static float lastmsg;
int ret;
sizebuf_t old;
- byte olddata[8192];
+ qbyte olddata[8192];
if (sv.active)
return; // no need if server is local
// now we try to load everything else until a cache allocation fails
//
- Mem_CheckSentinelsGlobal();
-
for (i=1 ; i<nummodels ; i++)
{
// LordHavoc: i == 1 means the first model is the world model
CL_KeepaliveMessage ();
}
- Mem_CheckSentinelsGlobal();
-
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
R_NewMap ();
- Mem_CheckSentinelsGlobal();
-
CL_CGVM_Start();
Mem_CheckSentinelsGlobal();
relinked. Other attributes can change without relinking.
==================
*/
-byte entkill[MAX_EDICTS];
+qbyte entkill[MAX_EDICTS];
int bitprofile[32], bitprofilecount = 0;
void CL_ParseUpdate (int bits)
{
#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
-static byte cgamenetbuffer[65536];
+static qbyte cgamenetbuffer[65536];
/*
=====================
{
int cmd;
int i, entitiesupdated;
- byte cmdlog[32];
+ qbyte cmdlog[32];
char *cmdlogname[32], *temp;
int cmdindex, cmdcount = 0;
cl.cdtrack = MSG_ReadByte ();
cl.looptrack = MSG_ReadByte ();
if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
- CDAudio_Play ((byte)cls.forcetrack, true);
+ CDAudio_Play ((qbyte)cls.forcetrack, true);
else
- CDAudio_Play ((byte)cl.cdtrack, true);
+ CDAudio_Play ((qbyte)cl.cdtrack, true);
break;
case svc_intermission: