUsed();
for (i = 1;i < nummodels;i++)
Mod_FindName(parse_model_precache[i]);
+ // precache any models used by the client (this also marks them used)
+ cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+ cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+ cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+ cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
Mod_PurgeUnused();
// do the same for sounds
+ // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
S_ServerSounds (parse_sound_precache, numsounds);
+ // precache any sounds used by the client
+ cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+ cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+ cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+ cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+ cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+ cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+ cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+
// now we try to load everything that is new
// world model
Server information pertaining to this client only
==================
*/
-void CL_ParseClientdata (int bits)
+void CL_ParseClientdata (void)
{
- int i, j;
+ int i, j, bits;
VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
cl.mviewzoom[1] = cl.mviewzoom[0];
- if (cl.protocol != PROTOCOL_DARKPLACES6)
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
cl.stats[STAT_ITEMS] = 0;
cl.mvelocity[0][2] = 0;
cl.mviewzoom[0] = 1;
- bits &= 0xFFFF;
+ bits = (unsigned short) MSG_ReadShort ();
if (bits & SU_EXTEND1)
bits |= (MSG_ReadByte() << 16);
if (bits & SU_EXTEND2)
{
if (bits & (SU_PUNCH1<<i) )
{
- if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
- cl.mpunchangle[0][i] = MSG_ReadAngle16i();
- else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
cl.mpunchangle[0][i] = MSG_ReadChar();
else
- Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+ cl.mpunchangle[0][i] = MSG_ReadAngle16i();
}
if (bits & (SU_PUNCHVEC1<<i))
{
if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
cl.mpunchvector[0][i] = MSG_ReadCoord16i();
- else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
- cl.mpunchvector[0][i] = MSG_ReadCoord32f();
else
- Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+ cl.mpunchvector[0][i] = MSG_ReadCoord32f();
}
if (bits & (SU_VELOCITY1<<i) )
{
- if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+ if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
cl.mvelocity[0][i] = MSG_ReadChar()*16;
- else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
- cl.mvelocity[0][i] = MSG_ReadCoord32f();
else
- Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+ cl.mvelocity[0][i] = MSG_ReadCoord32f();
}
}
- if (bits & SU_ITEMS)
+ // LordHavoc: hipnotic demos don't have this bit set but should
+ if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
cl.stats[STAT_ITEMS] = MSG_ReadLong ();
cl.onground = (bits & SU_ONGROUND) != 0;
cl.inwater = (bits & SU_INWATER) != 0;
- if (cl.protocol == PROTOCOL_DARKPLACES6)
- {
- }
- else if (cl.protocol == PROTOCOL_DARKPLACES5)
+ if (cl.protocol == PROTOCOL_DARKPLACES5)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
cl.stats[STAT_CELLS] = MSG_ReadShort();
cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
}
- else
+ else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
{
cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
if (bits & SU_VIEWZOOM)
{
- if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
- cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
- else
+ if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+ else
+ cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
}
// check for important changes
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-model_t *cl_model_bolt = NULL;
-model_t *cl_model_bolt2 = NULL;
-model_t *cl_model_bolt3 = NULL;
-model_t *cl_model_beam = NULL;
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
- cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
- cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
- cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
- cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
- cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
- cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
- cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
-}
-
void CL_ParseBeam (model_t *m, int lightning)
{
int i, ent;
// override any beam with the same entity
for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
{
- if (b->entity == ent)
+ if (b->entity == ent && ent)
{
//b->entity = ent;
b->lightning = lightning;
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
