]> git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
implemented PRYDON_CLIENTCURSOR extension (clientside mouse pointer that feeds back...
[xonotic/darkplaces.git] / cl_main.c
index 75d0d0eb437d89c499a86849ac548f921069a24f..2898df656d8e9b2f7b8e1d0efea0cedb9c4d551d 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -61,6 +61,8 @@ cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0"};
 
 cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0"};
 
+cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0"};
+
 mempool_t *cl_refdef_mempool;
 mempool_t *cl_entities_mempool;
 
@@ -390,6 +392,7 @@ entity_t *CL_NewTempEntity(void)
        ent->render.colormap = -1; // no special coloring
        ent->render.scale = 1;
        ent->render.alpha = 1;
+       VectorSet(ent->render.colormod, 1, 1, 1);
        return ent;
 }
 
@@ -530,6 +533,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                else
                        e->render.colormap = -1; // no special coloring
                e->render.skinnum = e->state_current.skin;
+               VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
                if (e->render.flags & RENDER_VIEWMODEL)
                {
                        if (!r_drawviewmodel.integer || chase_active.integer || envmap)
@@ -610,6 +614,8 @@ void CL_LinkNetworkEntity(entity_t *e)
                        // transfer certain model flags to effects
                        if (e->render.model->flags2 & EF_FULLBRIGHT)
                                e->render.effects |= EF_FULLBRIGHT;
+                       if (cl_prydoncursor.integer && (e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e - cl_entities)
+                               VectorScale(e->render.colormod, 2, e->render.colormod);
                }
 
                // animation lerp
@@ -886,6 +892,7 @@ void CL_RelinkWorld(void)
        ent->render.flags = RENDER_SHADOW;
        if (!r_fullbright.integer)
                ent->render.flags |= RENDER_LIGHT;
+       VectorSet(ent->render.colormod, 1, 1, 1);
 }
 
 static void CL_RelinkStaticEntities(void)
@@ -905,6 +912,7 @@ static void CL_RelinkStaticEntities(void)
                // hide player shadow during intermission or nehahra movie
                if (!(e->render.effects & EF_NOSHADOW) && !(e->render.flags & RENDER_TRANSPARENT))
                        e->render.flags |= RENDER_SHADOW;
+               VectorSet(e->render.colormod, 1, 1, 1);
                R_LerpAnimation(&e->render);
                r_refdef.entities[r_refdef.numentities++] = &e->render;
        }
@@ -931,7 +939,7 @@ static void CL_RelinkNetworkEntities(void)
        ent->state_current.flags = RENDER_VIEWMODEL;
        if (cl.stats[STAT_HEALTH] <= 0 || cl.intermission)
                ent->state_current.modelindex = 0;
-       else if (cl.items & IT_INVISIBILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
        {
                if (gamemode == GAME_TRANSFUSION)
                        ent->state_current.alpha = 128;
@@ -998,6 +1006,7 @@ static void CL_RelinkEffects(void)
                                ent->render.frame = ent->render.frame2;
                                ent->render.colormap = -1; // no special coloring
                                ent->render.alpha = 1;
+                               VectorSet(ent->render.colormod, 1, 1, 1);
 
                                Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, e->origin[0], e->origin[1], e->origin[2], 0, 0, 0, 1);
                                Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
@@ -1198,10 +1207,10 @@ int CL_ReadFromServer(void)
 CL_SendCmd
 =================
 */
-void CL_SendCmd(usercmd_t *cmd)
+void CL_SendCmd(void)
 {
        if (cls.signon == SIGNONS)
-               CL_SendMove(cmd);
+               CL_SendMove();
 
        if (cls.demoplayback)
        {
@@ -1350,6 +1359,8 @@ void CL_Init (void)
        Cvar_RegisterVariable(&cl_beams_lightatend);
        Cvar_RegisterVariable(&cl_noplayershadow);
 
+       Cvar_RegisterVariable(&cl_prydoncursor);
+
        if (gamemode == GAME_NETHERWORLD)
        {
                Cvar_RegisterVariable (&cl_playermodel);