]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
the -profilegameonly option now stops profiling in CL_Disconnect to give
[xonotic/darkplaces.git] / cl_main.c
index 2bf63abaaa6c5cdbc87eae58dda01cbea9b45821..3b659c596972031ef6f15a7d8b3f188a90a15895 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -112,6 +112,7 @@ void CL_ClearState(void)
 
        // reset the view zoom interpolation
        cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
+       cl.sensitivityscale = 1.0f;
 
        // enable rendering of the world and such
        cl.csqc_vidvars.drawworld = true;
@@ -196,7 +197,6 @@ void CL_ClearState(void)
        ent->state_current.active = true;
        ent->render.model = cl.worldmodel = NULL; // no world model yet
        ent->render.alpha = 1;
-       ent->render.colormap = -1; // no special coloring
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        CL_UpdateRenderEntity(&ent->render);
@@ -311,6 +311,9 @@ void CL_Disconnect(void)
        if (cls.state == ca_dedicated)
                return;
 
+       if (COM_CheckParm("-profilegameonly"))
+               Sys_AllowProfiling(false);
+
        Curl_Clear_forthismap();
 
        Con_DPrintf("CL_Disconnect\n");
@@ -496,6 +499,30 @@ static void CL_SoundIndexList_f(void)
        }
 }
 
+static void CL_UpdateRenderEntity_Lighting(entity_render_t *ent)
+{
+       vec3_t tempdiffusenormal;
+
+       // fetch the lighting from the worldmodel data
+       VectorSet(ent->modellight_ambient, r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f), r_ambient.value * (2.0f / 128.0f));
+       VectorClear(ent->modellight_diffuse);
+       VectorClear(tempdiffusenormal);
+       if ((ent->flags & RENDER_LIGHT) && cl.worldmodel && cl.worldmodel->brush.LightPoint)
+       {
+               vec3_t org;
+               Matrix4x4_OriginFromMatrix(&ent->matrix, org);
+               cl.worldmodel->brush.LightPoint(cl.worldmodel, org, ent->modellight_ambient, ent->modellight_diffuse, tempdiffusenormal);
+       }
+       else // highly rare
+               VectorSet(ent->modellight_ambient, 1, 1, 1);
+
+       // move the light direction into modelspace coordinates for lighting code
+       Matrix4x4_Transform3x3(&ent->inversematrix, tempdiffusenormal, ent->modellight_lightdir);
+       if(VectorLength2(ent->modellight_lightdir) <= 0)
+               VectorSet(ent->modellight_lightdir, 0, 0, 1); // have to set SOME valid vector here
+       VectorNormalize(ent->modellight_lightdir);
+}
+
 //static const vec3_t nomodelmins = {-16, -16, -16};
 //static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_UpdateRenderEntity(entity_render_t *ent)
@@ -549,6 +576,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent)
                ent->maxs[1] = org[1] + 16;
                ent->maxs[2] = org[2] + 16;
        }
+       CL_UpdateRenderEntity_Lighting(ent);
 }
 
 /*
@@ -594,7 +622,6 @@ entity_t *CL_NewTempEntity(void)
        memset (ent, 0, sizeof(*ent));
        r_refdef.entities[r_refdef.numentities++] = &ent->render;
 
-       ent->render.colormap = -1; // no special coloring
        ent->render.alpha = 1;
        VectorSet(ent->render.colormod, 1, 1, 1);
        return ent;
@@ -641,35 +668,19 @@ void CL_AllocLightFlash(entity_render_t *ent, matrix4x4_t *matrix, float radius,
        int i;
        dlight_t *dl;
 
-       /*
-// first look for an exact key match
-       if (ent)
-       {
-               dl = cl.dlights;
-               for (i = 0;i < cl.num_dlights;i++, dl++)
-                       if (dl->ent == ent)
-                               goto dlightsetup;
-       }
-       */
-
 // then look for anything else
        dl = cl.dlights;
-       for (i = 0;i < cl.num_dlights;i++, dl++)
+       for (i = 0;i < cl.max_dlights;i++, dl++)
                if (!dl->radius)
-                       goto dlightsetup;
-       // if we hit the end of the active dlights and found no gaps, add a new one
-       if (i < MAX_DLIGHTS)
-       {
-               cl.num_dlights = i + 1;
-               goto dlightsetup;
-       }
+                       break;
 
