cl.sensitivityscale = 1.0f;
// enable rendering of the world and such
- cl.csqc_vidvars.drawworld = r_drawworld.integer;
+ cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
cl.csqc_vidvars.drawenginesbar = true;
cl.csqc_vidvars.drawcrosshair = true;