#include "libcurl.h"
#include "utf8lib.h"
#include "menu.h"
+#include "cl_video.h"
const char *svc_strings[128] =
{
protocolversion_t protocol;
int nummodels, numsounds;
+ // if we start loading a level and a video is still playing, stop it
+ CL_VideoStop();
+
Con_DPrint("Serverinfo packet received.\n");
+ Collision_Cache_Reset(true);
// if server is active, we already began a loading plaque
if (!sv.active)