        // unable to find one
-       return;
+       if (i == cl.max_dlights)
+               return;
 
-dlightsetup:
        //Con_Printf("dlight %i : %f %f %f : %f %f %f\n", i, org[0], org[1], org[2], red * radius, green * radius, blue * radius);
        memset (dl, 0, sizeof(*dl));
+       cl.num_dlights = max(cl.num_dlights, i + 1);
        Matrix4x4_Normalize(&dl->matrix, matrix);
        dl->ent = ent;
        Matrix4x4_OriginFromMatrix(&dl->matrix, dl->origin);
@@ -765,6 +776,7 @@ void CL_RelinkLightFlashes(void)
        {
                if (!cl.lightstyle || !cl.lightstyle[j].length)
                {
+                       r_refdef.rtlightstylevalue[j] = 1;
                        r_refdef.lightstylevalue[j] = 256;
                        continue;
                }
@@ -772,7 +784,13 @@ void CL_RelinkLightFlashes(void)
                l = (i-1) % cl.lightstyle[j].length;
                k = cl.lightstyle[j].map[k] - 'a';
                l = cl.lightstyle[j].map[l] - 'a';
-               r_refdef.lightstylevalue[j] = (unsigned short)(((k*frac)+(l*(1-frac)))*22);
+               // rtlightstylevalue is always interpolated because it has no bad
+               // consequences for performance
+               // lightstylevalue is subject to a cvar for performance reasons;
+               // skipping lightmap updates on most rendered frames substantially
+               // improves framerates (but makes light fades look bad)
+               r_refdef.rtlightstylevalue[j] = ((k*frac)+(l*(1-frac)))*(22/256.0f);
+               r_refdef.lightstylevalue[j] = r_lerplightstyles.integer ? (unsigned short)(((k*frac)+(l*(1-frac)))*22) : k*22;
        }
 }
 
@@ -820,7 +838,6 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin)
 
        flag->render.model = cl.model_precache[cl.qw_modelindex_flag];
        flag->render.skinnum = skin;
-       flag->render.colormap = -1; // no special coloring
        flag->render.alpha = 1;
        VectorSet(flag->render.colormod, 1, 1, 1);
        // attach the flag to the player matrix
@@ -838,6 +855,23 @@ extern void V_FadeViewFlashs(void);
 extern void V_CalcViewBlend(void);
 extern void V_CalcRefdef(void);
 
+void CL_SetEntityColormapColors(entity_render_t *ent, int colormap)
+{
+       const unsigned char *cbcolor;
+       if (colormap >= 0)
+       {
+               cbcolor = palette_rgb_pantscolormap[colormap & 0xF];
+               VectorScale(cbcolor, (1.0f / 255.0f), ent->colormap_pantscolor);
+               cbcolor = palette_rgb_shirtcolormap[(colormap & 0xF0) >> 4];
+               VectorScale(cbcolor, (1.0f / 255.0f), ent->colormap_shirtcolor);
+       }
+       else
+       {
+               VectorClear(ent->colormap_pantscolor);
+               VectorClear(ent->colormap_shirtcolor);
+       }
+}
+
 // note this is a recursive function, recursionlimit should be 32 or so on the initial call
 void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolate)
 {
@@ -861,37 +895,11 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
        e->render.entitynumber = e - cl.entities;
        if (e->state_current.flags & RENDER_COLORMAPPED)
-       {
-               unsigned char *cbcolor;
-               e->render.colormap = e->state_current.colormap;
-               cbcolor = (unsigned char *) (&palette_pantscolormap[e->render.colormap & 0xF]);
-               e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
-               cbcolor = (unsigned char *) (&palette_shirtcolormap[(e->render.colormap & 0xF0) >> 4]);
-               e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
-       }
-       else if (e->state_current.colormap && cl.scores != NULL && e->state_current.colormap <= cl.maxclients)
-       {
-               unsigned char *cbcolor;
-               e->render.colormap = cl.scores[e->state_current.colormap - 1].colors; // color it
-               cbcolor = (unsigned char *) (&palette_pantscolormap[e->render.colormap & 0xF]);
-               e->render.colormap_pantscolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_pantscolor[2] = cbcolor[2] * (1.0f / 255.0f);
-               cbcolor = (unsigned char *) (&palette_shirtcolormap[(e->render.colormap & 0xF0) >> 4]);
-               e->render.colormap_shirtcolor[0] = cbcolor[0] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[1] = cbcolor[1] * (1.0f / 255.0f);
-               e->render.colormap_shirtcolor[2] = cbcolor[2] * (1.0f / 255.0f);
-       }
+               CL_SetEntityColormapColors(&e->render, e->state_current.colormap);
+       else if (e->state_current.colormap > 0 && e->state_current.colormap <= cl.maxclients && cl.scores != NULL)
+               CL_SetEntityColormapColors(&e->render, cl.scores[e->state_current.colormap-1].colors);
        else
-       {
-               e->render.colormap = -1; // no special coloring
-               VectorClear(e->render.colormap_pantscolor);
-               VectorClear(e->render.colormap_shirtcolor);
-       }
+               CL_SetEntityColormapColors(&e->render, -1);
        e->render.skinnum = e->state_current.skin;
        if (e->state_current.tagentity)
        {
@@ -934,7 +942,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        {
                // view-relative entity (guns and such)
                if (e->render.effects & EF_NOGUNBOB)
-                       matrix = &r_view.matrix; // really attached to view
+                       matrix = &r_refdef.view.matrix; // really attached to view
                else
                        matrix = &viewmodelmatrix; // attached to gun bob matrix
        }
@@ -1053,9 +1061,6 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                Matrix4x4_CreateFromQuakeEntity(&e->render.matrix, origin[0], origin[1], origin[2], angles[0], angles[1], angles[2], e->render.scale);
        }
 