CL_RunParticleEffect(pos, vec3_origin, 20, 30);
- S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE:
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
CL_RunParticleEffect(pos, vec3_origin, 226, 20);
- S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE:
CL_BulletMark(pos);
}
if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SPIKEQUAD:
}
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKE:
CL_BulletMark(pos);
}
if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
case TE_SUPERSPIKEQUAD:
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
if (rand() % 5)
- S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
else
{
rnd = rand() & 3;
if (rnd == 1)
- S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
else if (rnd == 2)
- S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
else
- S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+ S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
}
break;
// LordHavoc: added for improved blood splatters
// LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONQUAD:
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSION3:
color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_EXPLOSIONRGB:
color[2] = MSG_ReadByte() * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TAREXPLOSION:
CL_FindNonSolidLocation(pos, pos, 10);
CL_BlobExplosion(pos);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
break;
case TE_CUSTOMFLASH:
MSG_ReadVector(pos, cl.protocol);
CL_FindNonSolidLocation(pos, pos, 4);
- radius = MSG_ReadByte() * 8;
+ radius = (MSG_ReadByte() + 1) * 8;
velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
color[0] = MSG_ReadByte() * (2.0f / 255.0f);
color[1] = MSG_ReadByte() * (2.0f / 255.0f);
case TE_LIGHTNING1:
// lightning bolts
- if (!cl_model_bolt)
- cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
- CL_ParseBeam(cl_model_bolt, true);
+ CL_ParseBeam(cl.model_bolt, true);
break;
case TE_LIGHTNING2:
// lightning bolts
- if (!cl_model_bolt2)
- cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
- CL_ParseBeam(cl_model_bolt2, true);
+ CL_ParseBeam(cl.model_bolt2, true);
break;
case TE_LIGHTNING3:
// lightning bolts
- if (!cl_model_bolt3)
- cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
- CL_ParseBeam(cl_model_bolt3, false);
+ CL_ParseBeam(cl.model_bolt3, false);
break;
// PGM 01/21/97
case TE_BEAM:
// grappling hook beam
- if (!cl_model_beam)
- cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
- CL_ParseBeam(cl_model_beam, false);
+ CL_ParseBeam(cl.model_beam, false);
break;
// PGM 01/21/97
color[2] = tempcolor[2] * (2.0f / 255.0f);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_G3:
CL_ParticleExplosion(pos);
Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
- S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+ if (gamemode != GAME_NEXUIZ)
+ S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
break;
case TE_TEI_PLASMAHIT:
{
int cmd;
int i;
+ protocolversion_t protocol;
qbyte cmdlog[32];
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
+ qboolean sendmove = false;
if (cls.demorecording)
CL_WriteDemoMessage ();
case svc_time:
cl.mtime[1] = cl.mtime[0];
cl.mtime[0] = MSG_ReadFloat ();
+ sendmove = true;
break;
case svc_clientdata:
- i = (unsigned short) MSG_ReadShort ();
- CL_ParseClientdata (i);
+ CL_ParseClientdata();
break;
case svc_version:
i = MSG_ReadLong ();
+ protocol = Protocol_EnumForNumber(i);
+ if (protocol == PROTOCOL_UNKNOWN)
+ Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
// hack for unmarked Nehahra movie demos which had a custom protocol
- if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
- i = PROTOCOL_NEHAHRAMOVIE;
- if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
- Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
- cl.protocol = i;
+ if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+ protocol = PROTOCOL_NEHAHRAMOVIE;
+ cl.protocol = protocol;
break;
case svc_disconnect:
EntityFrame_CL_ReadFrame();
else if (cl.protocol == PROTOCOL_DARKPLACES4)
EntityFrame4_CL_ReadFrame();
- else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
- EntityFrame5_CL_ReadFrame();
else
- Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
+ EntityFrame5_CL_ReadFrame();
break;
}
}
EntityFrameQuake_ISeeDeadEntities();
+ if (sendmove)
+ {
+ // send one move per server frame
+ CL_SendMove();
+ }
+
parsingerror = false;
}
void CL_Parse_Init(void)
{
// LordHavoc: added demo_nehahra cvar
- cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
Cvar_RegisterVariable (&demo_nehahra);
if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
void CL_Parse_Shutdown(void)
{
- Mem_FreePool (&cl_scores_mempool);
}