int i;
float d;
- if (cl.entitydatabase.numframes)
+ if (cl.entitydatabase.numframes && cl.viewentity == cl.playerentity)
{
cl.viewentorigin[0] = cl.viewentoriginold[0] + frac * (cl.viewentoriginnew[0] - cl.viewentoriginold[0]);
cl.viewentorigin[1] = cl.viewentoriginold[1] + frac * (cl.viewentoriginnew[1] - cl.viewentoriginold[1]);