-       // make the other useful stuff
-       CL_UpdateRenderEntity(&e->render);
-
        // tenebrae's sprites are all additive mode (weird)
        if (gamemode == GAME_TENEBRAE && e->render.model && e->render.model->type == mod_sprite)
                e->render.effects |= EF_ADDITIVE;
@@ -1073,6 +1078,9 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.flags |= RENDER_SHADOW;
        if (e->render.flags & RENDER_VIEWMODEL)
                e->render.flags |= RENDER_NOSELFSHADOW;
+
+       // make the other useful stuff
+       CL_UpdateRenderEntity(&e->render);
 }
 
 // creates light and trails from an entity
@@ -1393,7 +1401,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                // * 4 for the expansion from 0-255 to 0-1023 range,
                // / 255 to scale down byte colors
                dlightradius = max(dlightradius, e->state_current.glowsize * 4);
-               VectorMA(dlightcolor, (1.0f / 255.0f), (unsigned char *)&palette_complete[e->state_current.glowcolor], dlightcolor);
+               VectorMA(dlightcolor, (1.0f / 255.0f), palette_rgb[e->state_current.glowcolor], dlightcolor);
        }
        // make the glow dlight
        if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.numlights < MAX_DLIGHTS)
@@ -1445,11 +1453,11 @@ void CL_RelinkWorld(void)
        entity_t *ent = &cl.entities[0];
        // FIXME: this should be done at load
        ent->render.matrix = identitymatrix;
-       CL_UpdateRenderEntity(&ent->render);
        ent->render.flags = RENDER_SHADOW;
        if (!r_fullbright.integer)
                ent->render.flags |= RENDER_LIGHT;
        VectorSet(ent->render.colormod, 1, 1, 1);
+       CL_UpdateRenderEntity(&ent->render);
        r_refdef.worldentity = &ent->render;
        r_refdef.worldmodel = cl.worldmodel;
 }
@@ -1464,7 +1472,6 @@ static void CL_RelinkStaticEntities(void)
                // if the model was not loaded when the static entity was created we
                // need to re-fetch the model pointer
                e->render.model = cl.model_precache[e->state_baseline.modelindex];
-               CL_UpdateRenderEntity(&e->render);
                // either fullbright or lit
                if (!(e->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
                        e->render.flags |= RENDER_LIGHT;
@@ -1473,6 +1480,7 @@ static void CL_RelinkStaticEntities(void)
                        e->render.flags |= RENDER_SHADOW;
                VectorSet(e->render.colormod, 1, 1, 1);
                R_LerpAnimation(&e->render);
+               CL_UpdateRenderEntity(&e->render);
                r_refdef.entities[r_refdef.numentities++] = &e->render;
        }
 }
@@ -1547,7 +1555,6 @@ static void CL_RelinkEffects(void)
                                        ent->render.model = cl.model_precache[e->modelindex];
                                else
                                        ent->render.model = cl.csqc_model_precache[-(e->modelindex+1)];
-                               ent->render.colormap = -1; // no special coloring
                                ent->render.alpha = 1;
                                VectorSet(ent->render.colormod, 1, 1, 1);
 
