CL_UpdateRenderEntity(&ent->render);
r_refdef.scene.worldentity = &ent->render;
r_refdef.scene.worldmodel = cl.worldmodel;
+
+ // if the world is q2bsp, animate the textures
+ if (ent->render.model && ent->render.model->brush.isq2bsp)
+ ent->render.framegroupblend[0].frame = (int)(cl.time * 2.0f);
}
static void CL_RelinkStaticEntities(void)
int namelen;
if (!name)
name = "";
- namelen = strlen(name);
+ namelen = (int)strlen(name);
node = (cl_locnode_t *) Mem_Alloc(cls.levelmempool, sizeof(cl_locnode_t) + namelen + 1);
VectorSet(node->mins, min(mins[0], maxs[0]), min(mins[1], maxs[1]), min(mins[2], maxs[2]));
VectorSet(node->maxs, max(mins[0], maxs[0]), max(mins[1], maxs[1]), max(mins[2], maxs[2]));