@@ -1586,7 +1593,7 @@ void CL_Beam_CalculatePositions(const beam_t *b, vec3_t start, vec3_t end)
                        len = VectorLength(dir);
                        VectorNormalize(dir);
                        VectorSet(localend, len, 0, 0);
-                       Matrix4x4_Transform(&r_view.matrix, localend, end);
+                       Matrix4x4_Transform(&r_refdef.view.matrix, localend, end);
                }
        }
 }
@@ -1693,7 +1700,6 @@ static void CL_RelinkQWNails(void)
 
                // normal stuff
                ent->render.model = cl.model_precache[cl.qw_modelindex_spike];
-               ent->render.colormap = -1; // no special coloring
                ent->render.alpha = 1;
                VectorSet(ent->render.colormod, 1, 1, 1);
 
@@ -1762,7 +1768,7 @@ void CL_UpdateWorld(void)
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
        r_refdef.numlights = 0;
-       r_view.matrix = identitymatrix;
+       r_refdef.view.matrix = identitymatrix;
 
        cl.num_brushmodel_entities = 0;
 
@@ -1826,13 +1832,26 @@ static void CL_Fog_f (void)
 {
        if (Cmd_Argc () == 1)
        {
-               Con_Printf("\"fog\" is \"%f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue);
+               Con_Printf("\"fog\" is \"%f %f %f %f %f %f %f\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end);
                return;
        }
-       r_refdef.fog_density = atof(Cmd_Argv(1));
-       r_refdef.fog_red = atof(Cmd_Argv(2));
-       r_refdef.fog_green = atof(Cmd_Argv(3));
-       r_refdef.fog_blue = atof(Cmd_Argv(4));
+       r_refdef.fog_start = 0;
+       r_refdef.fog_end = 16384;
+       r_refdef.fog_alpha = 1;
+       if(Cmd_Argc() > 1)
+               r_refdef.fog_density = atof(Cmd_Argv(1));
+       if(Cmd_Argc() > 2)
+               r_refdef.fog_red = atof(Cmd_Argv(2));
+       if(Cmd_Argc() > 3)
+               r_refdef.fog_green = atof(Cmd_Argv(3));
+       if(Cmd_Argc() > 4)
+               r_refdef.fog_blue = atof(Cmd_Argv(4));
+       if(Cmd_Argc() > 5)
+               r_refdef.fog_alpha = atof(Cmd_Argv(5));
+       if(Cmd_Argc() > 6)
+               r_refdef.fog_start = atof(Cmd_Argv(6));
+       if(Cmd_Argc() > 7)
+               r_refdef.fog_end = atof(Cmd_Argv(7));
 }
 
 /*
@@ -1852,7 +1871,7 @@ static void CL_TimeRefresh_f (void)
        timestart = Sys_DoubleTime();
        for (i = 0;i < 128;i++)
        {
-               Matrix4x4_CreateFromQuakeEntity(&r_view.matrix, r_view.origin[0], r_view.origin[1], r_view.origin[2], 0, i / 128.0 * 360.0, 0, 1);
+               Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, r_refdef.view.origin[0], r_refdef.view.origin[1], r_refdef.view.origin[2], 0, i / 128.0 * 360.0, 0, 1);
                CL_UpdateScreen();
        }
        timedelta = Sys_DoubleTime() - timestart;
@@ -1959,7 +1978,7 @@ void CL_Locs_Add_f(void)
 void CL_Locs_RemoveNearest_f(void)
 {
        cl_locnode_t *loc;
-       loc = CL_Locs_FindNearest(r_view.origin);
+       loc = CL_Locs_FindNearest(r_refdef.view.origin);
        if (loc)
                CL_Locs_FreeNode(loc);
        else
@@ -2257,7 +2276,7 @@ void CL_Init (void)
        Cvar_RegisterVariable (&cl_autodemo);
        Cvar_RegisterVariable (&cl_autodemo_nameformat);
 
-       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue)");
+       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist maxdist]])");
 
        // LordHavoc: added pausedemo
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");